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Well done Zhuangzi! :grin:
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*Now* I know the true meaning of frustration.
Level 59, 1,604,784 experience. Level 60 requires 1,606,500. However, I have finished my impossible no-loss mage game, so that's something. If someone wants to tell me how to attach screenshots I'm happy to do so. I also have a save from before Baal, but forgot to grab a save from afterwards and am really not too interested in playing that again. The fight wasn't too difficult, but slow and chancy. It took three tries because the first time I accidentally killed off the imps I was saving before I resurrected my griffins, the second time because something died on top of my griffins' corpse so I couldn't resurrect them. I'd never played AP before (although I'd played through TL once, and played a lot of heroes 3), so I didn't even bother trying to do things quickly. It took me 79 days to finish, and my score was a measly 721. 87 quests completed. 1079 crystals :D 318 battles 516,219 enemy casualties 0 casualties suffered 77% damage by troops 23% damage by spellbook Most effective troops... Archmage, 15% Knights, 14.6% Tirex, 13.5% Red Dragon, 12.2% Inquisitor, 11.6% Royal Griffin, 7.7% Paladin, 6.9% level 39 pet blue dragon and of course, all medals at level 3 (although I only spent about 21,500 rage). I kited my way as far as I could go before fighting, getting up to level 21 before my first post-tutorial fight. My game didn't spawn a Tekron map, so I'd gotten basically all goodies from everywhere but Tekron and Monteron at this point. That included enough runes to get to learning 3, 2 hands of the necropolis, the Shark's Tooth, Elenhel as a companion, and 102 chests opened. Then I grabbed one troll and proceeded to clear every enemy before verona (picking up the Memoirs of the Marshal from the Dragon Trap mini-quest), and all non-heroes at Verona. I kited Monteron and Tekron, then decided my single Troll wasn't strong enough to make it too much further and I needed a full army backing him up. It was pretty clear I'd want inquisitors and paladins, and archmages also seemed obvious. I bumped into DGDobrev's write-up about his impossible mage attempt and decided to steal his last two units - Tirex and Gorguanas. The Tirex were awesome, but I never really felt like the gorguanas were pulling their own weight. I should mention that somewhere in here I picked up 2x dress of the magess, which made my archmages into unholy killing machines with 96% critical chance. That army carried me a ways further, but eventually it got a little stale and the Tirex's devour corpse ability stopped being used frequently (I just wasn't killing stuff that fast), so I switched out the lizard people for red and green dragons. Ultimately the dragons began to be more of a weak point than a strength, when even stoneskin + 20% physical resistance from items + 30% magic resistance from items wasn't keeping them alive for a whole turn at a time. I switched one final time at around level 45, to an army I *highly* recommend - paladins, knights, archmages, inquisitors, and royal griffins. Royal griffins are, hands down, my favorite new unit of the game - the morale boost was great, the high mobility excellent, they do a *ton* of damage (particularly when they have high morale, and I had voice of the dragon 2), and they almost always went first in combat (with a +1 initiative boost from my pet dragon). They're a tad on the fragile side, but you can also run some nasty combos with their always-retaliates ability followed by timeback. Keep some knights in reserve with that unit mix and you can always switch them in for inquisitors to have an all-level 4 army (which makes fear much more useful in some situations). I didn't really run into any particularly difficult fights after that until end-game. I was a little nervous about Elenhel given all the dire talk about his geyser spell, but for some reason he just spammed call of nature until he was practically out of mana. As I killed the animals faster than he could summon them, that wasn't a big problem. I think he tossed off one geyser all fight, and it was after the real fight had been decided. There was some hero who spammed armageddon against me who was annoying as heck and took three tries for me to figure out the right strategy (answer: kill most of her units faster than she could kill mine. Then fear an imps and resurrect everyone). Otherwise, everything was pretty much smooth sailing. And there was a lot of sailing, because as I think I've mentioned I just kinda wandered from island to island fighting whatever interested me at the time. The spider boss never actually attacked me. Not sure what was up with that, but it made the fight easy. The frog boss was a pain in the next, but once he was dead the handful of royal snakes floating around made it real easy to take my time and restore my army. The driller caught me off-guard with his rockfall the first time; the second time I kept stoneskin-ed paladins by his left hand with target and he spent all his time beating a brick wall and never bothered the rest of my units. Gremlion slaughtered me the first half-dozen times I tried, but once I got the Inquisitor's Blade (plus advnaced from level 44 to level 52) the fight was a snap. I stuck paladins by his left hand, knights by his right, royal griffins to the rear, archmages to the left (next to where he placed towers, so they'd do their melee attack against them instead of ranged and thus do more damage), demonologists to the right, and left a gap in the middle for phantom paladins. I took a handful of casualties and had to stall off some ents at the end to resurrect, but could do so just with mana already sitting in my mana