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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update - December 9, 2011 (http://forum.fulqrumpublishing.com/showthread.php?t=28376)

KG26_Alpha 12-12-2011 02:29 PM

Quote:

Originally Posted by robtek (Post 369474)
Except for the missing results/debriefing the rest is rather senseless ballast from old il2, so it seems to me.

The approach seems rather procedure-bound instead solution-bound, at least that is the impression i have.

You can have prepared flight-groups to take over to avoid wrong load-outs and/or planes.

At the same time you can let every pilot choose plane and load-out and then spawn.

As for the mission start on the same time, i fail to see the need for that, either you wait before mission start and join together or you join and wait in game.

Of course all that would be easier with the old gui, but then the priority is not that high, i imagine, as there are possibilities to do it without.

You miss the point then of a CooP most treat them like DF servers anyway sometimes.

CooP's create scenarios and or particular recreations of actual historical missions events or even sometime plain old fun.

At the moment the CooP isnt a CooP is a glorified DF you need to have all ac start at the same time If you are a flight leader and have ai starting ahead of you because you are arming fuelling your ac the sync of the mission is displaced all its needs is the Battle start to happen after everyones ready to start.

If you have ever flown IL2 1946 CooP you will know the procedure we have a ready room and a debriefing room with mission scores and stats.

Theres nothing in CoD to show the CooP's ended or the maps won and how well the pilots did.

As for priorities, many of us CooP pilots never use DF servers as they become boring very quickly, especially if you are a mud mover,
so having a non functioning Coop GUI is as bad has having no Df server GUI for us.
At best the restriction on servers is down to a few Df servers guru's that understand scripts and make it half interesting, but this is left to a select few FMB'ers.

Get the CooP function working properly then the online campaign wars can start also.


.



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KG26_Alpha 12-12-2011 02:40 PM

Quote:

Originally Posted by Nitrous (Post 369438)
Thx Alpha.

At least some actually know what they are talking about.

Who me ............never


:grin:

ACE-OF-ACES 12-12-2011 03:01 PM

Quote:

Originally Posted by KG26_Alpha (Post 369482)
At the moment the CooP isnt a CooP is a glorified DF you need to have all ac start at the same time If you are a flight leader and have ai starting ahead of you because you are arming fuelling your ac the sync of the mission is displaced all its needs is the Battle start to happen after everyones ready to start.

and
Quote:

Originally Posted by KG26_Alpha (Post 369482)
If you have ever flown IL2 1946 CooP you will know the procedure we have a ready room and a debriefing room with mission scores and stats.

Theres nothing in CoD to show the CooP's ended or the maps won and how well the pilots did.

Im not a CoD 'script' expert..

Ataros would be the one to ask.. But I am pretty sure you can do all that with the 'new' CoD C# script.. AND MORE!

I know that back in the IL-2 days.. Mission makers were asking for more and More and MORE FMB control..

So, 1C gave us the C# script methods to do all sorts of things that could not be done in the old IL-2 FMB alone

Granted there is a learning curve, granted some mission makers are not going to be able to pick up on it.. Which will make the IL-2 to CoD transition ugly for some mission makers

But in the end I think more FMB control is a good thing

addman 12-12-2011 03:13 PM

I agree with alpha, coop is the only form of multiplayer that draws me in and keeps me interested in almost any games I play. The old IL-2 interface might be archaic by todays standards but at least it was functional and did the job. Here's for hoping for a better coop interface/implementation in future patches/expansions/add-ons/sequels or whatever they'll be called.

HR_Naglfar 12-12-2011 03:24 PM

Quote:

Originally Posted by KG26_Alpha (Post 369482)
CooP's create scenarios and or particular recreations of actual historical missions events or even sometime plain old fun.

You can do that right now with CoD.

Quote:

Originally Posted by KG26_Alpha (Post 369482)
At the moment the CooP isnt a CooP is a glorified DF you need to have all ac start at the same time If you are a flight leader and have ai starting ahead of you because you are arming fuelling your ac the sync of the mission is displaced all its needs is the Battle start to happen after everyones ready to start.

You can set all AI groups to idle and give them an order to start flying with the menu when everyones ready to start. Using your own made script or naryv's one (wich I didn't try yet btw, but I'll do asap).

Quote:

Originally Posted by KG26_Alpha (Post 369482)
If you have ever flown IL2 1946 CooP you will know the procedure we have a ready room and a debriefing room with mission scores and stats.

Theres nothing in CoD to show the CooP's ended or the maps won and how well the pilots did.

