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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

rollnloop 10-16-2010 10:12 AM

Dear Oleg, thanks very much for this update, i appreciate especially the insight on AI dialogues. I would appreciate a lot to have the ability to read subtitles on the lower part of the screen instead of the upper part, in order to still be able to see the world outside. The possibility to have these displayed white on a darkened back (a la EAW, FS) would be much appreciated too.


There are four things obvious to me in this screenshot:

1/I see pink/purple fields that look strange to my eyes. Maybe there are parts of england where they can be seen, but i hope it won't be the full landscape colored like this.

2/Edgerows are not there, there are highway wide roads instead, this does not look right either. If we can't have 3D trees on the edges, at least have green textures there, no grey highways.

3/Reflection on the cockpit (and other places) looks overbright and artificial, makes the whole aircraft look like a model kit with a big flashlight pointing it from a few feets behind the photographer. Is it HDR ?


4/Generally there seems to be many details on the ground, tweaking the bad won't as long or difficult as building the good of the whole scenery has been.

IL2 is my favorite simulator, and BoB will most certainly be too, but let's not repeat the colors problem from the former to the latter, for flight's sake. And please, please provide inside the game a gamma/brightness/color saturation setting, and the ability to turn HDR off.

Looking forward to seeing your next update, have fun with your son this week-end ! :)

Sutts 10-16-2010 10:15 AM

Quote:

Originally Posted by Oleg Maddox (Post 190161)
No textures only.
The size of London is the same as it was in 1940

Thanks for the quick reply Oleg! Sorry but just to be sure.....

Do you mean there will be no "texture only" areas?
If so then that would be quite an achievment.

Thanks

Oleg Maddox 10-16-2010 10:16 AM

Quote:

Originally Posted by zapatista (Post 190116)
oleg,

thank you for the update !

the cities look very good with dense housing/buildings, and i like the small fences placed around the front door gardens/courtyard that some english city houses do have in real life to. i suspect there will be similar (but much more) fences around some countryside houses ?

if you have a moment can you plz answer the questions this poster asked earlier ?
- i am particularly interested in the function of using 3 monitors and being able to set FoV's for them correctly (partic since the monitors might have to be DIFFERENT sizes, which requires a different FoV setting for each monitor)
- the 64 bit question and being able to use more ram is also important

64 bit supported in a separate EXE
3 monitors was possible. Didn't check it now... probably still works :)

Skoshi Tiger 10-16-2010 10:18 AM

Hmmm! Being Red-Green colour blind I don't know if I'm qualified to comment on this, but I cant see any real pinks and purples. Maybe they've got a touch of Patterson's Curse in their fields?

Oleg Maddox 10-16-2010 10:21 AM

Quote:

Originally Posted by Sutts (Post 190163)
Thanks for the quick reply Oleg! Sorry but just to be sure.....

Do you mean there will be no "texture only" areas?

Thanks

Yes I mean exatly what you like to know - no simple textures shown the city. No drawn cars by camera from above on the roads, no 2000 year sattelite maps with all its infrastructure drawn like it wasn't in 1940.....

Maybbe we will miss some historical objects, but I think creative users will make it exactly like it was in real life... read my posts above :)

Sutts 10-16-2010 10:25 AM

Quote:

Originally Posted by Oleg Maddox (Post 190166)
Yes I mean exatly what you like to know - no simple textures shown the city. No drawn cars by camera from above on the roads, no 2000 year sattelite maps with all its infrastructure drawn like it wasn't in 1940.....

Maybbe we will miss some historical objects, but I think creative users will make it exactly like it was in real life... read my posts above :)

Wow, this is great news Oleg. You guys are incredible.:grin:

Oleg Maddox 10-16-2010 10:29 AM

Quote:

Originally Posted by rollnloop (Post 190162)

1. Reflection on the cockpit (and other places) looks overbright and artificial, makes the whole aircraft look like a model kit with a big flashlight pointing it from a few feets behind the photographer. Is it HDR ?


2. And please, please provide inside the game a gamma/brightness/color saturation setting, and the ability to turn HDR off.


1. Agree. This should read our programmer that all the times disagree with me and say me that all doing by this way then we must too.... For this statement I always try to explain that we are not like all... we should be better... :)
Don't worry. It will be tuned.

2... I hate called HDR compression.... But we must have it...
Tuned with HDR and then when you switch off the picture changes too much in colors. So probably toi switch this OFF is not the good idea. But maybe it will be saved in final.

PeterPanPan 10-16-2010 10:29 AM

Hi Oleg, thanks for the great update.

Not sure if this has been asked, but please can we have the option to display units in feet or metres? This would be in the speedbar, AI speech, gun convergence etc. In IL2, we are fixed with metres only?

Also, with the speech, it would be great if the term 'angels' was used, as it was in 1940 e.g. "climb to angels 10" = "climb to 10,000 feet"

Cheers

PPanPan

Triggaaar 10-16-2010 10:32 AM

This is all just too good, thanks Oleg
Quote:

Originally Posted by Oleg Maddox (Post 190164)
3 monitors was possible. Didn't check it now... probably still works :)

I'm a bit surprised that no one where you're working has 3 monitors set-up, if it was planned to work on 3. I guess SOW on large monitor would be very nice, but 3 monitors just seems extra lovely.

major_setback 10-16-2010 10:34 AM

Quote:

Originally Posted by Sutts (Post 190144)
Look at all those little roads and lanes that have been modelled. Wouldn't it be great to take that little MG (we saw in a previous update) for a spin to the coast? Especially now we have all the undulations, woods, densely populated towns, breaking waves etc. Just exploring like this would be fantastic. Hope we have the use of a vehicle in one of the early releases.....:grin:


There will be no sign posts, they were taken down during the war. You will have to ask locals which road takes you back to the airfield.
Maybe this could be a future mod - selecting a message to ask the way and getting an answer from them ....Farmer: 'carry on for 3 miles, then turn left at the crossroads'.

We will need a compass in the car!


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