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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

Janosch 01-04-2014 02:19 PM

So yeah, early Yaks, Fiat G.50, late P-40s and the F6F Hellcat don't have fuel gauges. It's a drag, because I don't want to fly a plane that doesn't show fuel. A workaround would be to put the fuel level as an individual hud option like the speedbar. Wouldn't have to update the F6F cockpit at all, heh, heh, heh.

Pursuivant 01-06-2014 05:45 PM

Quote:

Originally Posted by Janosch (Post 512880)
A workaround would be to put the fuel level as an individual hud option like the speedbar. Wouldn't have to update the F6F cockpit at all, heh, heh, heh.

This is a good idea, especially since the gauges for some aircraft are hard to read without looking down and zooming in.

To expand on it, maybe it would be possible for the player to choose the gauges which appear on the speedbar, such as oil pressure or engine temperature. There should also be an option for listing cooling vent, prop pitch and flap states on the speed bar.

Alternately, the player could get periodic updates on fuel state as HUD messages. This would be particularly useful if you get a fuel leak hit, since sometimes it's hard to determine if the fuel leak is something you can ignore or an indicator that it's time to run for home. For example, "fuel leak, 50% fuel" followed a few seconds later by "fuel leak, 45% fuel" is a lot more helpful that just a single "fuel leak" message.

And, related to HUD messages, it would be nice if the player (or server admin) had more control over HUD messages and how long they persist.

For example, I often open my radiator vents before I go into combat. Later, when my engine inevitably overheats and I get the "engine overheat" message, I will accidentally close my radiator flaps because I forgot they were already fully open. The ability to make the "radiator vents open" HUD message "sticky" would be a useful aid to memory.

More realistically, pilots had no way of knowing if an enemy was destroyed unless they saw it for themselves or had confirmation by from a friendly source. To help preserve "fog of war" server admins or mission builders could disable the "enemy plane (or whatever) destroyed" in the HUD.

stugumby 01-06-2014 09:06 PM

helldiver in 413?
 
over at M4T there is a new set of pics has quad 50 on trailer and a helldiver???

http://www.mission4today.com/index.p...wtopic&t=18076

BadAim 01-06-2014 10:19 PM

There is no DT logo on the Helldiver shot, and I for one do not remember seeing this in a DT update, so take it with a grain of salt. Not sure what the endgame is for "Saldy" but I'm fairly sure it's just a game. A wankers game.

ElAurens 01-06-2014 11:55 PM

Yeah, that Helldiver looks decidedly low quality, and it doesn't look like any other 3Ds Max rendering from DT that I've ever seen.

Bearcat 01-07-2014 12:34 AM

I just love the music used in these updates...

Pursuivant 01-07-2014 02:23 AM

Quote:

Originally Posted by stugumby (Post 512952)
over at M4T there is a new set of pics has quad 50 on trailer and a helldiver???

There was a Helldiver was released before Christmas by IL2 Free Modding and mirrored on the SAS site. That might be the picture you're seeing. While we can hope that TD will be releasing an "official" Helldiver, I'll believe it when I see it.

SaQSoN 01-07-2014 08:28 AM

The only official DT updates are posted on this site, in the respective thread, by the Daidalos.Team user. Anything else, posted elsewhere is not official and has no relation to a current DT add-on.

ECV56_Guevara 01-07-2014 11:12 AM

But there is a Helldiver on the pipeline....:)
And a lil bird tell me that besides the Helldiver there are a D-520 and a He-112 as third parties projects. Am I Right Mr. SaQSoN???

shelby 01-07-2014 12:20 PM

http://forum.1cpublishing.eu/showpos...&postcount=960
I hope this cockpit to be ready for 4.13


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