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I just started receiving this error in the log file from a Dedicated server when running a mission:
Code:
[53743] ERROR [AI] callStateByName(): state "Main.OnActorDied" not found! Should this be calling the OnActorDead method instead ? WildWillie |
For what its worth: Visual Bug Vid
If pictures are worth a thousand words video is worth a million.
http://www.youtube.com/watch?v=WU5Qd8NH0SY This is after a hard / crash landing. |
Can we please fix the sound on the Tiger Moth? At low revs the sound file appears to be just cutting in and out, engine shouldn't sound like that even if it's deliberate!
Very difficult to listen the the engine and is a real immersion killer! Mini |
1 Attachment(s)
Superimposed Crash Crater.:confused:
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On Multiplayer Servers with the possibility to switch on the exterior view, I'm still not able to hear the engine sound of an enemy spitfire, when switching to it most of the time. I just hear the wind noise and the wheels touching the ground. This is also the case if I take a SPitfire and switch to a friendly spit.
Sometimes the engine sound is present for some reason and sometimes (most of the time actually) it doesn't. |
Apart from that I saw that the control movements of another plane are not visible for me in MP.... e.g. when a squadmate uses his rudders, they just don't change their position. Standing still as if he just don't use them.
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I wish I could steer a spifire on the ground as well as I can steer a 109...
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