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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

winny 10-23-2010 08:55 AM

Quote:

Originally Posted by albx (Post 192176)
this is a very stupid statement...

Didn't this guy do the same thing not long ago and get banned for it?

purewophcet = techpowerup

tourmaline 10-23-2010 09:25 AM

Everything is really comming together now. With this kind of detail, oleg and team will be assured a long life product for years to come.:cool:

Compliments to the team for a superb job.

Damixu 10-23-2010 09:26 AM

Will radars be in game? And if so, can we bomb them and deny radar infomation on certain sector?

tourmaline 10-23-2010 09:28 AM

Quote:

Originally Posted by Damixu (Post 192200)
Will radars be in game? And if so, can we bomb them and deny radar infomation on certain sector?

yes, there will be radar stations on the maps. Not sure about knocking down radar info though. You can only bomb them if you fly german side, ofcourse.;)

tourmaline 10-23-2010 09:29 AM

Quote:

Originally Posted by winny (Post 192196)
Didn't this guy do the same thing not long ago and get banned for it?

purewophcet = techpowerup

I don't know what's with the guy but i am drooling...

major_setback 10-23-2010 09:35 AM

Quote:

Originally Posted by Bader (Post 192169)
Ok, thanks. I am confused, though. If the reflections are rendered that way only when your eyepoint really *is* on the seat then that's fine (not that it ever will be).

But it appears that they are prerendered and do not change dynamically.

When you are flying (with your head on top of your neck ;)) you should see no reflections at all, excepting the Bf109 compass which has convex glass.

It is convex glass so you will see reflected more than that which is straight ahead. Not that it matters because it is purely cosmetic, and will take no more computing power than a layer of dirt (dirty glass) placed over the instruments.

Abbeville-Boy 10-23-2010 10:20 AM

so Oleg, I like the information given when the mouse is near a control, this will help many people. You may remember that I was strongly in favor of having the option for complex management in the pit. I think this was the main reason for MS Flight Simulator's success in the market. Taking the 109 as an example, how many steps are required for the engine to start up, and is the outside (hanger) ambient temperature a factor for a smooth attempt at starting? :grin:

xnomad 10-23-2010 10:43 AM

On the Bf109E panel does anyone know what the functions are for the buttons and instruments located at?:

P15
P14

They aren't in any manuals I have. The P15 looks like it controls the armament, but what are the dials for and what do the counters show?

Sutts 10-23-2010 11:02 AM

Quote:

Originally Posted by Abbeville-Boy (Post 192206)
so Oleg, I like the information given when the mouse is near a control, this will help many people. You may remember that I was strongly in favor of having the option for complex management in the pit. I think this was the main reason for MS Flight Simulator's success in the market. Taking the 109 as an example, how many steps are required for the engine to start up, and is the outside (hanger) ambient temperature a factor for a smooth attempt at starting? :grin:

I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.

dcart 10-23-2010 11:57 AM

Hello M Maddox, it's the first time which I write you. First of all, I would like to say to you a great thanks for the legend IL2, a simulator really ahead of its time during its release and still estimated by a big majority of us.
Quality and seriousness seem to me the best definition for the work made by you and your team. I have a big admiration for the alliance of your artistic vision and your pragmatism.
About SOW, if I am impressed by the visual perfection of cockpits and planes that you show us, as well as by the depiction of the luminosity and the reflections, without forgetting the concern of the historic detail (one of your big strengths), the raised question is bound to the configuration which will be necessary to show such a concern of the detail.
I believe that we are in front of the essential point, the big unknown who until now lives without answer. It is nevertheless the almost essential corollary of the future success (that I wish sincerely) for your ambitious simulation.
Cordialy. Kind regards to you and to your team.


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