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valky 03-16-2010 02:36 PM

1 Attachment(s)
Quote:

Originally Posted by Killer (Post 150146)
Valky, could you please post those modified files for those of us who are lazy to edit them ourselves? :) I would really like to buy the Butcher :-) Thanks.

Only tuned up the shields again ^^ but you can edit by yourself (<Interceptor name="Butcher_pl0">) - other stuff don't need to be changed, everything included & buyable only @MSF blackmarkets.

edit: i think the stats are okay, 5k armor+2.5k shields 'd be way to overpowered.

Raziel666 03-16-2010 07:10 PM

Does anyone tried to import SW2 ships to SW3?

Nanaki 03-16-2010 09:42 PM

Quote:

Originally Posted by Raziel666 (Post 150202)
Does anyone tried to import SW2 ships to SW3?

My Leopard Corvette was originally made for SW2. Just make sure to copy the appropriate models and textures, if missing.

Killer 03-17-2010 06:16 AM

Thank you Valky. What do you mean by a MSF blackmarket? I have only normal market and FTU market in game.

Raziel666 03-17-2010 09:07 AM

I did copy everything for the Matarice and Bastard. Change everything add them to the shop list. But the game crash every time i try to dock to station. There is diference between the texture files in main texture directory of those two and oder fighters including the corvet. Any ideas how to resolve the problem?

valky 03-17-2010 02:09 PM

Quote:

Originally Posted by Killer (Post 150251)
Thank you Valky. What do you mean by a MSF blackmarket? I have only normal market and FTU market in game.

Yeah...ma bad :) FTU = blackmarket...was referring to the script's name

(you only can buy it @ MSF's FTU market... :cool:)

Nanaki 03-17-2010 04:51 PM

Quote:

Originally Posted by Raziel666 (Post 150268)
I did copy everything for the Matarice and Bastard. Change everything add them to the shop list. But the game crash every time i try to dock to station. There is diference between the texture files in main texture directory of those two and oder fighters including the corvet. Any ideas how to resolve the problem?

SW3 should still be able to load SW2 textures, especially since I transferred a texture myself... The crash makes me wonder, though, especially since bugged textures are not likely to crash the game, I think. Every game handles bugged textures differently.

Did you use a program to edit the XML files? Doubtful its an XML problem, though, since the game refuses to work if theres a broken XML usually. Did you double-check all your modified code to make sure there were no syntax errors? My sixth sense is telling me that you made an error in one of the script files (Possibly one that has to do with the station), which crashes the game every time it calls that script.

Raziel666 03-17-2010 05:47 PM

I copied the needed files from SW2 objects to SW3 objects and from SW2 textures to SW3 textures (including interface/carcasses/32,64,128,slots).
Then i copied the needed info from carcasses.xml in SW2 and pasted in carcasses.xml in SW3 (with the nececary editing). Did the same with ShipDescriptions.xml, and then add them in FloodTradeStations and InitTradeSystem. The thing is that the game crash every time they appear in the shop, because some times i can dock but they are not in the store. The strange thing is that in folder slots there is file named ships05 with those four fighter and Ramadanta inside so there should be no problem adding them. Maybe i'm missing something but don't know what.

ViralHatred 03-17-2010 08:10 PM

Is it possible to mod the ramadanta back ingame? I'd like to get it to replace the Astarte if at all possible?

Nanaki 03-17-2010 08:16 PM

Getting back into modding capital ships some...

Added two turrets to a Lion MK2, also decided to see what would happen if I switched the texture from MSF to player (which is used by the Lion MK3). Other than the screwed up player logo, it actually comes up perfectly. Only problem is, I cannot figure out where the player logo is stored in the Lion's texture file to modify it. I suck with textures anyway.

Quote:

Originally Posted by ViralHatred (Post 150338)
Is it possible to mod the ramadanta back ingame? I'd like to get it to replace the Astarte if at all possible?

You can certainly try it. Although, it will be crappier than the Astarte since it will not have any big guns.


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