Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Oleg Maddox's Room #2 QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW (http://forum.fulqrumpublishing.com/showthread.php?t=6909)

Oleg Maddox 10-30-2009 06:26 AM

Quote:

Originally Posted by hiro (Post 115903)
LOL with the vehicles


I'm laughing in regards to vehicles. While it is a cool and break from the norm type of features, it just opens up extra humor in the game!

It just shows the degree of detail BOB SOW in that we can use vehicles, man AAA, use radar.


Will the sultry english female radar officer's voice be dubbed in? Most likely we will get Q instead though.



future threads:

Japanese / German vehicles driver is on the wrong side.

Shift + F1 adjusts that.

oh wait you have to hotkey "American driver toggle" and press that first before Shift + F1



I jump in the vehicle and start the engine but it won't go.

Map a key to "Parking brake toggle" and press it.




I can't use the JEEP's guns / I use the JEEP's machine gun but it crashes into something.

Press P to switch to the gunners seat. Note: JEEPS, as well as all vehicles don't have auto pilot.




Everytime infantry gets close my tank blows up / infanty blow up everything.

Infantry are modelled to use sticky bombs, since each infantry has 4 pairs of socks they can do this several times. Keep your tank moving and run over / machine gun them.

A patch is on the way to fix this since they can do this unlimited times.









I'm lookin to more peopel complaining that "Aircraft are over modelled! I can't make it to the tree line with out getting hit. People can see my outline in the moonlight." to

"I hate driving jeeps, sometimes the herd of duckbilled dinos runs me over when the T-rex is chasing them!"


and then the usual complaint of ace vehicle AI possessing the old ace sniper bomber gunner.
Getting a plane clubbed out of the sky by a 88 mm first shot is impressive.







And the worst would be "You can use vehicles, but it'd be cool to go FPS like arma!"


Even though the writing was on the table:

Oleg: "No battles with infantry. We are doing flight sim."







-----

I definitely want enhanced sounds. Like I said before. Oleg n Co roll out the Duxford with a bunch of great sound engineers and record plane sounds. They can then to the old school / vintage machine gun restorer (and shooter) guys and get the gun sounds.

Add in movie sound effects mixing (THX or something)

----


There was an page where Werner Molders mentioned soem 109 details. I would like that put for every aircraft, not just the 109.

"Il-2's Hellcat flies like a Wildcat with a tad bit more speed, won't work anymore"


And for 1946 planes that never flew, maybe a compromise between supposed designers intentions with the plane and with current understanding of engineering by panels of experten from different disciplines (engineering, pilots, etc)






-----


Joystick and keyboard combos is a novel thing, maybe not necessary but cool. I would also want being able to put or program several commands to the same keypress.

Like I could drop wheels, and tail hook for carrier planes. Or for the gamer oriented, program the key presses for manual gear. I know the hard core simmers are saying 'whats the point of having manual gear when you can program automatic."

But some like game aspects. Hence the wonder woman view being put in and air quake servers still in existance.


I have a feeling this feature may not be put in.

- Direct X 11 or 12 has to support this with gamecontroller devices and keyboards

- most serious IL-2 players eventually get a HOTAS set up which in that case combat important controls are already set to the HOTAS and non combat important but functional goes to key board or multifunction keypads / panels.

And most joysticks have virtual keyboard with their driver / program control software, so this can already be done.



----


The tube thing . . .

#1 the games not finished

#2 the game's not finished

#3 the sim hq link that showes the internal spitfire's picture, the tube isn't visible at the angle the pic is taken.

#4 That's like saying no pilots will be in the Sim because the recent last fri spitfire pics are ghost ridden or the ME-110 props will never spin because the photo shows them not spinning.

It's complaining that the game is too expense and system requirements are too high, when neither MSRP nor sys reqs are released yet.





-----

2 important things to include in the mortgage BOB.

hopefully I won't have to take out a mortgage to build a PC that supports BOB, and to get the game as well.


Oleg is putting lots of details, so those will be in there. Like the 109's leading edge slats in IL-2 to cockpit open / close for carrier planes and seat adjustments.

We just haven't seen the a/c specific features n exclusive details round yet.

The track thing of being able to stop and add to recordings on the same track sounds like its is a possibility.

Oleg mentioned they are documentaries, movie makers anticipating they will be using the BOB SOW engine, so this could very well be a feature.



-----

It was nice to read. ;)

AdMan 10-30-2009 06:42 AM

double post

AdMan 10-30-2009 06:44 AM

Quote:

Originally Posted by DK-nme (Post 113858)
Hi Oleg.

