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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, March 30, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=30815)

Insuber 04-02-2012 01:56 PM

Quote:

Originally Posted by Robo. (Post 405128)
The Emils depicted in 1946 are E-4s from 1941 Op. Barbarossa time period with correct automatic PP. E-1 and E-3 is not present at all in 1946.

Right, I was referring to the modded versions ... :)

Quote:

Originally Posted by Robo. (Post 405128)
Not anymore since 4.11m ;)

Sure? I fly alot in UP3 and HSFX (no more servers with straight 4.11 ...), and the annoying message is still there.

6S.Manu 04-02-2012 03:34 PM

Quote:

Originally Posted by Insuber (Post 405103)

Thks! Really interesting... I think to be able to get some useful data about the DM (part.LimbNames + part.NamedDamageTypes).

The hitLimb() function of AiAircraft needs a double value, possibly the hit's force. It's strange that there isn't a damageType enum for the different damage (AP, HE, I), nor the vector with which the shell is hitting the surface (important in a IL2 IMO).

It would be useful to know the default damage value of a defined shell, but I've still to look at it in the detail.

Triggaaar 04-02-2012 06:43 PM

Thanks for the update.

Quote:

Originally Posted by BlackSix (Post 404100)
We almost succumbed to public pressure and released a version of the patch with micro-freezes every time there are particle effects on screen, but finally decided that would be anticlimactic at best.

Indeed. It's been a long time coming, so releasing it with freezes would be pretty bad. More than anything else, people just want to be able to play what's there.

priller26 04-03-2012 06:39 PM

I know the particle effects are an issue.can anyone explain why they are so difficult, or I should say, so difficult in this game? Obviously all games use them, and most seem to have very little problem handling them fine.

SiThSpAwN 04-03-2012 06:59 PM

Quote:

Originally Posted by priller26 (Post 405503)
I know the particle effects are an issue.can anyone explain why they are so difficult, or I should say, so difficult in this game? Obviously all games use them, and most seem to have very little problem handling them fine.


I would assume its more in the coding of the graphics engine than the actual graphics themselves, I believe they said when we get the beta patch that the game wouldnt look different (which it really doesnt need to) but it would perform better.

priller26 04-03-2012 07:01 PM

Thanks, all in all, its the particle effects that really slow things down for me, and happy to hear they are being addressed.

addman 04-03-2012 07:04 PM

Quote:

Originally Posted by priller26 (Post 405508)
Thanks, all in all, its the particle effects that really slow things down for me, and happy to hear they are being addressed.

Same here, I think it's the same for even the high-end rigs, the code is poorly written/optimized so it doesn't matter how much brute force you throw at it, it will still perform poorly in some regards. Hopefully they'll solve it sooner rather then later.

priller26 04-03-2012 07:09 PM

Quote:

Originally Posted by addman (Post 405511)
Same here, I think it's the same for even the high-end rigs, the code is poorly written/optimized so it doesn't matter how much brute force you throw at it, it will still perform poorly in some regards. Hopefully they'll solve it sooner rather then later.


My PC is pretty high end (4.0 cpu and 3 gig nvidia 580) and the particle effects kick down fps to 12 or so, sometimes less, so I agree completely, no matter what your card/pc, they just dont work at the moment, but they obviously are aware of this, just hope a fix is not too far off it this is the last big issue... . a matter of weeks, and not months dragging into the summer..but..all is possible.

klem 04-04-2012 08:20 AM

Quote:

Originally Posted by priller26 (Post 405514)
My PC is pretty high end (4.0 cpu and 3 gig nvidia 580) and the particle effects kick down fps to 12 or so, sometimes less, so I agree completely, no matter what your card/pc, they just dont work at the moment, but they obviously are aware of this, just hope a fix is not too far off it this is the last big issue... . a matter of weeks, and not months dragging into the summer..but..all is possible.

From a non-coder...

would it be possible to have this selectable as in some kind of old fashioned effect that doesn't hammer the fps ('particle effect OFF') and the new super particle effect ('particle effect ON'). Could this be a solution? We didn't have this problem in IL-2 '46.

I don't suffer from the problem (perhaps I've never seen a concentrated effect) but it might let more people into the game.

Wolf_Rider 04-04-2012 10:09 AM

Particles, sounds like it is in the realm of physx... if not, it probably should be?


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