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-   -   Friday 2011-01-21 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=18304)

AdMan 01-27-2011 05:28 AM

Quote:

Originally Posted by ElAurens (Post 216880)
Satellite imagery is a major failure in a WW2 combat flight sim for a couple of reasons.

1. There are no satellite images from the WW2 period. Any photos from space are just plain wrong in details.

2. Satellite image ground textures only look good from a distance. If you are taking off or landing, or involved in low level work of any kind the obvious pitfalls of this approach are all too obvious.

that's why you do a combination of both, you can take a satellite image, edit those images to remove things that dont pertain to the period. You can then use it as a template to lay out your 3d objects, trees etc. You could even just use it as a template pulling general layouts and textures from it then scrap the image itself or keep parts in certain areas. This is basically what was done for the towns/city, they had maps/satellite and were arranging streets and houses on top of the image. It doesn't look like they used the same technique as much for rivers, trees, and land plots.

also I think using individual trees has major limitations and is a performance hog.

tintifaxl 01-27-2011 09:50 AM

Quote:

Originally Posted by AdMan (Post 217109)
that's why you do a combination of both, you can take a satellite image, edit those images to remove things that dont pertain to the period. You can then use it as a template to lay out your 3d objects, trees etc. You could even just use it as a template pulling general layouts and textures from it then scrap the image itself or keep parts in certain areas. This is basically what was done for the towns/city, they had maps/satellite and were arranging streets and houses on top of the image. It doesn't look like they used the same technique as much for rivers, trees, and land plots.

also I think using individual trees has major limitations and is a performance hog.

And we would never be able to afford that. ;) But then I'm quite content with the eye candy in COD.

Redwan 01-27-2011 10:59 AM

Quote:

Originally Posted by Sutts (Post 214789)
Nice shots Oleg, thanks.

I see sea birds in shot 9, great stuff. :grin:


Nope. It's just some dirt on your screen ...

NLS61 01-27-2011 11:51 AM

Do I see somebody running for his life towards the bow of that mercanter under attack?

speculum jockey 01-27-2011 12:44 PM

Quote:

Originally Posted by NLS61 (Post 217249)
Do I see somebody running for his life towards the bow of that mercanter under attack?

No, you see a chunk of debris flying towards the front of the boat.

Richie 01-27-2011 04:00 PM

Quote:

Originally Posted by speculum jockey (Post 217268)
No, you see a chunk of debris flying towards the front of the boat.


No it's a sailor

Blackdog_kt 01-27-2011 05:18 PM

I was actually curious about the same thing, so when the link came up to download it in high quality i did and watched it again.

I paused it at that frame and it seems to me that it's a piece of the ship's cargo (a crate or something) that gets flung towards the bow from the explosions.

Robert 01-27-2011 06:32 PM

Quote:

Originally Posted by Richie (Post 217439)
No it's a sailor


Yeah. It's a Lego Sailor. :D

Richie 01-27-2011 07:15 PM

I can't wait to see what he looks like close up.

Robert 01-27-2011 09:52 PM

http://i43.photobucket.com/albums/e3...G8804_11_d.jpg



I must say, that for a blocky bloke he's pretty nimble.


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