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-   -   Post links to 'cheating using the soundmod' tracks here: (http://forum.fulqrumpublishing.com/showthread.php?t=2396)

ElAurens 12-26-2007 11:42 AM

Like I've said before, some of the folks at that other forum may have had the best of intentions, however they failed to take into account human nature. Once the seal to Pandora's Box was removed there was no stopping or controlling the outcome. The hacks are loose online, and there is nothing they can do about it. All the righteous words and intentions are meaningless.

You messed up.

You trusted people.

Big mistake.

Time to admit it to yourselves.

jasonbirder 12-26-2007 11:58 AM

Surely its the regular Hyperlobby players that have the issue with trust, you expect...no, indeed demand to be able to play with random, anonymous people of all ages and all nationalities and for that to be in a friendly historically accurate cheat-free environment!
Long before the Sound Mod came along there were issues with anonymous online play...whether that was suspected cheating, known exploits...(Lag Manipulation, Prnt Scrn, Disconnecting), innappropriate behaviour (bad language, abuse of chat/teamspeak), bad gamesmanship (friendly shooting, vulching, shoulder shooting, kill stealing etc etc...Thats without even mentioning the typical plane choices of many online players...
The issue is not with the Mod, but the fact that amongst Online players there will always be people who will abuse the system..whether to gain an advantage for themselves in their narrow "stat driven" mentality or simply because they enjoy spoiling other peoples fun...
Get rid of that element, be that through stronger Server Admin, Password access or private servers and you will have the gameplay you desire...Sound Mod or no Sound Mod.

robtek 12-26-2007 12:04 PM

@jasonbirder
The issue is insofar with the hack that the hack makes it possible that every tom, dick or harry can modify the game.
But that has been said many times before and i am afraid it will be ignored again.

zapatista 12-26-2007 12:46 PM

Quote:

Originally Posted by jasonbirder (Post 32238)
Surely its the regular Hyperlobby players that have the issue with trust, you expect...no, indeed demand to be able to play with random, anonymous people of all ages and all nationalities and for that to be in a friendly historically accurate cheat-free environment!
Long before the Sound Mod came along there were issues with anonymous online play...whether that was suspected cheating, known exploits...(Lag Manipulation, Prnt Scrn, Disconnecting), innappropriate behaviour (bad language, abuse of chat/teamspeak), bad gamesmanship (friendly shooting, vulching, shoulder shooting, kill stealing etc etc...Thats without even mentioning the typical plane choices of many online players...
The issue is not with the Mod, but the fact that amongst Online players there will always be people who will abuse the system..whether to gain an advantage for themselves in their narrow "stat driven" mentality or simply because they enjoy spoiling other peoples fun...
Get rid of that element, be that through stronger Server Admin, Password access or private servers and you will have the gameplay you desire...Sound Mod or no Sound Mod.

it doesnt really work like that in practice, and having the program files open as they are now is very different from the odd cheater pressing printscr.

the great thing about the online community with il2 has always been that at almost anytime of the day you can find some online servers with other enthusiasts on it from around the world. you dont need to know them personally for this to work, but it does/did rely on a fair and level playing field.

given the previous track record with hacks in most other games, we'll rapidly descend to the lowest common denominator.

jasonbirder 12-26-2007 01:05 PM

Quote:

the great thing about the online community with il2 has always been that at almost anytime of the day you can find some online servers with other enthusiasts on it from around the world
Surely if it was such a great community, you wouldn't have to worry about people cheating you, the moment the opportunity became available?

robtek 12-26-2007 02:04 PM

@jasonbirder

what is it that you have to talk bad about the online community?
just to have the last word in a lost argument?

LEXX 12-26-2007 02:19 PM

jasonbirder::
Quote:

Surely if it was such a great community, you [zapatista] wouldn't have to worry about people cheating you, the moment the opportunity became available?
robtek::
Quote:

@jasonbirder

what is it that you have to talk bad about the online community?
just to have the last word in a lost argument?
That wasn't bad talk, but an observation on a small minority of hostile behaving players who can negatively effect anonymous public server gameplay and the worries of the majority of anonymous public server players.

Indeed. Hostile or non-cooperative gamer behavior on anonymous public servers years before this mod/hack is why many Online players retreated to private servers, or in extreme desperate cases, ran back to Offline play.

Zapitista raises an interesting point however and we'll take it further. One of the popular features among many customers is instantly available -- on demand -- anonymous gameplay without facing the need to trust other players on the field. For the Newbies just entering the sim, or first going Online, they may not know a "private" squad/server to join, and so see the anonymous public servers first -- along with the potentially hostile behavior and now, potential mod/hack cheating and more important, actual and popular webboard accusations of mod cheating.

Oleg poasted at ubizoo that he would split BoB And Beyond into "moddable" and "unmoddable" versions -- moddable for Offline play and open mod friendly servers, and closed or no modding to no-modding servers.

