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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

jameson 12-27-2013 10:03 PM

"The fly in the ointment here is that there are no Tiger Moths or Texans (Harvards) in the stock sim. " Well, there is that, but there wasn't much point in adding them to the sim, to be fair, without the possibility of dual control. There is a model of the tiger moth in the wild so to speak, perhaps it could be added without to much work? IIRC, flying it was the nearest thing to hanging around I've experienced ingame, it was that slow.

Tempest123 12-28-2013 12:30 AM

That B-24 just blew me away, amazing work. Will we have AI copilots that can fly while we aim bombs or vice versa?

daidalos.team 12-28-2013 01:37 PM

Quote:

Originally Posted by Tolwyn (Post 512698)
Can you please elaborate on the Co-pilot / Nosegunner / Bombadier relationship now?
  1. In Coop mode, who can occupy which spots?
  2. What are the restrictions?
  3. Can pilot still switch to nosegunner and bomb and have copilot pilot aircraft?
  4. Can copilot switch to nosegunner and bomb and have pilot pilot the aircraft?
  5. If pilot moves to rear-gunner, can copilot move to pilot spot? Meaning, are they considered "hot seats" or...?

1. Pilot can occupy all free seats except co-pilot's seat. Everyone else can occupy all free seats except pilot's.
2. Normal restrictions like before. Also when gunner/bombardier is manned by one guy IRL, human player will occupy both seats at the same time.
3. Yes.
4. Yes.
5. No.

THOMO 12-28-2013 05:30 PM

Exellent news, finally I could maybe make my german alternative history campaign with the he 177.:grin:
For the N1K1-Ja,it's a good idea but what about the "normal" waterbased
version?;)
Thanks for everything you have done for us. :D

Ballacraine 12-28-2013 09:19 PM

I registered mainly to congratulate you on your excellent published work.

Also I admit I haven't been through all 25 pages of this thread, so I don't know if this has been mentioned, but I was really pleased to see in the Copilot preview video that the HUD was in Imperial units.

Does this mean it will be an easily selected option in 4.13?

Once again, many thanks for your excellent work, past, present & future.

Best regards,

Balla. :cool:

Pfeil 12-29-2013 05:32 PM

Quote:

Originally Posted by Ballacraine (Post 512730)
I was really pleased to see in the Copilot preview video that the HUD was in Imperial units.

Does this mean it will be an easily selected option in 4.13?

I'm not sure what you're referring to here. If you bind the "Toggle Speed Bar" key, you can toggle between Metric/Nautical/Imperial/Off settings for the speedbar.

IL2 should also remember which setting you used last. So if you have it set to imperial in one game, it should start out that way in the next.

Ballacraine 12-29-2013 07:27 PM

Thanks for that info.

I had discovered that after my post. :eek:

Balla. :cool:

76.IAP-Blackbird 12-30-2013 08:20 PM

The last Video is a forestep for trainer aircrafts! :grin:

Pursuivant 12-31-2013 02:17 AM

Very sweet! The amount of work required to make the co-pilot stations functional must have been huge. Thank you TD!

Quote:

Originally Posted by 76.IAP-Blackbird (Post 512763)
The last Video is a forestep for trainer aircrafts! :grin:

Actually, it pretty much makes training planes possible, as long as you count the student pilot as a "copilot" and allow the pilot to instantly override copilot control inputs. A flyable U-2 trainer would be quite welcome, since they were occasionally used as co-op and night harassment planes.


Co-pilots also makes fully-functional Norden type bomb sights possible, since the pilot can temporarily grant the bombardier the ability to "fly" the plane, but with control only along certain axes (pitch and yaw).

Additionally, it makes bombardier/pilot cooperation possible for non-Norden type sights, since bombardier commands to the pilot are nothing more than delayed input, short-lived flight control commands. As a bombardier, it allows you to "control" the pilot using a variant of trim tab commands for the rudder and elevators.

76.IAP-Blackbird 12-31-2013 11:33 AM

I hope we will get some trainer for il2, it would spice up this still very good old sim.

I have offered TD my help to build the trainer Me-262, if it makes sense or not, doesn`t matter. I want that plane and as you guys know it, do it yourself ;)


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