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-   -   Red Sands Extended Released (http://forum.fulqrumpublishing.com/showthread.php?t=190104)

ecania 07-04-2014 04:13 AM

Thanks Kiras, but it wasnt good news.
Hmmm, thats odd, but it could be as you say.
Also the old Phoenix, doesent have a clue whats wrong, checked files dont find anything at all.

Well we do not cancel, its just my mornin mode couldnt take that stupid bug

Ecania

Kiras 07-04-2014 05:48 AM

Maybe it has something to do with the addition of that Legendary Phoenix? It wasn't a problem before you added all of the new creatures.

In any case, this is a nice expansion on Crossworlds and you've put so much time into it. I wouldn't cancel it.

1darklord 07-04-2014 11:10 AM

Hey Ecania,

Have you been asked not to use the Red Sands mod any more? That would be a real shame as you are the only one doing anything with it in English any more. I’ve been looking forward to playing this to.

Daniel.

ecania 07-04-2014 03:15 PM

Quote:

Originally Posted by Kiras (Post 668356)
Maybe it has something to do with the addition of that Legendary Phoenix? It wasn't a problem before you added all of the new creatures.

In any case, this is a nice expansion on Crossworlds and you've put so much time into it. I wouldn't cancel it.

Worked on this today and I think or hope it is solved, not tested yet.
Was just to much to read on an early morning / sorry ;)

ecania 07-04-2014 03:40 PM

Quote:

Originally Posted by 1darklord (Post 668359)
Hey Ecania,

Have you been asked not to use the Red Sands mod any more? That would be a real shame as you are the only one doing anything with it in English any more. I’ve been looking forward to playing this to.

Daniel.

No no, Im just trying to get contact with red sands team , thats all.
pls read your pm,s Daniel and pm me back:wink:

so no worries

Ecania

1darklord 07-04-2014 03:46 PM

Good work! :)

Daniel.

aristobal 07-04-2014 03:57 PM

Quote:

Originally Posted by ecania (Post 668361)
No no, Im just trying to get contact with red sands team

May be one of these points of contacts will help you to catch zini4_tha_grunt :)

http://www.gamer.ru/users/zini4_tha_grunt

ecania 07-04-2014 03:59 PM

Quote:

Originally Posted by aristobal (Post 668363)
May be one of these points of contacts will help you to catch zini4_tha_grunt :)

http://www.gamer.ru/users/zini4_tha_grunt

Thanks a lot Aristobal, I have registered on that forum and got contact with Zini.

Ecania

jorko80 07-04-2014 06:36 PM

Hi Ecania!
-I think you should add the experience for the new units,because they actually get it, it is just not displayed right and you can't see how much they have.
-The item that doesn't give celestials +1 moral is Fool's cap , it says +1 to all units, but I see now that it also doesn't work with Monster.
-Immobile guards: I found that , it is actually easy with the editor - you right click on an army ,go to overrides and there change "Radius smell", "Radius vision" and "Radius lost" to value 1 and that's it. The trick with the chest doesn't work sometimes, the armies get beside it.
I've made much editing and removed the possibilities for powerful creatures early, greatly decreased the numbers of the armies in shops also, removed powerful spells and such, playing mage now. Will tell you how it goes later :)
About the Red Sands, it was a mod, not a paid expansion and I don't remember seeing restriction to mod it, maybe just mention the guys in the credits of your mod is enough.
Thank you!

ecania 07-04-2014 07:10 PM

Quote:

Originally Posted by jorko80 (Post 668367)
Hi Ecania!
-I think you should add the experience for the new units,because they actually get it, it is just not displayed right and you can't see how much they have.
-The item that doesn't give celestials +1 moral is Fool's cap , it says +1 to all units, but I see now that it also doesn't work with Monster.
-Immobile guards: I found that , it is actually easy with the editor - you right click on an army ,go to overrides and there change "Radius smell", "Radius vision" and "Radius lost" to value 1 and that's it. The trick with the chest doesn't work sometimes, the armies get beside it.
I've made much editing and removed the possibilities for powerful creatures early, greatly decreased the numbers of the armies in shops also, removed powerful spells and such, playing mage now. Will tell you how it goes later :)
About the Red Sands, it was a mod, not a paid expansion and I don't remember seeing restriction to mod it, maybe just mention the guys in the credits of your mod is enough.
Thank you!


Thanks Jorko, very nice info.
About the item Fools Cap, it is made to only give morale to humans, since it is a human item, if it works on other races, thats a bug from original game.

Yes red sands is a mod, but developers stated that if you want to mod it please ask for permission, so thats what I do.

Will have a check on exp file.

Ecania


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