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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Il-2 Sturmovik: Cliffs of Dover: Patch 1.0.13954 (http://forum.fulqrumpublishing.com/showthread.php?t=20911)

janpitor 04-12-2011 10:58 AM

The FPS is slightly higher than before. Still unplayable at 1920x1080 at whatever setting (low fps max 40 over water, 20 london, heavy stutters). At 1600x900 significantly better. Playabe at medium settings...low over a small town around 30-35 fps, london cca 20-27, water 50-60.
But, again whatever settings the stutter especially low over land is significant but less pronounced. Low/high settings dont do much difference, with high it is slightly worse.

THE BIGGEST ISSUE...nvidia control pannel cant see the sim, so I cant try to set anything (especially AA and AF and vertical synchronisation)

THE GPU is rarely at full power (only in london at 1920x1080 and high settings. usually around 53%max)

THE CPU is also somewhere 20 - 30% max (even the first core doesnt come more than 50). Seems the game isnt utilising even one core.

Affinitymask to 14 helped a little with fps/stutter, but the cpu isnt going higher

I have aero switched off...just in case, because i didnt see much difference

I use the first 2 series nvidia drivers (257.xx?). Did you people see better results with newer drivers? (did it help with nvidia control pannel?)

Also the logitech G940 manager cant seem to recognize the game. The centering force sometimes works and sometimes not.

I use Freetrack and all FPS was recorded by fraps.
Tested with tiger moth free flight over england.

My rig:
i5-450 oc 4GHz
4GB RAM 1600 7-7-7-24
GTX480 stock (1,5GB)
SSD AHCI mode for WIN 7 64b Enterprise
Another SSD IDE mode for sims (IDE mode made a big difference in stutters not only in il2 but also A-10)
Pagefile on WD caviar green i dont remember 4 or 6 GB

grunge 04-12-2011 12:49 PM

Quote:

Originally Posted by janpitor (Post 260919)
The FPS is slightly higher than before. Still unplayable at 1920x1080 at whatever setting (low fps max 40 over water, 20 london, heavy stutters). At 1600x900 significantly better. Playabe at medium settings...low over a small town around 30-35 fps, london cca 20-27, water 50-60.
But, again whatever settings the stutter especially low over land is significant but less pronounced. Low/high settings dont do much difference, with high it is slightly worse.

THE BIGGEST ISSUE...nvidia control pannel cant see the sim, so I cant try to set anything (especially AA and AF and vertical synchronisation)

THE GPU is rarely at full power (only in london at 1920x1080 and high settings. usually around 53%max)

THE CPU is also somewhere 20 - 30% max (even the first core doesnt come more than 50). Seems the game isnt utilising even one core.

Affinitymask to 14 helped a little with fps/stutter, but the cpu isnt going higher

I have aero switched off...just in case, because i didnt see much difference

I use the first 2 series nvidia drivers (257.xx?). Did you people see better results with newer drivers? (did it help with nvidia control pannel?)

Also the logitech G940 manager cant seem to recognize the game. The centering force sometimes works and sometimes not.

I use Freetrack and all FPS was recorded by fraps.
Tested with tiger moth free flight over england.

My rig:
i5-450 oc 4GHz
4GB RAM 1600 7-7-7-24
GTX480 stock (1,5GB)
SSD AHCI mode for WIN 7 64b Enterprise
Another SSD IDE mode for sims (IDE mode made a big difference in stutters not only in il2 but also A-10)
Pagefile on WD caviar green i dont remember 4 or 6 GB


Try to overclock the GPU let's say by 1 MHz, maybe it will run then at full speed. Lot of ATI users reported such behaviour. I can try it myself later, after US release I'll gonna buy the sim too. Lets hope this will be sorted till End of April! :)

silvio melani 04-12-2011 01:39 PM

It was better the unpatched version
 
Does someone among you, guys, know the way to restore the unpatched version of the game? Sometimes before the program worked, now not at all...
Thx!

Triggaaar 04-12-2011 05:59 PM

Quote:

Originally Posted by luthier (Post 257660)
We'll be looking into this aggressively and by Monday should have either a hotfix or a rollback for the affected users. My apologies to everyone affected.

How's this hotfix going Luthier?

Thanks

janpitor 04-12-2011 06:10 PM

Quote:

Originally Posted by grunge (Post 261004)
Try to overclock the GPU let's say by 1 MHz, maybe it will run then at full speed. Lot of ATI users reported such behaviour. I can try it myself later, after US release I'll gonna buy the sim too. Lets hope this will be sorted till End of April! :)

I have maximum frequencies, but the GPU load measured with GPUZ goes to about 53%.

grunge 04-13-2011 05:48 AM

Quote:

Originally Posted by janpitor (Post 261278)
I have maximum frequencies, but the GPU load measured with GPUZ goes to about 53%.

Ok m8, now i'm understanding :) so the game simply don't uses all of the recources? No wonder that it runs rusty..

Pluto 04-13-2011 08:53 AM

... why does multicore support need to be patched in this sim, like so many other things that should already work without the need for a patch?

This sim is in development for many years now, was it not clear years ago that it would use/need multicore cpu support for smooth performance?

All in all I rather have the impression that Ubisoft released a half finished game/sim. Considering the money you spend on the collectors edition this is insolent!

That`s as if you buy a car without wheels and the dealer tells you: "well, the wheels you will get later - maybe, lets wait and see".
Dammit! F... Ubisoft!
:evil:

Fjordmonkey 04-13-2011 09:19 AM

Quote:

Originally Posted by Pluto (Post 261761)
... why does multicore support need to be patched in this sim, like so many other things that should already work without the need for a patch?

This sim is in development for many years now, was it not clear years ago that it would use/need multicore cpu support for smooth performance?

There's many reasons as to why this wasn't implemented before launch, one of which might be time/budget-restraints. When those hit, compromises must be made. For all we know, that might have been one of them.

Quote:

Originally Posted by Pluto (Post 261761)
All in all I rather have the impression that Ubisoft released a half finished game/sim. Considering the money you spend on the collectors edition this is insolent!

That`s as if you buy a car without wheels and the dealer tells you: "well, the wheels you will get later - maybe, lets wait and see".
Dammit! F... Ubisoft!
:evil:

Your comparison is flawed. A car needs wheels to work, whereas a game isn't 100% dependant on having mulitcore-support to function.

bongodriver 04-13-2011 09:23 AM

I wonder how many more consumer goods this sim will be compared to?

Wolf_Rider 04-13-2011 09:49 AM

in cockpit view, the (RPM, Speed, etc) gauge needles are rather bouncy... but in wonder woman view, they are all rock steady.


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