Pursuivant |
01-06-2014 05:45 PM |
Quote:
Originally Posted by Janosch
(Post 512880)
A workaround would be to put the fuel level as an individual hud option like the speedbar. Wouldn't have to update the F6F cockpit at all, heh, heh, heh.
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This is a good idea, especially since the gauges for some aircraft are hard to read without looking down and zooming in.
To expand on it, maybe it would be possible for the player to choose the gauges which appear on the speedbar, such as oil pressure or engine temperature. There should also be an option for listing cooling vent, prop pitch and flap states on the speed bar.
Alternately, the player could get periodic updates on fuel state as HUD messages. This would be particularly useful if you get a fuel leak hit, since sometimes it's hard to determine if the fuel leak is something you can ignore or an indicator that it's time to run for home. For example, "fuel leak, 50% fuel" followed a few seconds later by "fuel leak, 45% fuel" is a lot more helpful that just a single "fuel leak" message.
And, related to HUD messages, it would be nice if the player (or server admin) had more control over HUD messages and how long they persist.
For example, I often open my radiator vents before I go into combat. Later, when my engine inevitably overheats and I get the "engine overheat" message, I will accidentally close my radiator flaps because I forgot they were already fully open. The ability to make the "radiator vents open" HUD message "sticky" would be a useful aid to memory.
More realistically, pilots had no way of knowing if an enemy was destroyed unless they saw it for themselves or had confirmation by from a friendly source. To help preserve "fog of war" server admins or mission builders could disable the "enemy plane (or whatever) destroyed" in the HUD.
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