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-   -   The new bomb fuzing needs to be an option. (http://forum.fulqrumpublishing.com/showthread.php?t=17789)

swiss 01-07-2011 02:27 PM

L.DV.8-4

page12, left upper table.

Min drop height calculated on 1sec arming time.

Letum 01-07-2011 02:38 PM

Looks like they had the same issues in the war some of us are having in IL2.

A report by Rear Admiral O. M. Hustvedt about Operation Leader reads:

Quote:

Originally Posted by Rear Admiral O. M. Hustvedt
The two duds reported may have been the result of insufficient air travel to arm the bomb fuses…

Source

And a doctrine on amphibious activities from 1944 reads:

Quote:

Pilots should be briefed on minimum speed and altitude necessary to arm the bombs and depth charges they carry on each mission. Many fuzes have been discovered in an unarmed condition due to the lack of sufficient air travel to arm them
Source

I would guess these cases aren't isolated.


It would be awsome if someone could get a copy of "Selection of Bombs and Fuzes to be used against various targets", OPNAV-16-V #A6, March, 1944"

JtD 01-07-2011 02:53 PM

Quote:

Originally Posted by swiss (Post 210257)
Unfortunately I dont really get it, under "Bemerkungen" they show much shorter arming times.
Anyone can clear that up?

German fuses were timed and the ones used for low level horizontal attack used arming times of about 1s and delay settings of 14s. Note that due to the technical characteristics of the fuse the "save" arming time was about 1.6s minimum, lower than that would be risking duds.

fruitbat 01-07-2011 04:05 PM

from me, a 99% fighter pilot;)

going up against a 1945 DD destroyer, all on my lonesome. 2 runs, first time only one bomb hits, second run, sink it.

http://www.youtube.com/watch?v=XxJgiiKQ0Vk

Igo kyu 01-07-2011 04:07 PM

Quote:

Originally Posted by vparez (Post 210226)
So if you line up correctly, and are in range, every gun round should hit bullseye? Every rocket should hit the same spot?

Every one that actually fires, should land near the target. How far from the centre of the target on average is called the circular area of probability, it varies between munitions, but if it is very large for a particular munition at a particular range, the military usually don't use that munition.

http://en.wikipedia.org/wiki/Circular_error_probable

The maths is quite scary, but the idea is simple, half the rounds from a given gun at a given range will land within a circle of a known diameter from where the barrel is aimed. The barrel may not be aimed at the intended target, or there may be other operator errors, but half the rounds will go into the circle the barrel is aimed at, the others around it.

JG52Uther 01-07-2011 04:16 PM

Its not a question of not adapting.I don't care if some people can bomb from 50 meters,or shoot down a Me 262 in a P11!
Again,why would a HS129 have a bombsight for low level bombing at 10 meters,if the bombs we have now have been set not to go off below 30 meters? To me that says the bomb fuzing was adjustable for different timings,not set at a non negotiable 2 seconds by someone at TD.

fruitbat 01-07-2011 04:33 PM

just out of curiosity (and i don't know the answer to this, genuine question) are we talking about the real sight for HS129, or the in game sight that Team D made?

JG52Uther 01-07-2011 04:35 PM

Its a real sight,check the HS129 gunsight thread,a great picture there.

fruitbat 01-07-2011 04:37 PM

Quote:

Originally Posted by JG52Uther (Post 210315)
Its a real site,check the HS129 gunsight thread,a great picture ther.

rgr.

JG52Uther 01-07-2011 06:19 PM

I don't know,some people seem to want to have an internet row,can't seem to be civil,and take the thread off topic.That goes for both sides.
So Fenrir,I don't think you have noticed it,what do you think about the 10 meter low level bomb sight on the Henschel 129,and the diagram in that thread (in German,sorry) that talks about fusing?


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