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Actually, trying to always go for no-losses forces you to exploit the game in the cheapest ways. It can be hard, in a puzzle game like way, but it also makes it really boring, IMHO. A much more exciting challenge would be "no-reload" (= play it like a "roguelike"), I intend to try it next time. |
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This really isn't true. Don't get in a huff thinking that people going for no loss victories are some kind of stuck up anal retentive crowd. But rather, have played through the game on hard difficulties, without worrying about losses, but having few, it is an interesting additional challenge to play through the game again trying to get no losses in those areas where you have. I wouldn't play every game like this, just as an additional goal once I start feeling competent at the game. The only exploit I see a lot of no-lossers do is map kiting (It isn't required though, I don't do it). I think that it can feel intimidating to go on a forum like this one, and see a lot of the diehards talking about no-loss wins. It makes it seem like EVERYONE but you is doing it, and that maybe it is a benchmark for how good of a player you are. But it isn't. It is just a different puzzle to solve. |
As the people like to say, quoted for truth. When you have played the game with various chars on various difficulties and got a significant amount of knowledge of the game, you may start feeling a little short-changed, since you're playing the same thing over and over. What saves the game, makes it much better and more fun (rather than repetitive, since you can play with the same lineup 5-6 times and get the same result) is setting some parameters, checking out various tactics, various lineups, and various tricks.
For people who just started playing, as Zechno said, that may seem intimidating. I can only advise them to play the game for fun, the way they feel like playing it and reap their own rewards. This game is not a contest with big prizes for winners and the best players out there - so everyone should find their own means of getting as much fun as they can from it. |
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You weren't being an ass, don't worry about it. Besides, many people share your opinion, but in the end, it is all about what do YOU like and where's the fun for YOU. As long as you enjoy the game as YOU want, everything is allowed.
For example, right now I work on an Impossible Warrior game with 2 Black Helmets (2 can spawn), Moro Dark, Staff of the Acolyte Necromancer and see how many BK's one can employ against bosses. After I get as much as I can, I'll try to do a 200+ turn boss battle and see how much XP can a player squeeze out from the boss' summonings (transmute lvl 3, Stone Skin, Magic Spring, Evlin and 95% resistances will be necessary). If my premise is correct, a player may easily reach level 62-63 or even more through this tactic. BTW, on the side note, I know that it's Eviln, but in KBAP there were Evlins in the quest for the evlin eater. Those clouds (evlins) on the map were the same thing as the spell, and killed a % of your troops as well if you pass through them :) |
It's just another way some people choose to play the game. Right now, I'm playing one where I'm trying to do zero spell damage on impossible. It's interesting, and very different than a standard run.
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Weird, I almost never do any spell damage. Even as a mage, I prefer control magic over damage magic. Though, I guess if I were to try to do a run like DG did, where I do over half my total damage with my book, it'd feel pretty weird,.
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