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-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

Fafnir_6 02-18-2010 11:19 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 144546)
You think, the Reggiane series topic is not yet exceeded? Maybe you are right.
No details yet. Maybe in one of the next updates. ;):rolleyes:

Let the speculation begin! ;)

Fafnir_6

BadAim 02-19-2010 02:12 AM

Good stuff.

P-38L 02-19-2010 03:04 AM

What a Great team you are
 
Hello and thank you very much.

I can see all the hard work you put on this simulator. For me is the best.

And I want to thank you for keep working in the development of new upgrades. I can't wait to see the 4.10 final release.

Thank you.

ben_wh 02-19-2010 04:40 AM

Thank you again for the great work. Quite an extensive improvement list this upcoming patch turns out to include.

My only concern remains with the changes in AI visibility - the potential improvement to offline game play with this is tremendous, but since this will have such broad impact the potential for completely unexpected result is there as well.

But I am sure that TD would have a good handle on the debugging process already...

Keep up the good work.

Mhondoz 02-19-2010 10:32 AM

Stats in offline mode
 
Impressed by the amount and ambition of changes in the upcoming patch, well done team Daidalos! :-)

Very nice with the stats page. They are available for offline play now?

If so, would that be posted to the log as the online stats? I am asking because thats the way I can include stats in my G15 Applet (small LCD on keyboard showing stats).

If they are not posted to the log, maybe another way of accessing them offline is possible, for example with DeviceLink...?

ivagiglie 02-19-2010 11:08 AM

Thanks for the update, very nice guys!

One suggestion: would be better to add the digit after the decimal point in the gun % statistics (last screenshot, Stats page), just integers in this area seems rather too coarse.

Maybe you're better guns but it's not uncommon to be below 10% for the hits, the way it's implemented now will leave most of us "mortals" with just one digit :P

jermin 02-20-2010 01:53 AM

Very nice work, TD!

My biggest hope is that you can enablle ture wide-screen support in the next patch.

I'm really looking forward to 4.10.

Keep up the good work!

Kwiatek 02-20-2010 09:11 AM

Bump for wide screen suport and wider FOV ( at least 100 instead 90)

Mysticpuma 02-20-2010 03:14 PM

Will it be possible to make smoke and particle effects 3D, rather than the 'horrible' 2D sprites we have at the moment? Nothing breaks the immersion than following a slat stripe of smoke that sort of staggers around as you approach it :(

I think the QMB additions, especially the ability to load any map from FMB (Slovakia....wow!!) will make missions a joy, so many thanks for that.

Loving these updates, cheers, MP.

Lastly, do you see any chance in the future of 6 DoF being adopted?

FC99 02-20-2010 03:52 PM

Quote:

Originally Posted by Mysticpuma (Post 145070)
Will it be possible to make smoke and particle effects 3D, rather than the 'horrible' 2D sprites we have at the moment? Nothing breaks the immersion than following a slat stripe of smoke that sort of staggers around as you approach it :(

I think the QMB additions, especially the ability to load any map from FMB (Slovakia....wow!!) will make missions a joy, so many thanks for that.

Loving these updates, cheers, MP.

Lastly, do you see any chance in the future of 6 DoF being adopted?

Il2 is old game and whatever we do will not make it up to modern standards in terms of graphics. On the other hand changes in graphics can take a lot of PC power and consequence is that we wouldn't be able to add some other features.

With all of that in mind it should be easier to understand why we are focused more on adding improvements in other departments.

We have tested 6DOF but it is questionable if we will implement it. There is too many problems with it and in most cases it is not possible to have acceptable 6DOF without 3d changes in cockpits. To be clear, we are not against 6DOF, in fact we would love to implement it but we will not do it if it is not done properly.

FC


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