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It'd actually be nice to be able to look at that mod to be certain, so if you have it, could you please post it to this forum topic as it is no longer available - thanks! I do have some improved information, especially on the spell hints, and new children, but not as extensive as the interface mod, which does sound like it has some good stuff (like listing the item sets and other things like that). /C\/C\ |
One place i found interface mod (and some other old mods) available is:
http://spammmods.narod.ru/kb The files with eng in the name are for english version. Edit: posted the link in the other thread too. |
After no idea how long playing this mod, and hoping for kids i need to be compatible with units/items i have at disposal in my playthrough i finally got idea how to get kids i want :-)
It`s hard spoiler , but it`s nice way to test ALL kids in 1 game for functionality and bugs. I play paladin game, and with high lds gain/lvlup i want unit specific kids, not some intellect/spell bonus and with Orcelyn i got Merist, Bogarius, Crag Hack and Tiva. Great kid is Crag Hack , Boragus, and Merist noting special, but Tiva was total miss :-( SPOILER : after getting some kid you dont like simply edit that kid with one you want in 2 mod files. So in orcelyn_babies.txt i just replaced names for Tiva and Gurnisson , and did same in eng_homm3_babies_orcelyn.lng . Game will replace mechanic for those 2 kids in already started play , and you can do this with all 4 kids to make your dream team :-D For fun i changed to Diana, and took Piqueram , Thane , Dracon and Kalt. Play with 2x4000 thorn archer/thorn warrior , and 60 royal thorns with black thorn crown is interesting like hell. Only problem is i have no idea how to defeat Xeona with her fire rain spamming :-P Have fun ppl :-) |
You're bad!
Well that's just cheating (shakes head disapprovingly)!:evil:
For that matter, you can do that with items, skills, and spells. You know, there's an even easier way if you're restarting: Just edit WIFES.TXT and remove all the kids from the wife's baby list except for the 4 that you want! Remember, you didn't hear that from me, though...:-P Your way is a good way to try out different kids if you're already in game though:), but this all sounds a bit like Gattaca to me...:( /C\/C\ P.S. Who are your wife kid dream teams? P.P.S. Which kids have your favorite pictures? I always liked Shiva, Solmyr, Jenova, Adelaide, and Sandro. |
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Why cheating ? I already finished that play, and have save file with every wife with 4 kids. Just wanted to see how high bonuses can go for each wife/kid combo, for brute force or high spell dmg and so on.
In Ap part of forum on one tread impy played 100% spell dmg game, and got his intellect around 90+. So i wanted to see what tomes would be interesting to have when you finish mod ToMM for Ap/Cw. And from there just started playing with babies files and checking different combinations. As for mechanics for cheating i know about items/spells/runes etc , but when you already get kid in game it impossible to change it from IN game, you have to changed files outside. And for your idea to get desired kids by deleting all others, it`s OK for starting new game, not one already playing. Again i finished your mod with all 3 classes, on imp with 0 losses with no cheating, and now i wanted to see what are possibilities for Ap/Cw without losing to much time with starting new game and hoping to get what i need. Just load my save with certain wife and start cheating my end game stats to see what would be possible :-) And as for my wife/kid dream team for paladin play (because huge leadership and ridiculous army size), either : 1) Neoka + Aeris / Monere / Pasis / Josephine. All sprite team with anga`s ruby + poison dagger/whip of pain dmg, and druids/inquisitors + ancient ents for support. 2) Diana + Piqueram / Thane / Dracon / Kalt. Thorn, thorn warrior, royal thorn, ancient ent and dryad dryad with (my modified - i changed it so it gives 80% dmg to 1st lvl plants, 30% to 4th lvl and 15% to 5th lvl so it help plant team, not just thorns) blackthorn crown as main dmg item :-) (with my end game stats i had when finished paladin play i calculated i would have 8500-9000 thorns , 150 royals and 40 ancient ents :-) Dmg is hilarious. 3) Mirabella + Sorsha / Tyris / Roland / Catherine. Swordman, guardsman, horseman, knights and inquisitor/archmage for support. Moral +5 to all humans (crit% is very high), huge number of physical troops (this is both good and bad), good physical resistance for melee clashes. This is just some idea. But ofc for mage wife/kid dream team would be different. Surprisingly best wife combo for mage class is Diana , who can give you kids with total 108% spell bonus, which is ridiculous :-) Rina have worst kids for mage class :-( Just expl what would be doable in Ap/Cw with good luck in tomes department (this was with Xeona + Zydar / Malekith / Ash / Xyron combo and 92 intellect hero , i cheated for testing purposes) : |
Rrrrrinaaa's got a Dream Team!
