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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA Patch v 1.03.15527 BUG Thread (http://forum.fulqrumpublishing.com/showthread.php?t=25905)

MoGas 09-09-2011 05:18 AM

Quote:

Originally Posted by ReconNZ (Post 333610)
Bug: White dots appearing attached to all units (ships/planes/aaa etc) - often visible through land:

http://img32.imageshack.us/img32/7159/aircraftd.jpg

http://img856.imageshack.us/img856/161/ships.jpg

This is new with this patch, wasnt present before.




Nvidia GTX 570, most graphics options maxed out.

Confirm this as well, ATI 5780 11.6...

baronWastelan 09-09-2011 05:49 AM

2 Attachment(s)
Love the air pollution, but unfortunately it doesn't mask the incorrect green terrain tiles of London when viewed from a distance:

JG52Krupi 09-09-2011 06:26 AM

New bug.

When you get close to a ju88 (player aircraft at least) you see a lot of smoke coming from the engines and a massive decrease in fps.

jimbop 09-09-2011 06:41 AM

Quote:

Originally Posted by JG52Krupi (Post 333628)
New bug.

When you get close to a ju88 (player aircraft at least) you see a lot of smoke coming from the engines and a massive decrease in fps.

Is that before or after you've shot him? ;)

albx 09-09-2011 06:49 AM

Quote:

Originally Posted by furbs (Post 331982)
Please post patch 1.03.15527 bugs here for Luthier and team....

Please add PC specs and anything else that might help.

This is a sum up so far. Cheers Krupi!!

Taking a note from Insubers thread here is a compilation of the bugs found so far.

1. FPS Drop (Roughly 10%).

2. Gunsight Dimmer no longer works.

3. Landing gear hydraulic noise can be heard when player switches to neutral gear down postion.

4. BF 109 E4 Window opens up the wrong way.

5. BF 109 E4 Can't drop bombs, SC50 bomb rack positioned incorrectly.

6. BF 109 E4 No Auto Prop.

7. BF 110 Instrument Panel lights are always on.

8. BF 110 No mine shells!!!

9. Cockpit glass appears opaque rather than transparent in outside views.

10. Target Dots should be modified and removed from ground targets and can be seen through ground and clouds.

11. Tiger Moth can crash the game.

12. Black areas in red out and injured pilot effect.

13. Contrails need work, they do not start off at the wing tips and are a bit to thick at the beginning.

14. Sun blinding effect needs more work, happens to often.

15. Horizon can be seen through aircraft.

16. Game crashes more often.

17. Sometimes you can hear cockpits after bailouts.

18. Stuka smoke cant be seen by pilot, but can by other players.

19. Stuka rear gunner ammo hang in mid air after canopy ejection.

20. Ammo counters don't work (needs verification).

21. Effects have a box/outline. Nvidia users can remove this by rolling back to patch 275.33.

22. Lights visible through cockpit.

I want add that the blenheim don't release the bombs also.

klem 09-09-2011 07:06 AM

Merlin engine cuts too readily on negative G. This has been covered before and was improved before this patch. Please revisit.

I have 5.1 6-channel sound (front pair, rear pair, centre and subwoofer) on my headphones. When I close the canopy the engine sound levels do not change but a friend with stereo phones says the engine sound reduces when he closes his canopy.

jimbop 09-09-2011 07:12 AM

Quote:

Originally Posted by klem (Post 333644)
Merlin engine cuts too readily on negative G. This has been covered before and was improved before this patch. Please revisit.

I have 5.1 6-channel sound (front pair, rear pair, centre and subwoofer) on my headphones. When I close the canopy the engine sound levels do not change but a friend with stereo phones says the engine sound reduces when he closes his canopy.

I wish I knew which FM is correct in this regard. This and the earlier models are harder to fly but more satisfying (and really not that difficult) but I suspect they are incorrect.

trumps 09-09-2011 08:24 AM

Love the new sounds and new coloring, got a few bugs though.

1. Often when looking straight ahead there is no engine sound after start up, sound is there when looking left or right but not straight ahead on both E-1 and E-4. This is an intermittent fault, if it's ok when you spawn no problem, but next time you spawn it may be faulty and will stay so unless you respawn a few times.

2. No sound from the nose mg's of the 109 E-1, and E-4

3. The glare when looking toward the rough direction of the sun is a bit overdone I feel, at the moment as soon as you look anywhere that the sun is on screen you are affected. It is a cool effect but should be more specific to when the sun is near the center of the screen. Are AI affected by this in any way?

4. Occasional launcher crashes, 3 in 6hrs of play


Specs.
i7-950
Asus Sabretooth MB
6gig corsair 2000mhz ddr3
Asus GTX580 1.5gig 260. Drivers from memory
120gig SSD win7 64pro, CloD, RoF, ARMA II
1Tb seagate storage drive
1000w corsair psu
24" LED Benq monitor
Logitec 5.1 speaker system
CH 568 combat stick, pro throttle, pro pedals
TrackIr 5


Most settings are high/medium apart from forests set to low
Game plays smooth as silk, with only occasional stutter when bomber flights or custom skins load!

Over all, I like it, very promising!

