Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-08 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16862)

Peffi 10-10-2010 06:35 AM

Quote:

Originally Posted by Chivas (Post 188497)
Questions for Oleg...

How big will you be able to model new maps? etc etc
Or will all this have to wait until computers are powerful enough to handle large highly detailed maps. Although by the time you are able to make these theaters, computers may be strong enough.

I think you don't know too well how computers work. How big and detailed the maps can be depends on how much time one is willing to put into the modelling of the map. If the level of detail is the same, it doesen't matter if the map is of some small part of England only or the whole world. Only the parts that the player can see and only the details you can see is in the RAM at any given time. The size of the map depends on your hardrive or internet connection if some parts of the map is on a server. You don't need a Cray-computer for a world map. Look at MS FS.

I may be wrong but I think I'm not.

AndyJWest 10-10-2010 06:54 AM

Quote:

Only the parts that the player can see and only the details you can see is in the RAM at any given time.
This approach works for MSFS because it only needs to model a single aircraft. An air combat simulator needs to be able to model the details for each aircraft independently, or at least give a realistic approximation for such modelling - you can take some shortcuts where the action is well separated from human playersb but even using such techniques a simulation can only cope with a finite number of aircraft on a finite map. Not that I'd use MSFS as a good example of how to model even the limited world-representation it does...

Xilon_x 10-10-2010 07:05 AM

1 Attachment(s)
Dear OLEG MADDOX I ask to you if the next week e' possible to see cracking(cutaway) of an airplane in order to understand like e' fact within.

http://img411.imageshack.us/img411/2...onebiscopi.jpg

this is italian reconnaissance aircraft in battle of brittain


it would appeal to also to see to me l' airplane with all the open doors
door of the open motor
door open crew enter pilot
door of the space open radio and comunication.
door of the open space bombs
door of fuel open
door of amunition open
ec.ecc.

Peffi 10-10-2010 07:06 AM

[QUOTE=AndyJWest;188560]This approach works for MSFS because it only needs to model a single aircraft.QUOTE]

? AFAIK MSFS can have a multitude of aicraft in the sky at the same time. I still believe I am right about how big a map can be. If Oleg wants to cover Tellus to put in the game it is possible but it will take him a loooooooooooooooooooooooooooooooong time. How many airplanes that can be in the sky at the same time was not the question and is another question.

Osprey 10-10-2010 08:00 AM

Quote:

Originally Posted by julien673 (Post 188539)
Not true, its from the 11th century, when Guillaume invade the island, is just that usa ( i dont like to said amerain .... ) elvove in other direction

Sry for the english agains.

You missed the part where I said that english language evolution continued from the 17c, where 'US english' was protected from that.

English is a bastardised mix of everybody who has invaded the island since the Romans, not starting from 11c. The true language of this island is closer to welsh if anything, the only part that was here first and didn't get wiped out totally by invaders.

Osprey 10-10-2010 08:03 AM

Quote:

Originally Posted by DoolittleRaider (Post 188504)


lol, nicely done but where did he get the Spitfire from? Did he nick it? :D

philip.ed 10-10-2010 09:19 AM

Quote:

Originally Posted by zapatista (Post 188541)
fire was a real danger and probably one of the biggest fears of aviators at the time, but they wore eye protection for more general reasons then just specifically fire protection. like fluid/fuel/coolant leaks potentially splashing them in the face, or a broken canopy splintering or exposing them to very cold air (at high altitude).

goggles however reduced their vision and slightly blurred their vision to, hence many pilots didnt always like to wear them all the time, particularly in close dogfights. preparing to dive on an enemy bomber formation would be a time most would put them back on

similarly with gloves, their purpose was more for general hand protection used while operating machinery (the aircraft) and the cold air, rather then specific fire protection gear (which was an added bonus)

They'd be lucky to get the goggles in place when diving on a bomber formation! It really is not as easy to put the goggles on as one would think.

FG28_Kodiak 10-10-2010 09:21 AM

Quote:

Originally Posted by Chivas (Post 188497)
Questions for Oleg...

How big will you be able to model new maps?
Will the other theaters be a series of small maps? or
Will you be able to model the whole Mediterranean Theater with one large map?
Will you be able to model a map from England too Germany for a Bomber Campaign?
Or will all this have to wait until computers are powerful enough to handle large highly detailed maps. Although by the time you are able to make these theaters, computers may be strong enough.

You should read earlier post's from Oleg:
Quote:

Originally Posted by Oleg Maddox
The size of the map could be unlimited (sphere) but with small amount of detail and decreased resolution.
So will be limited map.

http://forum.1cpublishing.eu/showthr...015#post169015

Peffi 10-10-2010 10:05 AM

About the map size, I guess I repeated just what Oleg said before. Possible with unlimited size but restricted due to the work Oleg would have to put into making it with desired detail-level.

Insuber 10-10-2010 10:24 AM

Oleg said also that user-developed maps will be limited in size, smaller than the official ones.

Cheers,
Insuber


All times are GMT. The time now is 11:56 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.