Quote:
Originally Posted by Les
(Post 271151)
Got patched up without any trouble.
Turned vsync on and was still getting tearing, even though I'd lost approximately 12fps on average, using the Black Death benchmark track.
Even worse, started getting major image corruption in-game, with thick lines of bare terrain showing through the ocean, and similar parallel strips of bare green showing through on land. (I see 'Reflected' has posted a picture of something similar.) Turned v-sync back off and was still getting the corrupted image in-game, even after restarting.
Saw no difference in anti-aliasing either, whether it was on 8 or turned off, and changing it had no impact on the graphical corruption either.
The only video settings I changed were 'V-sync' and, later, 'Anti-aliasing', everything else was left turned on and maxed out as before. I only noticed the graphics corruption after turning v-sync on and restarting the game, but it might have been there from the start.
Reverted to the prior version of the game (1.00.14101) and the graphical corruption was gone.
Didn't re-enable Windows Aero, will try that and see how it goes...
No luck, re-installed the patch, played the Black Death track again and still got the big lines of bare earth showing in the water, with no adjustments made to the video settings, ie. no v-sync enabled and no restart required. Also got a crash to desktop when the Black Death track finished and tried to go back to the player menu screen.
Cleared 'Cache' in 1C SoftClub section, no difference.
Makes me wonder if I should do a back-up now in case these graphical anomalies are still there with the official version of the patch.
GTX580
i7 920
Windows 7 64-bit
1920x1200
Fullscreen
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Man there's some weird stuff going on here.
Forced v-sync on in the nVidia control panel and it's now working fine in game, as is Anti-aliasing, so no problem there.
But I'm still getting the terrain corrupted by the huge lines of 'underground' textures showing through in places, only not all the time. Only seems to be after I switch between playing a track and playing a quick mission, or vica versa.
The weird thing is, sometimes I'll exit from playing a track and go straight back to the quick mission builder menu instead of the track player menu, or I'll exit the quick mission builder mission and be in the track player menu. It's as if they're both running unseen at the same time or something and exiting one can lead randomly straight into the other.
The game will also lock up and drop back to the desktop sometimes when exiting from playing a track, and the desktop will be locked up too. At that point all I can do is CTRL ALT DELETE into the task manager and end Cliffs of Dover from there, but at that point the final in-game exit message option will also turn up and I can exit the game by selecting exit there as well, although the task manager is still telling me Cliffs of Dover isn't responding.
Haven't looked further into it. Things seem to be running smoother with v-sync enabled, although it is at lower frame-rates overall. Some 'wires' are definitely getting crossed somewhere though.
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