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-   -   The Blue Sun Mod (http://forum.fulqrumpublishing.com/showthread.php?t=14745)

Xiola 08-30-2010 06:52 AM

Hi guys, I found out that you can just wait for a couple of days after that never ending training ground mission and you can fail it and move on to the next one.

Vader 08-30-2010 12:12 PM

beside i got an iron grip of keeping my secrets to myself... mwuahahahahahaha :mrgreen:

spoiling is on a black list of the U.N. and the would crawl upon me like cheap shit^^

but i might talk if persuaded^^

Nat_Crelk 09-02-2010 03:04 PM

Trouble in Download
 
Hi there !

1) I apologize for my accent : I'm French

2) Congratulations for the BS Mod : you're doing a very very great job men !

I played 7.62 with BS Mod since 0.7 Beta (or something like that) and I really enjoy that ones!

I came back from holidays today and Surprise!! there's a new version released of BS Mod.
So I started downloading.

All is perfect for : BSM 1.3 Base, Map Files Part 1, Map Files Part 2 as for
Unofficial Patch 1.06.

But when I've checked for Map Files Part 3 I've found that the archive was corrupted with this error message :

"! I:\Game Mix\7.62 High Calibre\BS Mod 1.03\Media.pack_pt_3.rar: Fin de l'archive incorrecte
! I:\Game Mix\7.62 High Calibre\BS Mod 1.03\Media.pack_pt_3.rar: Echec CRC dans random_21.azp. Le fichier est corrompu
! I:\Game Mix\7.62 High Calibre\BS Mod 1.03\Media.pack_pt_3.rar: Fin de l'archive incorrecte"

In English : 'incorrect end of the archive, Echec CRC in random blablabla File corrupted, incorrect end of the archive"

Excuse for the translation :confused:

I will try to download it again tonight
But is there anyone who had the same trouble or is that my F****** old office computer ?

Tks a lot

I've done it correctly, that was my computer
thanks at all

R@S 09-04-2010 09:04 AM

It's been a long time and I don't know what to answer.

The Field Radio:
You'll get it when you do the first "capture" mission for Tang. In this version it only uses the mainconv of the Mayors but I have already made a new version with new functions and a much better overview.

The Assassin's Creed mission:
The issue has been fixed and was only with the "kill them all" option. If you choose sniper, sapper or poision instead it should work, and you can still kill them all after the main target is dead.

Kyle 09-04-2010 06:41 PM

Yay! Entering hostile zones stealthily, equipping defense units...
 
R@S,

I'm very happy to see your return to this thread. Been missing you man! :grin:

Not that you have to be here all of the time, but when one witnesses a certain pattern of responses in relation to time, one develops a type of "forum-rhythm" and when that gets disrupted...

Well, worries begin.

It's just good to know that you're alive. I hope that you agree. :)

In regards to getting missions from Tang, I have yet to even encounter Tang. My playing has been pretty sporadic due to a tremendous increase in work load. I'm preparing for school, and I'm teaching in four different classrooms at four different buildings (as far apart as 29 km!), and just one of those rooms took 120 hours to get it ready. I kept a log of it, and if it wasn't for the very hard work of my parents, sister, her two boys, and especially my wife, there wouldn't have been a chance of my being ready for the first day of school. I am very fortunate to have a family that's so willing to make such huge sacrifices on my and my students' behalf. :grin:

And then there's my college work... :(

But that's another story, so...


------------------------------------------------

I need some tactical advice when entering areas that are hostile to me. Generally, these are regions that have been previously conquered by me, but are then taken back.

A lot of my time has been wasted due to entering a hostile zone, to find that, at the best, their backs are very temporarily turned away from where I'm spawning, and then I basically have to keep my squad in place and just have them open up as quickly as they can with high heart rates due to them being intimidated by all of the enemy. Isn't there a way to enter a spawn zone with high stealth, while also not triggering the rapid heart rate response due to being "surprised" by seeing enemies allover the place, when one would assume that your squadmates would expect to see them there?

What's the best way to enter them from the global map to maximize a stealthy entry? In general, I've noticed that the global map appears darkest at around 22:00, as none of the region is lit by a faint blue glow, which is obviously the moon. Is there a stealth bonus if I were to enter a zone before the moon's light reaches said region?

Also, I noticed that even if I slow my vehicle's entry to its most minimal speed, there's no stealth bonus. So, for a $100, should I leave my vehicle entrusted with a nearby bartender, and then as one gets near the desired area, enter the region by foot as slowly as possible, or...?

If I conquer a region, and choose NOT to spend $5,700 to draft a soldier one unit at a time, how long will it take for a defense force to develop on its own, that's if a region is even capable of doing that? Does it add a soldier once every day, up to a certain maximum, or...? I'm assuming that one's finances plays a role in this, and if it does, how can I go about actually increasing it? I realize that when one talks to a mayor that one can raise/lower the budget, but does that indicate the actual amount of money that's flowing into the region? If not, how can I determine the actual amount of money that the region has, and how can I go about trying to boost its income?