Cheers
Craig

Rowddy 09-09-2011 09:25 AM

clocks in at least the german airplanes no longer work

Dano 09-09-2011 09:30 AM

Also now getting launcher crashes now I've started attempting to fly missions, this is what's shown in my event logs:


Log Name: Application
Source: .NET Runtime
Date: 09/09/2011 10:39:18
Event ID: 1026
Task Category: None
Level: Error
Keywords: Classic
User: N/A
Computer: BUCKET
Description:
Application: Launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Reflection.TargetInvocationException
Stack:
at System.RuntimeMethodHandle._InvokeMethodFast(Syste m.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType)
at System.RuntimeMethodHandle.InvokeMethodFast(System .IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType)
at System.Reflection.RuntimeMethodInfo.Invoke(System. Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean)
at System.Delegate.DynamicInvokeImpl(System.Object[])
at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32)
at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.DispatcherOperation.Invok eImpl()
at System.Windows.Threading.DispatcherOperation.Invok eInSecurityContext(System.Object)
at System.Threading.ExecutionContext.runTryCode(Syste m.Object)
at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object)
at System.Threading.ExecutionContext.RunInternal(Syst em.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Windows.Threading.DispatcherOperation.Invok e()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(In tPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation( System.Object)
at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32)
at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.InvokeImpl(Sys tem.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(Syste m.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl( System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(Syst em.Windows.Threading.DispatcherFrame)
at 8bmNtSUta20YjMe6dtA.rA8OfiU8vkvdyWuW0mx.b61XQqm8xc d()
at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.dQ33G9ZnfY 1d1KMHGHEL(System.Object)
at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.907h67V0QZ N(0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583, System.String[], System.String, System.String)
at 7lZ0hMxlcF9iXr2DQKW.ISVLmDxsWjl4fjhmwoj.xWVsgLE4qm l(System.String[])
at maddox.Launch.Program(System.String[])
at Launcher.Program.Main(System.String[])

Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name=".NET Runtime" />
<EventID Qualifiers="0">1026</EventID>
<Level>2</Level>
<Task>0</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2011-09-09T09:39:18.000000000Z" />
<EventRecordID>9527</EventRecordID>
<Channel>Application</Channel>
<Computer>BUCKET</Computer>
<Security />
</System>
<EventData>
<Data>Application: Launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Reflection.TargetInvocationException
Stack:
at System.RuntimeMethodHandle._InvokeMethodFast(Syste m.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType)
at System.RuntimeMethodHandle.InvokeMethodFast(System .IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType)
at System.Reflection.RuntimeMethodInfo.Invoke(System. Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean)
at System.Delegate.DynamicInvokeImpl(System.Object[])
at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32)
at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.DispatcherOperation.Invok eImpl()
at System.Windows.Threading.DispatcherOperation.Invok eInSecurityContext(System.Object)
at System.Threading.ExecutionContext.runTryCode(Syste m.Object)
at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object)
at System.Threading.ExecutionContext.RunInternal(Syst em.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Windows.Threading.DispatcherOperation.Invok e()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(In tPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation( System.Object)
at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32)
at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.InvokeImpl(Sys tem.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(Syste m.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl( System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(Syst em.Windows.Threading.DispatcherFrame)
at 8bmNtSUta20YjMe6dtA.rA8OfiU8vkvdyWuW0mx.b61XQqm8xc d()
at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.dQ33G9ZnfY 1d1KMHGHEL(System.Object)
at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.907h67V0QZ N(0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583, System.String[], System.String, System.String)
at 7lZ0hMxlcF9iXr2DQKW.ISVLmDxsWjl4fjhmwoj.xWVsgLE4qm l(System.String[])
at maddox.Launch.Program(System.String[])
at Launcher.Program.Main(System.String[])
</Data>
</EventData>
</Event>






Log Name: Application
Source: Application Error
Date: 09/09/2011 10:39:18
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: BUCKET
Description:
Faulting application name: Launcher.exe_Launcher, version: 1.0.0.0, time stamp: 0x4d6e3d08
Faulting module name: KERNELBASE.dll, version: 6.1.7601.17651, time stamp: 0x4e211319
Exception code: 0xe0434352
Fault offset: 0x0000b9bc
Faulting process id: 0xdec
Faulting application start time: 0x01cc6ed3e57ab79e
Faulting application path: C:\Steam\il-2 sturmovik cliffs of dover\Launcher.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: 9669b553-dac7-11e0-8ba9-f46d04157eaa
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2011-09-09T09:39:18.000000000Z" />
<EventRecordID>9528</EventRecordID>
<Channel>Application</Channel>
<Computer>BUCKET</Computer>
<Security />
</System>
<EventData>
<Data>Launcher.exe_Launcher</Data>
<Data>1.0.0.0</Data>
<Data>4d6e3d08</Data>
<Data>KERNELBASE.dll</Data>
<Data>6.1.7601.17651</Data>
<Data>4e211319</Data>
<Data>e0434352</Data>
<Data>0000b9bc</Data>
<Data>dec</Data>
<Data>01cc6ed3e57ab79e</Data>
<Data>C:\Steam\il-2 sturmovik cliffs of dover\Launcher.exe</Data>
<Data>C:\Windows\syswow64\KERNELBASE.dll</Data>
<Data>9669b553-dac7-11e0-8ba9-f46d04157eaa</Data>
</EventData>
</Event>


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