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-   -   Give me some "holy sh... did that just happen" ideas (http://forum.fulqrumpublishing.com/showthread.php?t=10993)

Novotny 03-22-2010 09:11 PM

Interesting comment on rain effects, hopefully something the dev team can use.

nearmiss 03-22-2010 09:56 PM

Quote:

Originally Posted by jameson (Post 151051)
Hi,
If you could model the visual effect of rain (and possibly oil and/or fuel, coolant, and blood?) upon the cockpit glass this would be something of a shock when encountered.
I'm currently doing some research on the FW190, not in BOB I know! But he British noted that although it's canopy provided great all round visibility, it's visibility was poor in the rain. This was further complicated by the fact that the 190's canopy could not be opened in flight.
In BOB, Spitfires and Hurricanes would have some visibility when landing in the rain because they could open their cockpit, the 109 had sliding side windows, which would give some visibility to the pilot but would make landings even more difficult than usual.
Flying inside the glass dome of He111 in heavy rain would also be be pretty impressive visually. If the sound of the raindrops crashing into the planes glass could be added it would be even more amazing and immersive. What German gunners would see from a glass canopy in the rain,would be minimal, I'd have thought.
There must have been occasions when fighting over the Channel in the rain, it would have been very disorientating for attackers as well as defenders. I'm no programmer so do not know if this would be difficult to implement. There were a few missions fought in thunderstorms in IL2 but visibility was always good enough to allow game play. With BOB being the next generation simulator, having to return on instruments to base because of the weather visibility would be novel, don't you think. The weather over the channel can change very quickly from sunshine to rain and back, especially in summer! I know, I live here!
Also 109 wing slats that bang loudly when they open in combat would also add to the tension/terror when dogfighting!
Best Wishes
jameson

On the fly weather changes programmed through the FMB as I recall are planned.

As far as visibility probably won't make a difference, if you can program changes in FMB.

When you get into combat the weather could slack off, whereas now in IL2 you are stuck with the same weather start to finish.

As I recall the weather thing was planned quite awhile back, including clouds and such.

Anyway, doesn't hurt to renew the subject. Something alot of people are interested to know about.

woodchuck 03-23-2010 01:31 AM

No doubt this must have been covered before.
How about those hair-raising secondary explosions we see in guncam footage of strafing attacks on rail cars or trucks.
Strafe the wrong rail car and a great load of metal, ammo and debris shoots up several hundred feet right in front of you !
I've seen many guncam clips of this that make it seem impossible that the pilot flew thru all the junk and lived.

That'll put the fear of god in you.

AndyJWest 03-23-2010 02:13 AM

Quote:

Originally Posted by woodchuck (Post 151081)
No doubt this must have been covered before.
How about those hair-raising secondary explosions we see in guncam footage of strafing attacks on rail cars or trucks.
Strafe the wrong rail car and a great load of metal, ammo and debris shoots up several hundred feet right in front of you !
I've seen many guncam clips of this that make it seem impossible that the pilot flew thru all the junk and lived.

That'll put the fear of god in you.

This already happens in IL-2. I've learned the hard way that it is a lot safer to strafe trains side-on than head-on, simply because of the tendency for a hit to set off a chain reaction that catches you as you over-fly the target. Side-on, the obvious attack method tends to encourage an end-to end strafing sweep, which only needs to be continued to avoid any overflight. It would be nice to see a good steam-train blowup though - I think I once saw guncam footage of half the boiler hurling skywards. Not something you'd want to run into...

Igo kyu 03-23-2010 01:04 PM

Quote:

Originally Posted by AndyJWest (Post 151084)
This already happens in IL-2. I've learned the hard way that it is a lot safer to strafe trains side-on than head-on, simply because of the tendency for a hit to set off a chain reaction that catches you as you over-fly the target. Side-on, the obvious attack method tends to encourage an end-to end strafing sweep, which only needs to be continued to avoid any overflight. It would be nice to see a good steam-train blowup though - I think I once saw guncam footage of half the boiler hurling skywards. Not something you'd want to run into...

I quite like straffing oil trains, you do have to break off so you don't overfly the explosions. The thing is, or maybe used to be, if you attack from the rear, the flak truck behind the tender will hit the oil waggon closest to it, and you don't get the kills for the waggons that go off after that. I haven't seen it in a while, but I don't attack oil trains from the rear any more.

blades96 03-23-2010 01:52 PM

No holy sh*t moments but there are a number of general things that would help immersion that would be nice to see introduced. Sorry if some of this has been mentioned already.

1. Pilot careers, where you start off as a rookie that goes up with someone more experienced who can give you some general advice, such as how to carry out an attack, attack from direction of sun, keep an eye on mirror. Then as you go through the missions you move further up the command structure and take control of squadrons yourself. Better develop the characters of those you are flying with as well so you care about them more, rather than just being numbers.
2. Better pilot chatter. More of the pilot lingo that was used such as "bandits at 8" and that kind of stuff. Also, pilots screaming as their plane goes down in flames. Would be nice to hear yourself giving orders as well.
3. Better sounds. It is impossible to get the graphics perfect right now but it should be possible to get a very good approximation of the sounds that would be heard in the cockpit of these old planes.

PeterPanPan 03-23-2010 05:13 PM

... copied from my other post ...

Here are 3 things which occurred to me today whilst reading Al Deere's Nine Lives. I reckon they would make great additions to SOW.

I wonder if you agree and if anyone knows if any of these will be modelled in SOW?

1. Anti-landing posts - these were wooden posts stuck into fields in southern England to stop German gliders landing. They also proved to be obstacles for stricken RAF pilots making crash landings on home ground during the BoB. Pretty easy to add to SOW I would have thought?

2. De Wilde Ammunition - initially available in short supply in the early stages of the BoB, this ammunition had no tracer smoke but instead flashed on impact. Pilots found this extremely useful as a visual guide to see if their shots were on target. Of course, not having tracer also meant this was a more stealthy way of attacking from the rear. Again, I would assume not too tricky to implement in SOW.

3. Automatic Fire Tenders - no doubt more tricky to implement, but how cool would it be if a fire tender and associated vehicles/personnel automatically rushed over to a crash landed aircraft that made it back to a friendly airfield. Hauling an injured pilot out of the cockpit would be nice too!

PPanPan

Crosshair14 03-23-2010 05:50 PM

If u in arcade and being chased by like 4 guys that outmanoeuver u. There's nothing you can do but use your speed and do wild crazy manoeuvers to try and shake them off as best you can do.

Tree_UK 03-23-2010 08:58 PM

Forgive me if any of these ideas have been posted before, but i would like to see the following for single player/campaign.

1. I would like to be able to change the names in the pilot roster for my squadron, I know it sounds a little bit daft, but if you can put names in of people you know then you do hope they make it back in one piece, rather than just red 2 being shot down. does that make sense?

2. I would also like to see an attachment to my aircraft, for example if i take a couple of hits in a mission it would be nice to visibly see in the next mission that it as been patched up, you really would want to get the old girl home if you'd done 20 sorties in her.

3. I would also like to see my kills painted on my aircraft after each sortie.

PeterPanPan 03-24-2010 08:50 AM

Love all 3 of your suggestions Tree_UK
PPanPan


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