What nice news and what nice images. Just have one or two things I hope will be altered, before game is being released - the terrain coloring (has already been mentioned) and the cloud-textures.
I can't see any difference between il-2 Sturmovik clouds and those portraited in the new update images - sorry, may be my fault (I find, that the cottonball clouds look similar to those in the PF)...
Here's more what could be expected to encounter on the sky over great britain (or the pacific, for that matter):
http://img25.imageshack.us/img25/533...dspanorama.jpg
http://img39.imageshack.us/img39/7925/vpscr33.jpg
(done by VPmedia, I believe)
and...


...and by the way, the Birds of Prey terrains look awesome. Couldn't those landscapes be altered to fit into the SoW?


DK-nme, aka Lugatz from DK

I think you may need to look closer, I've never seen anything like this in IL-2:
http://files.games.1c.ru/il2pict/grab0130.jpg
Notice this is all dependent on sun angle as well, the pics you posted look nice but are more like an oil painting. I think these clouds will behave much more like they do in real life.

The fact that the clouds are modeled in such a way that the exact same cloud can appear puffy like a cotton ball but then at a certain angle look swirling and majestic I found quite impressive. It suggests that there could be wide variation of how one cloud can look under certain conditions - where something like BoP, it looks nice, but is more like a still image.

Oleg Maddox 10-30-2009 08:07 AM

Clouds.
 
Clouds in BoB moving and changing in time.

Some time later, when we will correct all "bugs" and it will be tuned - I will begin to show some videos. But not now. Probably several months later from now. Everything in parallel progress of tunings, like it was shown at the same stages of Il-2 before its first release.

The problem comparing to other, say shooter games - we need to make such things everywhere looking right - on any altitude, but not only in limited box-view. And it is hundred times more complex.

imaca 10-30-2009 09:39 AM

Quote:

Originally Posted by zakkandrachoff (Post 110239)
I don't thing gtx275 or ati90 will off prices in a year. And if SOW don't work whit this, only i rest is cry:(

Really? , look at how the price of 4850/70 has plummeted in the last few months.
If there is one thing you can be sure of its that todays top of the line video card will be 1/2 the price in 12-18 months, and that it will have 1/2 the performance of the top of the line by then.
If I think back to IL2FB, the video card I almost bought (nvidia 5600) would have been useless, luckily I waited and bought a R9800 when the price had dropped.
If your thinking of upgrading for SOW BEFORE SOW comes out, you are crazy.

-al--- 10-30-2009 01:33 PM

I have a question regarding the recording of tracks from on-line games:

Will it be possible to turn off any icons, while playing back a track, that was recorded on a server with icons turned on?

The problem is: if you record a track on a server with icons turned on in IL2, those icons cannot be turned off, and you cannot use this track to make a movie without icons. The only solution is to turn off icons while recording, but that only works if you specifically play just to record tracks for movies. It's not a good method to gather tracks from on-line games and to make a compilation out of them, because all the time you're playing without icons, you're in a worse situation than everyone else on the server.

Hope I made myself clear.

Oleg Maddox 10-30-2009 01:43 PM

New upadete posted - discussion moved here:
 
http://forum.1cpublishing.eu/showthr...t=10809&page=6

Xilon_x 11-01-2009 11:34 PM

Navy
 
OLEG MADDOX in the BOB exist navy?
ship? battleship? battlecruiser ecc.ec.?
Carrier ILLUSTRIOS?
i ask if you want insert the airplane start to carriers and also CATAPULT SISTEM TAKE OFF FROM SHIPCRUISER example loock this video:
http://www.youtube.com/watch?v=xbUnd...eature=related

DK-nme 11-02-2009 06:35 AM

Hi, yes lovely AdMan, and I believe my post is older than the picture you are showing. But then again, look closely yourself; We need clouds that are several kilometers high (cloud-columns), in which one can hide, when suddenly bounced by enemy fighters (look at the bf-110 picture, and you'll know what I mean)...


DK-nme

Zorin 11-02-2009 10:52 AM

Hi Oleg,

I have a question regarding the ground unit organization in SoW. In IL-2 we have preset and simplified sets of the likes of 4x PzII etc. Now, I was wondering if you plan to follow the actual KSTN orders to create factual units.

Here you can see an example I made for IL-2, showing the basic units with actual strength for a Tiger company.

http://i205.photobucket.com/albums/b...nW/panzer4.jpg

If you are interested, I can provide you with the necessary information.


All times are GMT. The time now is 04:16 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.