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-   -   Friday 2009-11-06 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10920)

Foo'bar 11-06-2009 03:31 PM

Quote:

Originally Posted by HFC_Dolphin (Post 117781)
I have a question, maybe silly.
It is for this picture: http://files.games.1c.ru/il2pict/ship06.jpg

In the front-left of the ship, in the sea, I see the red reflection.
Where does it come from? I think a ship of that height would not reflect so far away, so I guess it's something else. Is it the sun? Is it some object we don't see?

Just curious.

It's the small barge, about 100 meters ahead. On other screenshot you can see it better.

Oleg Maddox 11-06-2009 03:32 PM

Quote:

Originally Posted by HFC_Dolphin (Post 117781)
I have a question, maybe silly.
It is for this picture: http://files.games.1c.ru/il2pict/ship06.jpg

In the front-left of the ship, in the sea, I see the red reflection.
Where does it come from? I think a ship of that height would not reflect so far away, so I guess it's something else. Is it the sun? Is it some object we don't see?

Just curious.

Small Barge is behind

Oleg Maddox 11-06-2009 03:37 PM

Quote:

Originally Posted by erco (Post 117773)
Hi Oleg! Beautiful work! As usual, it seems you've paid attention to getting the light 'right'. I particularly like the ship/7 shot, with the ship partially blocking the sun's reflection- excellent!

Two questions: 1) Will you have large ocean swells and larger waves (possibly breaking?) and interaction between wind and wave?

2) Looking at the Spitfire cockpit you posted two updates back (it's my desktop) I noticed that the instrument needles weren't throwing a shadow on the instrument faces. Also, that the instruments looked flat- no depth behind the glass instrument face- do you plan on having the reflective effect off of instrument faces and modelling depth of instrument (shadows on instrument faces, etc)?

Thank you for the look at your work!

1. We will have waves, but i don't think we will be able to make all the physics.
Maybe in time we will be able to add new effects. However all we have now is way more that we had in Il-2 for the fligth sim.

2. My guys said following thing: All needles may drop a shadow. If the distance beween the scale and neddle is more than 3 mm (in real scale ).
However its a question to make it finally due to overloading of too many other things in a cockpit. We will see.
In pronciple any detail may drop the shadow in our engine. Simply sometime we need to go for compromise that to get better FPS.

Mat72 11-06-2009 03:39 PM

Wonderful images, can almost hear the gulls!! Thank you for all the work done so far.

rakinroll 11-06-2009 03:40 PM

Thank you very much Oleg, impressive water detail. S!

HB252 11-06-2009 03:42 PM

Hi Oleg and teamwork guys!! :grin:

Excellent work, very nice update.

Only one thing:

The Spit Pilot´s seems too fat, i think.

I think that is very wide between chest and back. (not because clothes).

Thx. (keep on working well,and success will be complete :grin: )

King regards.

TheGrunch 11-06-2009 03:45 PM

Oleg, do you plan to animate the pilots' head movements to follow the view the player uses in the cockpit, TrackIR or otherwise? I thought that was a very nice detail in the Rise of Flight videos I saw. A bit pointless, perhaps, but the guy is our little virtual avatar.

Oleg Maddox 11-06-2009 03:50 PM

Quote:

Originally Posted by TheGrunch (Post 117793)
Oleg, do you plan to animate the pilots' head movements to follow the view the player uses in the cockpit, TrackIR or otherwise? I thought that was a very nice detail in the Rise of Flight videos I saw. A bit pointless, perhaps, but the guy is our little virtual avatar.

In Il-2 there was such a feature for AI pilots. In Rise of flight there is simple animation of pilot that instead of radio may give some commands by hand. However animation there is not like in FPS games when we look close up.

I can't tell you now what we plan to have... because we have some limited time. But you will see something more than in Il-2 :)

csThor 11-06-2009 03:51 PM

I can already hear my PC howling for mercy. And I mean the PC I have yet to buy for SoW. ;)

Feuerfalke 11-06-2009 04:03 PM

Lovely shots.

As always the nicest things are off the focus ;)

- The transparent water looks great and pretty realistic!

- The lighting of the trees is great. They also look very detailed and diverse, not like the same tree just cloned over and over again.

Lovely!


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