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-   -   The Blue Sun Mod (http://forum.fulqrumpublishing.com/showthread.php?t=14745)

Nat_Crelk 10-10-2010 12:10 AM

Hi R@S!
Please to meet you again !

To me Global Economy is working very fine.
Just one thing or two : is it possible to increase/lower the benefits percentage of the player account (depending on how many cities/bases he owns for ex.).
If I'm right this is a 2% per day (or month can't remember).
Could it be variable depending on the player properties or the global economy health of Algeira / Palinero ? (trades benefits, number of units in locations, taxes rate ...)

In the same way, why is it so important to have two bank accounts (i.e the tax account and the private one).
Would'nt it be more simple to just have one? The same for the whole economy ?
Maybe it could simplify the global economical management ??

Last idea but it's a minor one : could you make something in order to make the 2 or 3 weapons manuals usable? (like Stephan Uribe does but only on a few weapons as it was with BE5)
I mean maybe your base Mechanic could do that. Because now you can encounter him earlier in the game than Stephan Uribe if I'm correct.
In two on my three differents games he was in my base earlier than Stephan. In the third I've only the Fisticuffs mission done. So that you will have the chance to improve a few of your weapons a little earlier in the game. So you'll be lucky to have slightly better weapons.
Maybe it's too hard to increment to the ingame code. Dunno. But I really liked the mechanic job in the smuggler airport in BE5.

Finally I wan't to thank you for adding locations in the Palinero area.
Before I had found it very empty and that would have been a pity not to use this area.:wink:

Those ideas / propositions are just my two cents.
Maybe it's impossible or unfair (because of the ingame economical/weapon balance). But I would have felt stupid not to ask to you for it :mrgreen::mrgreen:

Thanks

Nat

R@S 10-16-2010 09:11 AM

Hey Nat, right back at you:)

The interest rate at 2% is as high as I'm willing to go, any higher and the game becomes too easy at the end. As it is now, the player needs to take part in some defending of sectors to get money, and that's the way I like it.

When I did the new global economy I played with the idea of having the tax money deposited directly into the bank account but decided against it. Since you pointed it out I have now added a dialog option, similar to the auto-payout which does just that. Now the player has 3 options of how to deal with the tax income.

The base mechanic idea is a good one, but my limited time forces me to put it in the "might do" pile. I think it would require adding some new unique weapons, like mp5, SVD and shottie, but if I find the time I'll try to implement it for a release later down the road.

The release that was promised this weekend has been postponed 'til next weekend. I just migrated to Win7 x64 and need this weekend for some more testing. So far I only found a minor issue with the patch, the msvcr71.dll needs to be in the installation folder when the PatchMe.bat is run. I've added a link for it in the Unofficial Patch thread's OP.

From reading all the issues with Vista/Win7 in this and other forums I expected a lot of issues and instability with a 64 bit system. I'm glad to report that I haven't encountered any major problems so far. The game is very stable on my system, no weird CTD's or anything. I'll test it more thoroughly this weekend to see if any other problems occur, but so far I've played many hours and haven't had any CTD's so far. Keeping my fingers crossed:)

The only compatibility issue I've had was with the compiler for the source code, it had problems with the 64 bit system. It required a compatibility test to run smoothly again and it was no biggie. I must say that so far Win 7 has far exceeded my expectations and the backward compatibility functions are just awesome.

Nat_Crelk 10-19-2010 01:59 AM

Hi R@S !

I'm on Win 7 and except for the Patchme.bat trouble i've NEVER encounter any big game bugs nor CTD.

Thanks for the Account option. I've found it hard to use with 2 accounts.

For the Mechanic, could you just make him improve your weapons as the good ol' one in BE5 instead of transforming completly the weap ? I mean like transforming a Magnum Remington into a Magnum Remington Police one ?
Or a Glock 21 to a Glock 22 ? USP .40 to USP Tactical (.45) ?

Finally I'll wait 'till you take a decision, hoping the "to do" list will not last long ... !

Last question : What is the max limit of items now in the game (more than 255 I suppose ...) ??

Thanks again for you work !!

salucifer 10-19-2010 05:15 AM

Hi R@S !
can u show me how to adjust Merc's prices ?
thanks man.

p/s: sr because my E is very bad -.-"

*********************************

i can do it ^O^
thanks.

IceShade 10-19-2010 04:03 PM

Quote:

Originally Posted by Nat_Crelk (Post 190944)
Hi R@S !

I'm on Win 7 and except for the Patchme.bat trouble i've NEVER encounter any big game bugs nor CTD.

Thanks for the Account option. I've found it hard to use with 2 accounts.

For the Mechanic, could you just make him improve your weapons as the good ol' one in BE5 instead of transforming completly the weap ? I mean like transforming a Magnum Remington into a Magnum Remington Police one ?
Or a Glock 21 to a Glock 22 ? USP .40 to USP Tactical (.45) ?

Finally I'll wait 'till you take a decision, hoping the "to do" list will not last long ... !

Last question : What is the max limit of items now in the game (more than 255 I suppose ...) ??

Thanks again for you work !!

I think it was something silly like 4096.

salucifer 10-22-2010 02:49 AM

how many car i can buy in this mod ?
thanks ^O^

R@S 10-22-2010 04:04 PM

Quote:

Originally Posted by salucifer (Post 191683)
how many car i can buy in this mod ?
thanks ^O^

There are 7 different cars in BSM, Ford, Willies Jeep, GAZ69, Hummer, Ural Truck, BTR and FMTV A1. The parking valet in the base can store them all for you.

IceShade 10-23-2010 04:18 PM

Well, after emptying Cali Cantinos of 113 enemy fighters, I moved out and the game ended that I saved Algeira and all that stuff.

The outro rolled.

The credits rolled.

Pressed escape, and it kicks me back to the main menu.

The outsourced.ini says:
Code:

//********* Freeplay-Mode *********\\


EnableFreePlay "1"          //game is not automatically ended after campaign

I call lies here. Has this file been updated in the newer versions?

Melthorse 10-29-2010 10:31 AM

@ R@S22:

Are there any new's about the next release?!

Melthorse

R@S 10-31-2010 07:41 AM

The 1.4 version has been released, check first post in this thread for download links.


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