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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

Pursuivant 01-02-2014 01:46 AM

Quote:

Originally Posted by IceFire (Post 512819)
We have some nice new smoke effects in 4.12...

Agreed, and thanks to DT for them! I guess if you place enough of them together you can get Ploesti-like effects. Several on a large ship give "close enough" "Franklin-like" effects. I've certainly had trouble targeting certain areas of tank farms or ships due to the thick black smoke, which is quite realistic.

Of course, come to think of it, a lot of the big smoke and explosions on the Franklin were due to secondary ordinance and av-gas explosions from the Franklin's own stores. Giving mission builders the ability to place a delayed explosive, fire or smoke effect on a ship would simulate those things. Realistic for simulating carriers like the Franklin and the Japanese carriers at Midway that got caught with their planes rearming and refueling, as well as tankers and ammo ships.

spiteful21k 01-02-2014 01:54 AM

My thoughts
 
This going to sound strange but I'd like to see some improvements in Camera views.

Firstly I'd love to be able to cycle through the ships in the game, the same as with aircraft.

And have like a "Battle Cam" which jumps from firing aircraft to firing aircraft. Those that play Strike Fighters would be familiar with this when pushing F12.

Fighterace 01-02-2014 04:30 AM

Any updates on the new P-40 series???

optio 01-02-2014 06:08 AM

Quote:

Originally Posted by Notorious M.i.G. (Post 512787)
There's time acceleration and a timeskip option already - not sure how you can really go beyond that :confused:

It would be nice if they can increase th acceleration limit beyond 8x. IIRC correctly some old sims like ETW allowed time acceleration of even 64x.

SPAD-1949 01-02-2014 10:49 AM

Quote:

Originally Posted by IceFire (Post 512819)
We have some nice new smoke effects in 4.12... Smoke12 is particularly good at simulating large scale smoke effects... the sprites are large but look good enough both at close range and at a distance. They can be seen VERY far away.

Not really.
On Approach its just about 4 km until visibility starts.
In vicinity it looks a bit thin.
Departing visibiolity range ist about 9 km.

IceFire 01-02-2014 11:40 AM

Quote:

Originally Posted by SPAD-1949 (Post 512835)
Not really.
On Approach its just about 4 km until visibility starts.
In vicinity it looks a bit thin.
Departing visibiolity range ist about 9 km.

You can see them grids away...10+km for sure.

Bonz 01-02-2014 05:05 PM

My List:
 
My List: :cool:
1. The ability to tailor Kills in a pilots career information so that "Training" kills can be deleted or categorized... Both Air and Ground.
2. Additional maps for the Pacific. Leyte gulf, Luzon, Corregidor, Kwajalein, Ulithi, Tokyo.
3. Redo existing maps of the Pacific.
4. Additional Named/Numbered Essex Class Carriers... including stationary ships.
5. Half sunken battleships, destroyers, frigates, etc. For pearl harbor and other battles.
6. Improvement in the NTRK files to make them editable.
7. Concur on the Taxi-in addition.
8. Give the campaign creator full control over which aircraft the "pilot" will fly in. So that he knows where the "pilot" will be. It will allow senior pilots to fly as wingman without having to create two separate flights. The same way it works in the Full Mission Builder.

Thanks for considering these. Great Job.
Bonz...

Tolwyn 01-02-2014 06:47 PM

6. Won't be possible. The NTRK format is essentially a packet recorder. It's linear data in, linear data out.

IceFire 01-02-2014 10:49 PM

Quote:

Originally Posted by Bonz (Post 512847)
Leyte gulf, Luzon, Corregidor, Kwajalein, Ulithi, Tokyo

I'm looking into mapping again... I thought about a China map but it's a bit overwhelming as I don't know the history of the battles very well.

If any of those listed above were to be done as maps... size? Key positions (airfields, other features), etc.? It seems to me like Leyte would be easier than Tokyo for example (although it would be appealing for missions around the 244 Sentai - also... Ki-61-I-Tei for the love of pete :)).

DuxCorvan 01-02-2014 11:40 PM

Quote:

Originally Posted by Fighterace (Post 512827)
Any updates on the new P-40 series???

Yeah, curious about that, too. And I'm really hoping for the once-coming fixed-wing models.


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