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-   -   Small SoW update courtesy of Luthier... (http://forum.fulqrumpublishing.com/showthread.php?t=11815)

David603 12-15-2009 07:43 PM

Quote:

Originally Posted by Avimimus (Post 128740)
It isn't an engine shot. Luthier said earlier that Oleg is the only person who can post in-engine shots. That is the reason for low res ground textures and no-elevations. Look at the altitude (2 metres!).

I think the screenshots Luthier gave us are in-engine, just look at the lighting on the plane and the sky.

The textures on the ground look low res but nice, with a lot of detail but with a slight blurry effect kind of like the ground textures in Il2 if you turn down the ground detail a notch or two, so I'm sure these textures exist in higher res for eventual use in the maximum settings for the terrain.

Avimimus 12-15-2009 09:11 PM

Perhaps. I should have rather said that this shot is taken "in the tools" which must be some form of editor or renderer mode using the engine but with many features disabled (eg. the advanced water rendering missing from Luthier's last set of shots). I agree that it is in the game engine, but not the "game engine" proper (in playable condition with full features enabled).

By the way, this airplane was 60 kph slower than an He-111, with twice the range, more durability and with equivalent defensive armament and bombload. It is really nice to see it properly modelled in a sim.

Tree_UK 12-15-2009 09:33 PM

Has this been cut and pasted onto the background? When you zoom in it looks odd somehow.

choctaw111 12-15-2009 09:57 PM

Thank you very much for the photos, Luthier.

SaQSoN 12-15-2009 10:14 PM

Clarification
 
The screenshots were made in a proprietary tool, the object viewer, which uses the same graphics kernel, as the game itself. But it doesn't contain any scenery, AI, physics, etc. The "ground" on the screenshots is just a flat surface with several toglable texture variants: grass, some generic countryside, shader water, or empty space.

This tool is used by 1C modelers to check the model in the game render to find and fix any possible visual bugs or inconsistencies.

Often it is also used for a promo screenshots, you find in updates.

IceFire 12-16-2009 01:25 AM

Quote:

Originally Posted by genbrien (Post 128509)
I'm wondering if that plane :
A: is brand new
B: has made a couple missions
C: has a lack of maintenance

I just hope that when it's new its not missing that much paint on it, but only after she made some missions

A while back Oleg was talking about how the new texturing system allows them to paint different details at different levels. That includes a weathering layer that will progressively wear planes in the campaign mode from factory fresh to all beat up and well used.

genbrien 12-16-2009 02:03 AM

Quote:

Originally Posted by IceFire (Post 128819)
A while back Oleg was talking about how the new texturing system allows them to paint different details at different levels. That includes a weathering layer that will progressively wear planes in the campaign mode from factory fresh to all beat up and well used.

yes I know all that....
Like I said I was jut wondering at wich state in the war, planes will look like it

zapatista 12-16-2009 06:20 AM

JVM, thx for posting the links

excellent looking wellington there :)

nice work Oleg and Co !!

Viking 12-16-2009 07:42 AM

Quote:

Originally Posted by genbrien (Post 128822)
yes I know all that....
Like I said I was jut wondering at wich state in the war, planes will look like it

I just looked up Wellington on the Wikipedia and there is a link there to a photo of one of the only two survivors and that plane looks exactly like the BoB one!

So the correct answer might be: After the war!

Regards

Viking

Shrike_UK 12-16-2009 08:11 AM

What a wicked Wellie !


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