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JTDawg 07-16-2012 05:37 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 445396)
Sorry for the hitch, still didnt work as planned. :(

Had a spectacular fight with 71st AH though! I got bagged :-P

S!

EDIT: wow look at this:

http://70.176.212.41:8888/ClodStats/...60&playerid=41

Was good fun yesterday, already issued new crayons to 71st pilots!!! an it was a great furball, keep up the good work !! SALUTE Dawg cya next week

5./JG27.Farber 07-16-2012 05:54 PM

Quote:

Originally Posted by David198502 (Post 445508)
and what about the stats??will they be working at some point?
what i noticed, i saw the pilots bailing out, but there was never a server message showing up, that the plane crashed...

The stats are being worked on constantly from day one. We have had some support from WW but he is very busy and usually works away I believe.

The most important thing is the data base, the stats interpret that so we could apply an updated stats system to it and get better stats later. I shouldnt say too much about the stats though as its not my department and I dont understand all the ins and outs.


Will also try to figure whats going on with the radar. Are you reds assigning a station to each "flight lead" and checking constanly or switching stations? Surely there is enough flight leads to spam away on the radar request to cover all sectors at once? Possibly even 2 flight leads per radar?

David198502 07-16-2012 06:15 PM

Quote:

Originally Posted by Robo. (Post 445631)
Typical, you bounce him, give a good burst and he says 'nothing serious'. :D

That first mission did not 'happen' I guess, we will re-fly the scenario next week. Second attempt also had no bombers spawned, but it was good formation flying training :D and I guess it did not happen either. Why didn't you join the second session?

The encounter happened the way you describe it except for there were 4 Hurricanes all the time, you attacked one pair and the other just on our left warned as and we broke away. With the visibility as it is I don't wonder you missed the others. I escaped OK, then I tried to help Osprey, scored some hits on you, I thought you were going down for a split second but then you got vertical and it was business as usual. Obviously I didn't give up (although I was tempted to BO or belly-land to save my life) and gave you my best fight but it was not enough. I S!'d you afterwards and then luckily found out the mission will be reflown. I suggest you don't worry about the stats, they're adapted from 1946 and not everything works for CloD, like gun accuracy %ge etc. It's good though for you can see sortie details but that's it. Count them privately as macro suggests. I'd rather see the campaign working than stats - the missing bombers and broken radar are major drawback. I had some good fun anyway, I am sure these things will get sorted. ;) Cheers for flying.

hey Robo my friend!

well, i have to admit, it was obvious that you have flown to your best...never had such a long fight against a hurri since the last two beta patches.very well done!!!
i know, that you got some good shots on me, and i was surprised by those, but fortunately, you seem to hit only surface and no vital parts...no engine, no oil or water rads, and no control surfaces either...so i assume that you got some hits on the fuselage...

well, we didnt join the second mission, cause it was a bit annoying to see the mission beeing quit suddenly, just when we were back on our way home...besides, Pitti had not only to fight you guys, but also a hangover from a 4day festival...and i didnt want to fly alone in the campaign...

falke couldnt join because of the timeout message...
i agree with the stats not beeing important....but somehow it puzzles me(although im normally not a stats whore)

Robo. 07-16-2012 06:54 PM

Quote:

Originally Posted by David198502 (Post 445658)
well, we didnt join the second mission, cause it was a bit annoying to see the mission beeing quit suddenly, just when we were back on our way home...besides, Pitti had not only to fight you guys, but also a hangover from a 4day festival...and i didnt want to fly alone in the campaign...

Ah I see. I was afraid that you didn't know the mission was being reflown. I understand, we were also gutted and obviously LOL at Pitti. :grin:

Quote:

Originally Posted by David198502 (Post 445658)
falke couldnt join because of the timeout message...i agree with the stats not beeing important....but somehow it puzzles me(although im normally not a stats whore)

I know you're not. I am also checking the stats to figure out what exactly has happened. I've seen you commenting on another pilot unable to join, I was quite sorry about that, you should bring more JG26 chaps in there...

Yeah the fight was alright, that itself made the mission worth flying...

klem 07-16-2012 08:04 PM

Yes we circled and circled..... and relogged.....

and we circled and circled.... for over an hour...


My only complaint is that someone could have told us there were no bombers.....


.... so we circled and circled.....


but I accept their apologies and look forward the re-run

....and I have to remember that without guys like these we would have nothing to fly anyway, it ain't easy, so big S!

_79_dev 07-16-2012 10:17 PM

~S~

As all of You noticed stats are not working properly .... yet. That is why I put this thread up >>>

http://sowc.forumotion.co.uk/t38-server-stats

Source code of game is still not integrated in 100% with FBDJ and IL2 Commander from WildWillie. I am in touch with him but we can`t expect any update or fixes until official patches.

There is problem with OnBailOut class in the source of the game since the very release, that is why You guys cant get credit for Your kills sometimes. Please be patient and look through log files I am posting for Your name if You are not sure about Your stats.

On the other hand there will be, hopefully soon another stats software available from ATAG (Colander), but I don`t expect it before official patches as well.

