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The hitLimb() function of AiAircraft needs a double value, possibly the hit's force. It's strange that there isn't a damageType enum for the different damage (AP, HE, I), nor the vector with which the shell is hitting the surface (important in a IL2 IMO). It would be useful to know the default damage value of a defined shell, but I've still to look at it in the detail. |
Thanks for the update.
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I know the particle effects are an issue.can anyone explain why they are so difficult, or I should say, so difficult in this game? Obviously all games use them, and most seem to have very little problem handling them fine.
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I would assume its more in the coding of the graphics engine than the actual graphics themselves, I believe they said when we get the beta patch that the game wouldnt look different (which it really doesnt need to) but it would perform better. |
Thanks, all in all, its the particle effects that really slow things down for me, and happy to hear they are being addressed.
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My PC is pretty high end (4.0 cpu and 3 gig nvidia 580) and the particle effects kick down fps to 12 or so, sometimes less, so I agree completely, no matter what your card/pc, they just dont work at the moment, but they obviously are aware of this, just hope a fix is not too far off it this is the last big issue... . a matter of weeks, and not months dragging into the summer..but..all is possible. |
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would it be possible to have this selectable as in some kind of old fashioned effect that doesn't hammer the fps ('particle effect OFF') and the new super particle effect ('particle effect ON'). Could this be a solution? We didn't have this problem in IL-2 '46. I don't suffer from the problem (perhaps I've never seen a concentrated effect) but it might let more people into the game. |
Particles, sounds like it is in the realm of physx... if not, it probably should be?
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