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To me it sounds like the same old protagonists/antagonists pissing on a wall. |
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Yes thanks! as you say, risky:) |
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The normal oil pressure for the Merlin is 60lbs/sq.in, with a working minimum of 30lbs/sq.in. For gameplay a rough rule of thumb could be anything below 30lbs and the engine begins to suffer progressive wear (according to the Pilot's Notes General it doesn't take long for damage to occur once the oil pressure drops below the minimum). |
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I agree that others should test it as well. It is really not that hard to test. A stable airplane will seek what ever speed it is trimmed for so there is no need to "precisely trim". The airplane will move to trim speed by design if it is stable. The amplitude will grow smaller and finally disappear as the airplane arrives at trim speed. It is really easy to test. Just get the airplane in a sembelance of level flight, pull back on the controls and let go. If the airplane is stable, the blue and green will stop changing proportions in the windshield after a few minutes. If it unstable, the proportion of blue and green in the windshield will increase until you see all blue or all green. Quote:
It means the game shape is easier to precisely maneuver and get guns on a target than the real aircraft. Is that overmodeled in a game? When something has a capability or feature that did not exist in reality? I think so..... What do you think? Will it will be more representative of the actual airplane when it is made to be faster, turns better, climbs better, AND is stable?? |
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At the moment, if you happen to cut your engine completely due to neg-G (much easier done in previous patches prior to 1.08) you won't be able to start it again unless you cut the throttle all the way down anyway and point your nose vertically downwards and wait a few seconds, then add throttle gradually. This does not make any sense according to point 3. |
I have flown the spit a few times these past few days and it certainly is a very stable aircraft it's a joy to fly compared to the 109, that said I did but it into a flat spin which I could not get out of last night after pulling off a unsuccessful manouver trying to hit a 109.
The lack of speed does suck but so does the 109 it's got the flight model of a 104 star fighter while the spit is more like a sopwith pup :lol: From my brief flights with the spit here is my cons and pros for both aircraft. Spit Pros Very stable Easy to aim Amazing turning Very tough (need more flight time to confirm this) Cons Very slow Slow rate of climb Lack of ammo 109 Pros Fast Fast rate of climb Good armament Cons Very unstable/easy to stall Hard to aim due to above (more of a personal problem I imagine ;) ) More prone to damage Summary Both aircraft need a lot of work but it's fair to say that anyone in there right mind in a 1v1 fight would opt for the 109. Even with its bad FM the 109 will win most fights hand down unless out numbered and even then it can just nose down and run for home. The damage model is screwed up IMHO the spit can take much more damage than the 109 for sure, for example I was hit by flak in a spit and didn't feel any effects from 3 HUGE holes in my wing I didn't the 109 would have lost a control or would have to rtb from such damage. From what I have read about the early spit vs 109 the two were a clos match with the 109 with slight advantages. |
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