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-   -   SoWC:BoB Multisquad Campaign Starting (http://forum.fulqrumpublishing.com/showthread.php?t=32402)

notafinger! 07-18-2012 10:41 AM

Quote:

Originally Posted by _79_dev (Post 446019)
As I mentioned already sow forums... If we were using despawn script, stats would be counted properly. Unfortunately despawn script is causing "ghosts" object which are disturbing proper game play. So we decided to sacrifice stats as we can always go through logs.txt file and confirm whatever was going on the server through it.

With the exception of takeoff accidents very few players are spawning more than once including the AI bombers. Mission times are less than 1.5 hours and I can't say I've ever seen ghosts on ATAG until multiple waves of AI bombers have spawned & despawned so I don't think "ghost" contacts would be a problem in SOWC. The downside of a despawn script would be players getting kills for a/c that they scored hits on but were still able to get home and land. In RL a pilot would likely make a claim against this a/c anyway. Using the stat logs then it would be easier to determine destroyed from damaged than what we are doing now. Since everything about this campaign is experimental it might be worth a try to see if the "ghosts" appear in single spawn missions.

Osprey 07-18-2012 10:55 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 446028)
It should pick up several humans in a grid though...? :confused:

I think odds of this are remote. Would you not need a decent sized group to be within 10km of each other, all within the same grid-square, at the very moment that that the leader depressed the scan button?

I hadn't expected it to pick up single human players, only the bomber airgroups. I would expect the fighters would have tasks to escort the bombers rather than go flat out in small groups toward England to shoot down whatever they can before the bombers arrive. Do blues have autonomy or are they instructed as a larger group? The reds are very well organised believe it or not.

_79_dev 07-18-2012 11:54 AM

Yes it's picking up anything 4+ since I remember...


Kodiak:

"Only airgroups larger than 3 are detected, 5+ (4-7), 10+ (8-17planes) 20+(18-27) 30+ (28-37) etc. "

5./JG27.Farber 07-18-2012 03:18 PM

Quote:

Originally Posted by Osprey (Post 446046)
I think odds of this are remote. Would you not need a decent sized group to be within 10km of each other, all within the same grid-square, at the very moment that that the leader depressed the scan button?

I hadn't expected it to pick up single human players, only the bomber airgroups. I would expect the fighters would have tasks to escort the bombers rather than go flat out in small groups toward England to shoot down whatever they can before the bombers arrive. Do blues have autonomy or are they instructed as a larger group? The reds are very well organised believe it or not.

I dont think they have to be in the same square just within the squares. HMmm I guess only Kodiak knows for sure :confused:

The frei-jagd concept was prevalant in early to mid BoB for fighters so this has been the tactic we have been using. We are working together, not as well as the reds I believe but its starting to come together with more units on the same TS. We have a group brief. However our role is the opposite of red so the concepts are different.

5./JG27.Farber 07-19-2012 05:32 PM

Grouped to radar into each menu entry. However tests are not good. Both under the old and grouped system sometimes the radar works just right and other times it tells you nothing...

Very very strange. :mad:



OSPREY:

Dictionary<AiAirGroup, int> planePulks = getPulks(GamePlay.gpAirGroups((player.Army() == 1) ? 2 : 1), 1600.0); //all Airgroups in 1600m radius count as one

5./JG27.Farber 07-22-2012 01:47 AM

After much testing and tinkering and liasing with the Great Kodiak, it is with much regret I must inform red that that the radar script which worked in testing both in the FMB and Diedicated server is only 10% useful. Kodiak has said that he will look into into a new system but as he as we are only human we must wait. Hopefully something will be implemented for next week. As it is a re run of las t week I hope it wont matter too much as red and blue will have an enhanced perspective of the forthcomming event tomorow...

We as human beings under the hard circumstances can only try! Hope everyone understands...

One thing I can garentee is that Osprey will have many bombers to engage! :-P


S!

klem 07-22-2012 06:23 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 447341)
After much testing and tinkering and liasing with the Great Kodiak, it is with much regret I must inform red that that the radar script which worked in testing both in the FMB and Diedicated server is only 10% useful. Kodiak has said that he will look into into a new system but as he as we are only human we must wait. Hopefully something will be implemented for next week. As it is a re run of las t week I hope it wont matter too much as red and blue will have an enhanced perspective of the forthcomming event tomorow...

We as human beings under the hard circumstances can only try! Hope everyone understands...

One thing I can garentee is that Osprey will have many bombers to engage! :-P


S!

OK Farber. We will be ready !

5./JG27.Farber 07-23-2012 12:38 PM

I wonder where all the blue players are? :confused:

Although I dont mind the target rich enviroment.

macro 07-23-2012 02:16 PM

Who needs rich targets when you got me sittin in a bus... I mean hurri lol. Nice shot btw didnt even see the tracers

5./JG27.Farber 07-23-2012 04:34 PM

Thanks, had a bit of a mix up actually with my wingman and we both attacked. I collided with your aircraft after you died and lost most of one wing and had to limp home. :-P


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