Please do not rely 100% on stats page, and treat it as pictorial view.

P.S.

Excuse me for restarting server in the middle of mission it was just misunderstanding, as I was having maybe 10-15 steaks on the grill at this moment.

Vogler

5./JG27.Farber 07-16-2012 10:47 PM

We had a test mission which we used to well... test the radar. This is it.



ok - this is the kind of positive report you should get from a radar:

http://i1020.photobucket.com/albums/...2/radarpos.jpg

I just tested this today on my own machine in FMB. Now we will take it to the server and test dedi there...

Can one of you red pilots tell me what angels 11 is please at least in feet if not in metres? 1100 feet?


ok so its 14 mi. = 22.5308 km

So you would then look on the map and figure out:

http://i1020.photobucket.com/albums/...mapradar-1.jpg

And the script:

Code:

    List<LocalHeadquarters> Headquarters = new List<LocalHeadquarters>{
        {new LocalHeadquarters("Luton(Eastbourne)", "CallSign24", 50000.0, 178852.52, 197246.94,
            new ObserverStation( "Static1","A,4","B,4","C,4","D,4","E,4","A,3","B,3","C,3","D,3","E,3","A,2","B,2","C,2","D,2","E,2","A,1","B,1","C,1","D,1","E,1"))}, //Dover
                {new LocalHeadquarters("RadPoe (Rye)", "CallSign23", 50000.0, 206102.81, 212379.97,
            new ObserverStation( "Static37","F,6","G,6","H,6","I,6","F,5","G,5","H,5","I,5","J,5","F,4","G,4","H,4","I,4","J,4","K,4","F,3","G,3","H,3","I,3","J,3","K,3","L,3","F,2","G,2","H,2","I,2","J,2","K,2","L,2","F,1","G,1","H,1","I,1","J,1","K,1","L,1"))}, //Rye
                {new LocalHeadquarters("Dover (Ash)", "CallSign22", 50000.0, 246758.98, 235779.38,
            new ObserverStation( "Static38","I,7","J,7","K,8","L,8","M,11","N,11","O,11","J,6","K,7","L,7","M,10","N,10","O,10","L,5","L,6","K,6","K,5","L,6","L,5","L,4","L,3","L,2","M,9","M,8","M,7","M,6","N,9","N,8","L,10","L,11","L,12","O,9","O,8"))}, //Dover

                {new LocalHeadquarters("Dunkirk (Woodchurch)", "CallSign32", 50000.0, 220622.50, 252385.53,
            new ObserverStation( "Static3","A,12","B,12","C,12","D,12","E,12","F,12","G,12","H,12","I,12","J,12","K,12","A,11","B,11","C,11","D,11","E,11","F,11","G,11","H,11","I,11","J,11","A,10","B,10","C,10","D,10","E,10","F,10","G,10","H,10","I,10","J,10","A,9","B,9","C,9","D,9","E,9","F,9","G,9","H,9","I,9","J,9","A,8","B,8","C,8","D,8","E,8","F,8","G,8","A,7","B,7","C,7","D,7","E,7","F,7","G,7","A,6","B,6","C,6","D,6","E,6","B,5","C,5"))}, //Rye

So far so good. Will keep everyone updated.

JTDawg 07-16-2012 11:03 PM

Hey Farber angels is in 1000 feet ,Angels 11 is 11,000 feet cherubs is in hundreds . Salute

notafinger! 07-16-2012 11:12 PM

Quote:

Originally Posted by _79_dev (Post 445724)
As all of You noticed stats are not working properly .... yet. That is why I put
There is problem with OnBailOut class in the source of the game since the very release, that is why You guys cant get credit for Your kills sometimes. Please be patient and look through log files I am posting for Your name if You are not sure about Your stats.

Is it a problem with the stats or a script in the mission? When somebody bails their plane just vanishes, never hitting the ground and therefore being counted as destroyed. I've witnessed this on three occasions now; hit a plane, pilot bails, then as I'm watching the plane head to the ground to confirm the kill it despawns. If the plane is never recorded as destroyed on the server how can the stats engine be expected to record it? On ATAG when somebody bails the plane does not disappear but is shown as an AI plane when it hits the ground and is counted as destroyed. Can SOWC just use the same script as ATAG? I'll admit, I have no clue how this stuff works in CloD but it seems one server is not having an issue with empty planes despawning.

5./JG27.Farber 07-16-2012 11:24 PM

Quote:

Originally Posted by JTDawg (Post 445737)
Hey Farber angels is in 1000 feet ,Angels 11 is 11,000 feet cherubs is in hundreds . Salute

Thanks,

S!

Quote:

Originally Posted by notafinger! (Post 445739)
Is it a problem with the stats or a script in the mission? ...

I have a theory about this. We dont have a despawn script, so if you get back to base your plane doesnt despawn and someone gets a kill which actually they didnt... The game automatically takes over if there is no pilot and no script. So either the stats, aircraft limit or the radar script is interfering...

Vogler I will leave some notes on server.


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