![]() |
Quote:
|
Quote:
|
Why are all the screenshots not of the same quality of the one published by the Kraken ?
The fear of getting too many customers ? |
I think this is the best movie from IL-2 Sturmovik: CoD that I have seen so far:
http://www.youtube.com/watch?v=3EvpTp12IcM Watch the movie in HD and look at how the Cliffs of Dover rise up and how great the overall terrain looks.. Edit: Spelling |
Quote:
If a Friday update doesn't show much new, it's easy to complain we haven't seen anything interesting that week - imagine if we get the game on release day and everyone feels they've seen nothing new, that they've already seen it all in update threads. It would be anti climax. Instead Oleg has managed to show us some interesting developments (eg tracer smoke, mission builder etc) without spoiling the big event when we finally get the game. Lastly, Oleg hasn't needed to show those on this forum how nice the game will look. We all know it will be nice, and we'll all buy it anyway. It's the rest of the market that need to see how good it is, and they really should be trying to put some finally quality clips together for them. |
Quote:
http://image.gamespotcdn.net/gamespo...0screen001.jpg still, I think satellite texture gives that look you simply cant achieve by placing objects. Maybe a combination of both techniques can be developed at some point. the new engine does have tremendous lighting, maybe it will be the games strongest feature next to the planes themselves, and lighting can work wonders, it really is the key to realism. I'm sure at high res with full lighting and a good altitude/angle you will still be able to get some fantastic looking screenshots that come close to tricking the eye However It seems it will continue to be one of the weaker aspects of the il-2 brand, not due to lack of trying. The moving grass is a great innovation, the attention to laying out towns very similar to how they were at the time, and the detail of the objects themselves are all great but laying them out by hand to make a realistic terrain is just too daunting of a task. Too hard to replicate the organized chaos that is nature and human civilization |
Satellite imagery is a major failure in a WW2 combat flight sim for a couple of reasons.
1. There are no satellite images from the WW2 period. Any photos from space are just plain wrong in details. 2. Satellite image ground textures only look good from a distance. If you are taking off or landing, or involved in low level work of any kind the obvious pitfalls of this approach are all too obvious. |
Quote:
http://www.youtube.com/watch?v=Z469H...layer_embedded Near the ending you can see the great ground textures here much better. also watch this in 720p |
Quote:
...and a WX coded Hurricane? A big "Woot" for historical markings! ...in this case No. 302 (Polish) Squadron. |
Quote:
Having said that: what impressed me most was the shadows in and around the cockpit. Note the port wing with the shadow of the Hurricane's canopy on it and the dynamic shadows in the canopy glass and the console. Sweet! |
All times are GMT. The time now is 04:26 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.