pool. K'Tahu died first-try. I was, admittedly, level 58 at that point. And I used one of every combat-oriented wanderer's scroll first. I had an army of knights, paladins, horsemen, and guardsmen. Incidentally, I strongly recommend leaving that fifth slot open - a fifth unit isn't needed, and becomes just one more unit to be casting stoneskin on. You could be better using those casts on Phantom. Phantom paladins basically kept ahead of the damage, so when K'tahu was dead my paladins and knights were at full strength, my horsemen down 5% or so, and my guardsmen down about 10%; it didn't take long to restore that. Baal took 3 tries, as mentioned. I went with my standby army (archmages, inquisitors, paladins, knights, royal griffins). I'm torn on whether the royal griffins were the right unit to include, as they kept dying but they also did a ton of damage to the demons Baal kept summoning, boosted the morale and thus damage of my paladins and knights hacking at Baal, and the angelic guard made excellent blockers for convincing Gilbert's units to go elsewhere and not crowd my nice little circle formation. I probably could have gotten to level 60 if I'd played this before, as I wasted one fight from one ancient knowledge against a low-xp enemy (the tower fight in the temple of sorrows). But that was about 150 fights ago so I'm not about to go do it all again to correct that. Otherwise, I was actually pretty careful - once I sensed I was running out of fights I toured all the islands and counted how many invincible enemies there were left, and it turned out there were exactly 5x as many as I had ancient knowledge scrolls (including the 3 boss fights I had remaining). So I went used up all but one wanderer's scroll killing invincible enemies and Gremlion, then killed off everything not rated invincible, then turned on my last scroll, fought the last 3 heroes, killed K'Tahu, and killed Baal. I drew a grand total of 9 wanderers scrolls this game for what it's worth. I suspect I must have had lower-xp enemies in sum or fewer xp-giving items on the map than possible or something, as UnicornXP managed to get only 14k xp short of where I was despite finding 4 fewer ancient knowledge scrolls. |
by the way
u don't need 79 days but enough luck :D this is the result of 5 ancient knowledge Quote:
PS: there's a trick about morale items to get extra EXP, like having undead units and equip paladin's shield to lower it's morale on purpose. This means every 10-14 fight u will get about extra 2K exp.The same with steam armor(2500EXP of every 20 fights) in my game i got about 40-50K EXP by playing this~~~ |
Interesting. Would you be so kind to elaborate how morale affects the XP? I am not aware of such a trick :)
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What he means is to perform in a certain way to reduce the morale of the item such that it will go out of control faster than you can otherwise. To add another example, you can reduce the morale of the Crown of Blackthrone by fighting enemies with plant and the Dragon Slayer Sword by fighting non-dragon enemies.
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It's just a wild guess but maybe he did lower the morale of the items on purpose so he was actually forcing it into terrible "mood" and fought the battle to restore it's balance.
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Thanks for the advise on morale items unicornxp. I actually did something similar in KBTL with the Crown of Blackthorn and Elven Crown and doing a royal romp of Ellinia (bunch of thorns and elves).
Currently on an impossible no-loss warrior game, just still at Bolo and already have 3 Ancient Knowledge scrolls, and KBScanner shows 3 more sold at various shops. Depth of Thought sold at the Head Office at Verona, and I might buy this (if I don't get to dig one by end of Bolo) just to get an early Elenhel for even more wanderer scrolls. Any advice on when to use the Ancient Knowledge scrolls? Do I just save them for the last battles of the game (too bad they don't stack...), or is there any earlier scenario when it would be useful to use them? |
about ancient knowledge
the top 3 exp battle is Baal --MirrowTower--and Moro Dark YES,Moro Dark!! (about 26K with all exp items and ancient knowledge) so the poor knight should die- -+ Driller is about 21K EXP, spider and frog are not worth using the scroll~~~ but in my route i can only kill the frog in last 5 fights>_< All heroes on Elon(except the magic test) and Shaterra have enough exp no less than the spider Boss, if i can got 1 more ancient knowledge in my last game, the heroes on Shaterra will made me reach LV60 Other heroes(Vernoa,Reha) we all know- - ================================================== ======= in my game i kept lower these 3 items sword of dragonslayer default morale:50 after supress:100 growth: enemy have dragons +9 losses:-4 every fight paladin shield default morale:50 after supress:100 growth:+1 every fight ; enemy have demon +1;enemy have undead +2 losses:have undead in your army -8; have demon in your army -5 steam armor default morale:50 after supress:100 growth: never losses:-5 every fight These 3 are lv4 4 5 items that won't conflict with all exp items, other stuff like fee dress, hammer kingtorn i didn't care~~ |
The first time i suppressed the paladin shield is about lv15 on Verona, after cleaned up the dragon lair, with 2 red dragon and 2 black dragon, its really not easy....the magic tower can do about 100 damage to the balck dragon with 92% magic resistance
so u should have the ability to suppress these items at low level and got no losses- - |
crazy, how do yall do no losses with those item upgrade tower imp things? i cant even do it with single troll strategy
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