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I'm not sure if it will be any easier with my AP / CW H3T mod since the heroes of HOMM3 are now grouped by their class and you'll cycle through picking from each group. Depending on how many battles you fight, you may only get 24 or so tomes a game - that's 2 to 3 heroes per group. But on the bright side, you'll be able to combine tomes from any group. Quote:
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The Rina Dream Team would be: Death Haart, Vokial, Tamika, and Moandor if you're Pally because of -Leadership, etc. to Bone Dragons, Vampires, BlackKnights, and Necromancers. You also get the +24% to Spirit and Battle experience from Moandor (which is awesome for such an early child), +6% Melee Damage and +1 Poison Damage (awesome!) from Tamika, +24% Damage to Ranged Damage with Vokial for your Necromancers, and an additional -6% Undead Leadership Requirement with Death Haart. So she's still got a dream team! :) /C\/C\ |
I agree wth statement that Rina got dream team, but NOT for mage or paladin class :-( She have only 4 available kids intellect/spell oriented (Aislin, Nimbus, Sandro, Septienna ), and all off them give less bonus then 2 kids from Diana/Xeona. Also on that note Nimbus(18% intellect) and Nagash (24% mana , 84% gold) have to low bonuses :-(
And as you said paladin have highest leadership now and it`s great, but neither glory nor holy rage works on undead, so he have high lds, but need to spend lots of magic runes to get to necromancy and utilise undead army, and lots of might runes for dark commander to make them movable. My thought is that warrior would be best class for all undead army. Dark commander easy, and magic runes he get only thing he needs is really necromancy skill, no need for to much upgrading other magic tree skills. As for best kids Moandor is great if necromant rise undead is permanent like necromancy spell (if not then you dont need huge number of them, only 1 will be enough to cast plague on start of battle and that`s it for them. Death Hart and Vidomina are great -15%lds for all and -21%for bone dragons, but i would pick Vokial over Tamika regardless how crazy it seems (that +6%dmg and +1poison dmg would be great if you lead thousands of skeletons and spiders, but for leading bone dragons, 2*vampires, black knights, necromants that +dmg is not so much). And Vokial gives +24% attack for necromants not 24%dmg = 3 dmg for 1 unit in army. With Haart, Vidomina, Vokial, Moandor and 3rd lvl necromancy you`ll have -31% for all undead and more reduction for vampires, necromants and bone dragons. All in all nice team build But to limiting, since only bonus you get next to lds reduction and little boost for those 4 troops. No hp bonus, resistances, moral etc like for living units with other kids. All in all Rina is interesting for playing, but you get her on start when there are no undead available, and even those you can find are total crap (some zombies, and skeletons in Marshan swamp with no way of keeping them alive). If there`s way to upgrade Rina or something like that once you get to undead lands beyond Elven territory it would be great to keep her, beyond that she`s not much of a keeper :-( |
Hello Mat :-)
I`m back after disappointment WotN turned out to be :-( Currently spend more time checking how you modded certain things, instead playing, and found some weird things. 1) for rage spirits Lina Devatron skill, in lina.atom and eng_spirits.lng codes dont match. In eng_spirits file you made code for your new dmging/freexing ice shards, but in lina.atom there is old code for upgrading passive shards that only block (lowering rage cost, and rest time). There is nothing connecting exploding/freezing shards to make them work on lvlup. And i cant make them work at all in my game :-( 2) you added some new lvls , mostly for lowering rest on certain skills death - rage gain/black hole, in their .atom files, but forgot to add same lvlup code lines in eng_spirits.lng file. Hope to see/play some rough version for Ap/Cw and help bug proofing at least :-) |
Do you have the latest mod?
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Here's what I got for LINA.ATOM, devatron: Code:
devatron { Here's ENG_SPIRITS.LNG for devatron: l Code:
vu_devatron_name=^spirit_tM^[devatron] Did you start a new game? If you loaded an old save then that might be the problem since I'm not sure what would happen. Quote:
For Death:
You might want to re-download the 5-part update and re-extract it and check with the above. Quote:
Once I get that done, I should be able to complete the *.LNG for it and then hopefully I can release another alpha. I'm still working on getting the bonus sections down, but I have the codes for all the upgrades as well as the functions needed to have the Tome morale work. I also got the groups defined and the Bill Gilbert picture works at handing out a random tome. So we'll see how it goes... Back to the H3B mod, the only thing I can suggest is to double check that you got the March 18th version and you probably should restart your game if you haven't as there are too many changes for it to work properly with an older save I'm guessing... Let me know how it goes... Matt /C\/C\ |
Yea, i had version from February , and there was source of problem for devatron, and lvlup missing lines for death spirit :-(
And now remembered this : - did you change something in quest part where you exchange dragonfly wings for magic crystals in Greenworth, in village near castle. In old game was 3 wings for 1 crystal, and now i get 3 crystals for 1 wing. - do you know where is formula for spirit exp gain in battles? I`m testing lvlup for some skills on start with this lineup 2x1 inquisitor - rage generators, 2x1 dryad - enemy controlling (got them random on game start), 1x1 marauder - gold digging unit, (i got gift spell early so i use search on every dead unit, and with weak dryad plant summons i`m 8lvl hero, with 350k gold in Greenworth/Verlon forest :-) My total army leadership is 270, and when i battle enemy that are marked as invincible and have total leadership of 2000+ i use rage spirits all time and keep whole enemy army asleep and kill stacks 1by1. Even though enemy is 10x stronger leadership wise and my rage skills exp gain should be nominal value from .atom file x10. But i get only nominal value listed after each rage skill use. Any idea where/how to change this? |
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