You can add whatever objective you want and make a message appear in the screen when is completed. And I'm not sure if there are some examples yet, but I think that you can also add your own score system to the mission.

Quote:

Originally Posted by KG26_Alpha (Post 369482)
Get the CooP function working properly then the online campaign wars can start also.

CoD don't need any old system to make a campaign war.

The posibilities with scripts are there, and are nearly endless. But, as I said, if you don't want/don't know how to use your own scripts, and also you don't want to use any other people scripts, that's a different thing...


So if you want the old 1946 coop menu I'm ok and even agree with that. But please people don't say that you can't play cooperative missions right now. That's absolutely false.

5./JG27.Farber 12-12-2011 03:58 PM

Quote:

Originally Posted by hiro (Post 369392)
But I don't know what the devs did, but from my own experience with the game, if you have a uber beast plus of a system, it will run.



buy a new PC. straight up. That is the answer the latest games have given to every gamer experiencing frame by frame action on the new hotness game they are into.

I don't agree with it, but thats the way it is. We just have to roll with it. Is there a way to change it so it isn't so. Yes. But are you willing to give up everything to make that your quest? When it might just be easier to just go with it?


Its just accepting things are the way they are. , like some people throw away expensive cars and yachts the way a middle class yuppie throws away half ful starbux coffee . . .


But it crashes to desk top... No matter what PC you have after so long, anywhere from 5 - 50 mins, online it will crash which seriously affects coop, dogfights, and campaigns... As was said before this is effecting units that play online together and bringing down other peoples hard work.

ACE-OF-ACES 12-12-2011 04:10 PM

Quote:

Originally Posted by addman (Post 369493)
I agree with alpha, coop is the only form of multiplayer that draws me in and keeps me interested in almost any games I play. The old IL-2 interface might be archaic by todays standards but at least it was functional and did the job. Here's for hoping for a better coop interface/implementation in future patches/expansions/add-ons/sequels or whatever they'll be called.

For those who remember IL-2, they will remember mission makers requesting more and More and MORE FMB control

1C's answer to that request was to include the ability to run C# scripts

Now you know if CoD had the same FMB that IL-2 had.. The current crop of threads complaing about having to learn C# would be replaced by thread complaing abuot how CoD's FMB provides no more control that IL-2's FMB

So once again, dammed if you do, dammed if you don't!

While on the subject, it would have been great if 1C could have provided both the old and the new.. But in light of the fact that 1C did not provide both, it is safe to conclude that to provide more they had to re-do the whole system, and found it too costly to provide both the old and the new..

Dam real world constraints of time and money! ;)

KG26_Alpha 12-12-2011 04:44 PM

CoD does have the same FMB as IL2 has just with some extra stuff.



Look the problem isnt making coops scripted or not................. its the CooP GUI and the way CoD handles the missions.

I'm not going further with this as the same blah blah script this script that comes up every time .............. you cannot script your way out of the fact the the CooP GUI is non-existent in CoD at present.

Start battle starts the mission and pilots have to catch up to the mission whilst still arming etc etc...............thats a moving dogfight :rolleyes:



Further discussion should be directed here >> http://forum.1cpublishing.eu/showthread.php?t=27934

This thread off topic by a light year as it is :)

TheGrunch 12-12-2011 10:24 PM

Quote:

Originally Posted by HR_Naglfar (Post 369499)
<snip>So if you want the old 1946 coop menu I'm ok and even agree with that. But please people don't say that you can't play cooperative missions right now. That's absolutely false.

That's all very nice, but most of us didn't buy the game to continue programming the multiplayer UI for the developers, we were all rather expecting that the basics would be down and C# scripting would be a cheeky bonus for advanced users rather than a compulsory step for half-decent coop play. I don't go to a restaurant and order steak with peppercorn sauce, then expect the chef to bring me a raw steak with some lovely peppercorn sauce in a jug, and then hand me a pan and apron and tell me to "get on with it then!"

Skoshi Tiger 12-13-2011 12:12 AM

Quote:

Originally Posted by TheGrunch (Post 369645)
I don't go to a restaurant and order steak with peppercorn sauce, then expect the chef to bring me a raw steak with some lovely peppercorn sauce in a jug, and then hand me a pan and apron and tell me to "get on with it then!"

We used to have semi-outdoor BBQ restaurant where I lived where they did just that. It's not for everyone, But the place was packed with groups of people milling around the BBQ's, drinking beers, most of summer nights.

Different strokes for different folks, and you couldn't complain to the Chief! ;)

Cheers!


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