To some extent, we hope that's what happens with "moddable" 4.08 and "unmoddable" 4.09. From FB 1.0 up to now, the sim has been at one extreme -- "unmoddable" but with the mod/hack became more or less the other extreme -- "moddable." Hopefully, 4.09 will allow "unmoddable" while those wishing "moddable" will still have 4.08.

zapatista 12-26-2007 03:16 PM

Quote:

Originally Posted by jasonbirder (Post 32244)
Surely if it was such a great community, you wouldn't have to worry about people cheating you, the moment the opportunity became available?

i often find your sense of logic hard to follow. you make leaps and bounds between totally unrelated factors and blend them into a soup

yes, its great that you can find online servers with other enthusiasts on it from around the world, and having a level playing field.

how do you suddenly equate that with it not mattering that you can now join those same servers with hacks and other forms of cheating, and that the use of those hacks and cheats is unrestricted and remains undetected ? or that those same hack users not caring about the disruption caused to legitimate users ?

Baron 12-26-2007 03:35 PM

Quote:

Originally Posted by Santa Claus (Post 32169)
Ho Ho Ho

Just to clarify some mis-information and incorrect statements and assumptions. I've received a lot of Dear Santa PM in the past week, so instead replying to them all, this should cover it. (I'm a little busy right now)

The ntrks that were posted by me earlier...
Were made in Dec 2007 in version 4.08m (Not a previous version and not 409)
They were not made by some trick of the conf.ini file or any other ntrk trick.
There may be ways to do something similar in some other way. This was done simply by using the Sound Hack and downloads available at the much argued about website. No extractor or special java knowledge or tools....just the files offered from the site and no outside link.
The Lerche was NOT a choice in the servers. The violent reaction of the players in chat as they described there feelings about cheating with mods is why several of the ntrks were not posted for all.

Several asked why the Lerche didn't fly in the CTR=2 rooms or why they never saw it...It did. You needed to override the ntrk view control and cycle through the many players in the room. Instead of teaching those who have difficulty in figuring this out, I am simply re-posting a short version of the track filmed in WOE from another angle so that you can simply see it.

About a dozen similar tracks where made on the same day in servers including.
Spits vs 109s
Skies~of~Warping
UK Dedicated
Zeke vs Wilcats
WingOverEurope
and more, several of which are CRT=1 and CRT=2 and the Lerche was not a choice.

Since the original tracks were posted, several have asked for me to prove it by meeting them on their servers... Which I've done.

For those that didn't see the original ntrks, plenty of people have them and are welcome to re-post them.

Some of the naughty PMs assumed that I am against mods.
I am not against mods as long as the mods are created in a legal manor and/or the developer has given consent. There must also be a working option for the host/server to block the mods (and mutants of them) from online servers IF they are not welcome.. (LOL new technical term... mutant mods)

This ntrk simply shows that online players are not guaranteed a level playing field in 4.08m because the checkruntime is easily beat. The ntrk shows a Sound Hack Lerche take off in an online server (WOE) where the Lerche was not a choice and was not welcome. Again..this can be done in any crt=2 room. A Lerche was used to make it obvious. Using the sound hack any FM, DM or many other types of cheats could be used.

Ho Ho Ho - Still hope the Elves are working on 409 and its near release.

http://rapidshare.com/files/78861110...t_WOE.zip.html


Think i by misstake claimed in an earlier post that the tracks where made in 4.09.

I meant to say, of course, that it was in 4.08.

Sry, typo.

LEXX 12-26-2007 04:58 PM

Originally Posted by jasonbirder::
Quote:

Surely if it was such a great community, you wouldn't have to worry about people cheating you, the moment the opportunity became available?
Quote:

Originally Posted by zapatista (Post 32251)
i often find your [jasonbirder] sense of logic hard to follow. you make leaps and bounds between totally unrelated factors and blend them into a soup

yes, its great that you can find online servers with other enthusiasts on it from around the world, and having a level playing field.

how do you suddenly equate that with it not mattering that you can now join those same servers with hacks and other forms of cheating, and that the use of those hacks and cheats is unrestricted and remains undetected ? or that those same hack users not caring about the disruption caused to legitimate users ?

Jasonbirder has offered us a too brief although deep insight into how a small minority of cheating players might negatively effect the otherwise great anonymous public server community when a possibility arises. As we covered last page, hostile or non-cooperative gamer behavior on anonymous public servers -- along with older cheats and exploits -- long before this mod/hack appeared is why many Online players retreated to private servers or even escaped back to Offline play. This long history of social behavioral problems on the FB/PF anonymous public servers shows that cheaters may be waiting to jump upon any opportunity that may arise.

However, we cannot assume that anonymous public server gameplay is the only gameplay that Oleg's customers are interested in. I think we are confusing the desire felt by many of Oleg's customers to improve alternative forms of gameplay with the desire by a few to cheat in the anonymous public servers. The solution for all of Oleg's customers would be an effective version split, say...

(1) Unhacked 4.09 for those hoping for cheat-free anonymous public server gameplay and those wanting to use new 4.09 features for any form of gameplay, including Newbies to the online aspect of the sim who would see this version first and only later (a good reason for the ubizoo Mod censoring) learn about....

(2) Hacked or unofficially "moddable" 4.08 that allows Oleg's customers to customize their sim in new ways that allow deeper simulation immersion for those who desire it.

------

Santa::
Quote:

mutant mods
Good one!


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