Raw Kryptonite |
12-06-2009 07:03 AM |
Quote:
Originally Posted by trk29
(Post 125637)
Hey if you could post the control layout so when we get the patch we can copy this over to BOP because I don't like the AV8R layout.
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The main thing (talking 360 controller here) is that the throttle was incremental up or down with the shoulder buttons. It would stay put like it should until you throttled up/down again. The triggers are the rudder control, which makes it very natural feeling. Other buttons control other operations, flare/chaff, guns etc. D-pad select targets, landing gear, special function for that plane (VTOL on F-35 for example). Y button cycled radar, and most importantly hold Y down to turn OFF the radar so you aren't radiating to every fighter in the area. Made a HUGE difference, especially in MP. We would play some guns/heatseeker only rounds that were a lot of fun. The Strike game type was excellent. Bomb bases/airstrips/AA weapons/enemy Navy while defending your own. AI would fill in empty teams (4 teams of 2 players). A central neutral island anyone could refuel, rearm at, as long as your base hasn't been taken out. Great game.
I'm certain flynlion is thinking Ace Combat. All weapons in OGF are realistic, not the rail guns and swarm missiles like AC6. LOL You could even over-arm an A-10 and barely get it off the ground, much less maneuver without risking dropping out of the sky like a rock.
OGF A-10 mission: (pretty long mission for OGF)
http://www.youtube.com/watch?v=dqkScBog3eQ
OGF F-15E, yeah, I'm on the burners pretty much the whole time. :rolleyes:
http://www.youtube.com/watch?v=UcX1fo8wonI
AC6 A-10 mission, very different: :-P But it sure is pretty. No, those aren't nukes. LOL
http://www.youtube.com/watch?v=WKjG1EdVLCs
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