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-   -   4.11 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=20318)

daidalos.team 06-06-2011 08:38 AM

Quote:

Originally Posted by Avimimus (Post 293938)
I'm not sure if this was raised here, but:
I would very much like to be able to switch off external views for parachutes.
A lot of us would actually.

We did originally have "No Paratrooper Views" in the diff UI, but it was removed since it doesn't really feel like difficulty option. More like personal preference. So it is now as additional conf.ini parameter which player can set and exclude parachutes from external views.

Quote:

Originally Posted by Ace1staller (Post 293748)
By thinking of the static plane spawn update, I have a couple of questions.

Everything works as usual. Only difference with this feature is that the static plane determines the position and orientation of the plane which spawn in mission.

You can spawn inside hangars, blast pen/shed, etc. Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net. Also we added few new nets. Medium sized for medium planes and large net for large planes.

_RAAF_Firestorm 06-06-2011 10:46 AM

Brilliant!

Rainmaker 06-06-2011 11:35 AM

I got a very serious question for you guys. I have been flying il2 for a very, very long time so I know what I am talking about and I met people saying same thing. When you released 4.10 & 4.10.1 patches, we played it since the very first hour of release. We noticed that the plane moves very slow compared to 4.09 version. For example, it takes ages to close in on contacts 6 o'clock, when you dive on contact with 800 km/h it also takes ages to get to him, compared to 4.09. It is kinda weird. Did you change some code of the game? Can you explain a little? And will you change this in 4.11 to be like in the old times?

Thank you, all the best!

SaQSoN 06-06-2011 01:38 PM

Quote:

Originally Posted by Rainmaker (Post 294143)
Did you change some code of the game? Can you explain a little?

Yes, DT introduced the new visual effect, called "placebo". As for the future development, I can say, you can expect a newer versions of this effect in most unexpected places.



:grin: Sorry, I couldn't resist. :grin:

Ace1staller 06-06-2011 02:19 PM

Quote:

Originally Posted by daidalos.team (Post 294081)
We did originally have "No Paratrooper Views" in the diff UI, but it was removed since it doesn't really feel like difficulty option. More like personal preference. So it is now as additional conf.ini parameter which player can set and exclude parachutes from external views.



Everything works as usual. Only difference with this feature is that the static plane determines the position and orientation of the plane which spawn in mission.

You can spawn inside hangars, blast pen/shed, etc. Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net. Also we added few new nets. Medium sized for medium planes and large net for large planes.


Thanks TD, I would look for more features, keep working hard :)

EJGr.Ost_Caspar 06-06-2011 07:58 PM

Quote:

Originally Posted by Rainmaker (Post 294143)
I got a very serious question for you guys. I have been flying il2 for a very, very long time so I know what I am talking about and I met people saying same thing ... compared to 4.09. It is kinda weird.

Nothing was changed. Not one line.
Its alone your impression, that seems to have changed.
All we can do for you, is to suggest to ask yourself, why this did happen to you and to the guys you met. Maybe its because of the 'very, very long time'...? ;)

I remember very well, that the game made a compeltely different impression on me, as I started with it and that doesn't refer to FMs only. And that impression constantly changed during the years and still does.

_RAAF_Smouch 06-07-2011 10:10 AM

Quote:

Originally Posted by daidalos.team (Post 294081)
You can spawn inside hangars, blast pen/shed, etc. Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net. Also we added few new nets. Medium sized for medium planes and large net for large planes.


Awesome Guys!!!!!!!

looking forward to the release....

2 weeks?

:-P:-P:-P


j/k with the 2 weeks bit. ;)

dFrog 06-07-2011 03:48 PM

Quote:

Originally Posted by daidalos.team (Post 294081)
...Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net...

Does this mean the camo net is no longer bulletproof ?

SturmKreator 06-07-2011 03:58 PM

Could you please fix the FM Focke Wulf?

_RAAF_Mini 06-07-2011 05:07 PM

Excellent news on the camo nets!

Keep it up!


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