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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-09-24 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16627)

Flying Pencil 09-26-2010 08:03 PM

Comments to the instrument panel here (image 1):

http://forum.1cpublishing.eu/showthread.php?t=16658

Flying Pencil 09-26-2010 08:18 PM

Quote:

Originally Posted by Oleg Maddox (Post 184191)
X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

This is VERY drool worthy news!

In case your grasp of English fails, everyone is salivating, that is super excited, to see its release!

On to reading more!

Flying Pencil 09-26-2010 08:25 PM

Quote:

Originally Posted by Freycinet (Post 184195)
Anyway, the screens we have seen make it ABUNDANTLY clear that any constraints in the look of the sim will not be internal to the sim, but due to PC limitations. This sim will be able to tax even the strongest PC. And that is why it makes a lot of sense to release a sim with growth potential, where not all features are implemented just yet.

150% agree.

This sim should, at lowest settings, tax the best machine, because in less then 2 years any off computer will be able to run it easily.

tourmaline 09-26-2010 09:11 PM

Quote:

Originally Posted by Frantishek (Post 184921)
150% agree.

This sim should, at lowest settings, tax the best machine, because in less then 2 years any off computer will be able to run it easily.

The problem will be, how many people will still play this game in two years time, probably i will, but alot of people buy new games every month or so...2 years in gaming industry is a very long time.

Also, not everybody is willing to buy a new computer just to play a game...

If you make it work on computers that run today, and Mr maddox and team will do, then you ensure that you'll have enough audience to sell to...

There aren't that many real die hard flight simmers like us.

peterwoods@supanet.com 09-26-2010 10:23 PM

Well worth a read.

Flight magazine archive 22 Aug 1940
Fifth page down "War in the Air" reports of BoB battles of 13, 14 15 Aug.

http://www.flightglobal.com/pdfarchi...0-%202360.html

Romanator21 09-26-2010 10:28 PM

Quote:

2 years in gaming industry is a very long time.
And yet, IL-2 has a 10 year history, and has a way to go still. :grin:

winny 09-26-2010 10:51 PM

All they need to really worry about is that the FM/DM/engine is as advanced as it can be. All the cosmetic stuff can be easily added as it becomes available (as IL-2 has proved). Saying that, I fully expect that SoW running on the highest setting will kill most PCs.

But..

Surley there's no way such a niche title is going to launch with a really high minimum spec? They can't afford to do that. They need this title to be accessible to as many people as posible because it's future relies on the sales.

I know lots of people on here are gonna buy a new PC specifically for SoW but I'm not sure how many other people would do the same.

julien673 09-26-2010 11:45 PM

Quote:

Originally Posted by Frantishek (Post 184921)
150% agree.

This sim should, at lowest settings, tax the best machine, because in less then 2 years any off computer will be able to run it easily.

Remember lock on.... now its run ok after.. how many year ? ? ? ;)

infirebaptize 09-27-2010 12:27 AM

I hope to have a publisher in Canada, i plan to buy the disk version of this game not the digital download. Game like this, i would like to keep next to my pillow :-)

Richie 09-27-2010 01:31 AM

BOX...yes let's see some box art :)


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