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-   -   Oleg Maddox's Room #2 QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW (http://forum.fulqrumpublishing.com/showthread.php?t=6909)

akdavis 11-02-2009 03:03 PM

Quote:

Originally Posted by Zorin (Post 116704)
Hi Oleg,

I have a question regarding the ground unit organization in SoW. In IL-2 we have preset and simplified sets of the likes of 4x PzII etc. Now, I was wondering if you plan to follow the actual KSTN orders to create factual units.

Here you can see an example I made for IL-2, showing the basic units with actual strength for a Tiger company.

http://i205.photobucket.com/albums/b...nW/panzer4.jpg

If you are interested, I can provide you with the necessary information.

Far more importantly, will convoys have realistic spacing, or will AI always be "bumper-to-bumper" cannon fodder?

Perrenegger 11-03-2009 11:28 PM

weake turbulence
 
Hello Oleg,

is the first time that i posted in this section, and considering my experience in flying formation, or in a simulate combat, trying to shoot from the six o clock, i have to remember u about the weak turbulence.

When u are maneubrering behind any aircraft, u have to imagine that is like a comet, but invisible for u eyes. If u going throw the "stela", u cant make any acurate shoot, instead, u can go on inverted roll, or event worst...

With this, i dont know if anybody has nmention it before, but i would like to consider it for the SoW.

This is something that the real pilot know whell, and never had been modelled in any simulator before, military or civilian.

Just imagine flying across the fly line of a big bomber formation, and trying to shoot from the rear positon of them... just to be care...

Thanks a lot for ur excelent work in progress.

Perre!

leitmotiv 11-04-2009 04:09 AM

Release BOB as soon as possible---before the next wave of financial disasters occur. Release it even if it is only a partial solution or just an air-to-air game. You need our money to keep you going---and we'll do it.

Foo'bar 11-04-2009 06:39 AM

Quote:

Originally Posted by Perrenegger (Post 117124)
Hello Oleg,

is the first time that i posted in this section, and considering my experience in flying formation, or in a simulate combat, trying to shoot from the six o clock, i have to remember u about the weak turbulence.

When u are maneubrering behind any aircraft, u have to imagine that is like a comet, but invisible for u eyes. If u going throw the "stela", u cant make any acurate shoot, instead, u can go on inverted roll, or event worst...

With this, i dont know if anybody has nmention it before, but i would like to consider it for the SoW.

This is something that the real pilot know whell, and never had been modelled in any simulator before, military or civilian.

Just imagine flying across the fly line of a big bomber formation, and trying to shoot from the rear positon of them... just to be care...

Thanks a lot for ur excelent work in progress.

Perre!

Oleg mentioned it many times before that all this will be part of SoW, so just read all his posts ;)

Ernst 11-04-2009 03:45 PM

Hello Oleg.

I dont know if this question had been answered before. SoW ll simulate effects of altitude in no pressurized cockpits? Cause in IL2 we could see some no pressurized aircrafts flying at 7k or more! :confused:

JG27CaptStubing 11-04-2009 05:01 PM

Quote:

Originally Posted by Ernst (Post 117264)
Hello Oleg.

I dont know if this question had been answered before. SoW ll simulate effects of altitude in no pressurized cockpits? Cause in IL2 we could see some no pressurized aircrafts flying at 7k or more! :confused:

Hi Ernst,

Having no pressurized cockpits has no bearing in the game nor in real life. All the pilots have O2 Masks. It's pointless. Unless you want to have the Damage Model include O2 systems that fail.

Feuerfalke 11-04-2009 05:50 PM

Quote:

Originally Posted by JG27CaptStubing (Post 117284)
Hi Ernst,

Having no pressurized cockpits has no bearing in the game nor in real life. All the pilots have O2 Masks. It's pointless. Unless you want to have the Damage Model include O2 systems that fail.

Besides that it was mentioned a long time ago, that you will probably have to put on the mask yourself. Don't know it this is still planned this way. Some remark was also made, that you should stay below 10,000ft if your oxygene-supply fails.

Again, that was a LONG time ago posted IIRC in some interview with Oleg, so I don't know if this will really find it's way into SoW or if it was just something that Oleg and the interviewer would have liked to see.

Xilon_x 11-09-2009 08:34 AM

P47
 
Hi Oleg Maddox i read all post i a think oxygen sistem in ww2 plane is importan for realistic WW2 simulator.
Xilon_x
prupose:
NEW SISTEM OF TRACK REGISTER whit possibility fly in your track.
CATAPULT SISTEM
TUBE or FLARE LAUNCHER for night light bomb attak

now look this 3 VIDEO of P47d in FSX very realistic start procedure and loock the OXYGEN sistem.

http://dailymotion.virgilio.it/video...fsx_videogames

Xilon_x 11-10-2009 12:01 PM

C.A.I in Battle of Brittain.
 
Ciao Oleg Maddox Tank you for BR20 - FIAT.G50 hight dettail and acurate graphic and 3d model.
But i not see the famous ITALIAN HEAVY BOMBER PIAGGIO P.108.
the reconnaissance airplane CANT Z.1007 Bis
and FIAT CR42 FALCO.
OLEG MADDOX LOOCK this document in Russian lenguagge.
http://www.airwar.ru/enc/bww2/p108.html
The Piaggio P108 and 'the Italian heavy bomber and died in a crash in the third-born son of Benito Mussolini ---Bruno Mussolini---.INCDENT.

The Piaggio P108 is really difficult to model in 3D and there are many historical photos online and I do not even photos of the cockpit and the interior of the plane and really hard to find these documents.

The Piaggio P108 at the end of the war, the last remaining models were dismantled and the pieces were used to construct the famous Moto-scouter VESPA 50 Piaggio zip engine 108 was the engine of the tail wheel Vespa Piaggio P108 was the front wheel of the wasp today who owns the wasp has a truly original piece of history that is worth a lot of money.

THIS IS ORIGINAL ITALIAN DESINE AND PROGECT OF VESPA BY PIAGGIO MOTORS:www.vespaclubelba.it/Storia%20della%20Vespa.htm

ok tanks OLEG bye bye.

LeLv30_Superbus 11-12-2009 01:04 PM

What about support for Nvidia's new 3D Vision system in BOB?

The old stereoscopic Nvidia drivers used to work in IL-2. This new, considerably better system, which requires a 120 Hz display (such as the Samsung 2233rz) does not work in IL2 at all. So will there be support for it in BOB? Thank you in advance.

http://www.nvidia.com/object/3D_Vision_Main.html


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