I've drafted two units into a defense force that I plan on sending to a region. How much control do I have in equipping them? Could I, for example, "drop" a suppressed and scoped M4A1 onto/near a unit, and he'll automatically pick it up for later usage, or...? And if that's doable, should I assume that I should supply said unit with loaded magazines so that they can reload in the midst of battle, or...?


Sorry to hit this thread with so many questions. But they're there so I'm asking them. :)

Thanks in advance for any advice!
:)

Xiola 09-04-2010 07:40 PM

R@S, thanks for your great work on this game!

I can see you will be a game developer one day

Xiola 09-04-2010 07:44 PM

Kyle, no offence but I think you are expecting alittle too much of this game :) You are testing things which are really too complex for this game in which you were meant to get jobs and complete them.

The conquering thing isnt even really worth doing, its just a money drain.

The campaign is the real aim to the game, not conquering cities, unless its a specific quest.

NPC's never pick up weapons on the floor, or at least I have never seen it happen yet, unless its their weapon that was shot out of their hand.

I dont think there is a way to be sure that you steathily enter a city, its just chance as to where the enemies are located.

Kyle 09-05-2010 12:25 AM

Xiola,

Part of the problem with the questions that I ask about the mod is that I have never played through the game even once, with or without a mod. That puts me at a disadvantage when trying to think through in-game issues. R@S is aware of this, as I informed him of it right at the front of our PM exchanges to one another.

I appreciate your response though, as it infers to me what the game engine "was" and "was not" designed to do, although I think it's fair to say that the game was released in a state with a lot of potential "wases" not being finished, or ironed out in regards to having bugs removed, leaving a number of features as "almosts," if you get my meaning. I also think that it's safe to say that R@S has done a lot to take a number of the "almosts" and made them "almost theres," which is a boon for us players.

Who knows, maybe one of my questions will lead him to think of a new approach, and before you know it, he'll have tugged out another miracle from the title.

My plan, unless R@S should inform me otherwise, is that with the next release, is to stay strictly to the missions till most, if not all of them, are completed. Then I'll go around conquering territories. It should help a lot that I'll have a full squad by then, with access to an enormous amount of resources.

And in regards to AI picking up weapons after they've lost their's... I'm 95% sure that I've seen police pickup weapons that weren't initially their own, for example, changing up from a shotgun to a MP5.

R@S 09-05-2010 08:23 AM

Entering hostile cities
There are several ways to do this, you can wear enemy uniforms and they wont turn hostile directly and that gives you a few seconds to clear the immediate area. Or you could rush for cover, it's what I usually does. Try entering through the spawn point nearest to the hospital, that buildings gives you many options. You can go inside, up on the roof or use the corners to wait out the enemy, the aim-at-point function will save you in those situations.

If you want to use dark as cover, the time between 00 and 03 is the most effective.

Militia will be "grown" if your funding is big enough, but it takes time. How fast depends on reputation and how much funding your militia has. I dunno how many militia men you can have in a city, I've had 200 when I set the funding to max and waited a few weeks. There is however a limit to how many militias there can be in a loaded city, which is 35, all else is regarded as patrols that will attack the city if an enemy patrol captures your city.

The AI doesn't pick up weapons the player drops, but it does pick up weapons fallen comrades drop and I think also their enemies' weapons.

Vader 09-05-2010 07:24 PM

nsc and enemys pick up any weapon, i have seen that for sure. and if i am not misttaken it is writen down in the booklet of the game as a warning...

as for conquering hostile cities:

i have done so out of mischief or amusement numerous times.
here are some of my strategies:
first find a secure area where you have good sight but your oponent doesent. meaning in short house fights!!!!
the KI is to dumb and also you get much better work out of grenades when fighting inside...
to do so i try to get my squad generaly inside a bar. the bars are all built the same. i position only my team on the ground lvl because when it gets to achieving unrealistic headshots the enemy is alwas better... and on the first floor the oponent can only see your head when you are crouching...
on the groundfloor i position mostly two soldiers at the rear entrance facing the door and being not seen through any windows. normaly windows are not seethrouable by the enemy but the get smashed sometimes...
one soldier is locatet at the toilet as backup for my other soldier located in the main bar room. if i got more soldiers than i put them in the Corridor that leads outside the main bar room. the guy in the main room is my char, also my main fighter. after every one is in their position and secure i await the incoming enemy. they will! get into a sloughterhouse. works always infailable.
after the initial wave of suiciders is drained he (main char) gets out hunting. i prefer silenced weapons for this. all german weapons (HK XY) are good for that early in the game. if you face more than one enemy together be sure to kill firstly the one thats facing you with a claer headshot. the other one wont be bewildered most times, also if he is alarmed then he still has to turn around and thats costing allot time for him...

one a side note: if posssible and my weaponry allows for it: a fight in a hostile city is far easier if you are on your own. the more mebers you have in your team the more you have to control. so if you plan to attack a hostile city then go alone. and as r@s says save often^^

hope i could help.....


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