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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

Baron 10-22-2010 10:02 PM

Great work Oleg and team.

One question:

Do u know when SoW reales is due? Im not asking u to say when im just asking if a date has been set yet?

peterwoods@supanet.com 10-22-2010 10:02 PM

It Is Not A Reflection
 
No one seems to have noticed so I'll repeat.
It is not a reflection. It is a pilot viewed from the front.
Check the position of the brake lever.

Col.Flanders 10-22-2010 10:05 PM

I got so caught up in my first post on this forum that I forgot to say how excellent the cockpits are looking. Well done, Oleg and team! I can say that the IL2 community here in SA is eagerly awaiting the release.

Oldschool61 10-22-2010 10:07 PM

Quote:

Originally Posted by Romanator21 (Post 192059)
It's a given - Oleg and his team are going to be working right up to "X-day" like they did with the original IL-2.

However, if I'm not mistaken, he's compiling a version to demonstrate at a tech show. They could sell the game now - but they are still tuning and de-bugging.



http://fooblog.mexxoft.com/wp-conten...009/12/x05.jpg

http://fooblog.mexxoft.com/wp-conten...230_131706.jpg


Thanks for the update Oleg - the terrain shot is especially impressive.

After the glass gets broken will be be able to duct tape some clear plastic over the hole before the next mission??

JAMF 10-22-2010 10:09 PM

Mr. Maddox, I've posted these questions before, so I hope you only missed them.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

FOV
http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_OFF.jpg

3 "viewports"
http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_ON.jpg

- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Thank you.

Bolelas 10-22-2010 10:17 PM

on-of switches
 
Sorry to ask again...
Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys?
I know some games that have it, some RC games (radio controled sim.)
Its very usefull to people who want to build pannels or simply to add a switch (e.g.) to easy remind gear position. I hope it includes that possibillity...
I enjoy all your team work, and tank you for the updates.

Chivas 10-22-2010 10:17 PM

The last terrain screenshot was by far the best I've ever seen in a combat flight sim. The river light reflection was spot on and the rivers banks even looked like they had some elevation. Bravo

furbs 10-22-2010 10:30 PM

Oleg...is the landscape shot in DX10? , is DX11 still planned for the first release of SOW?

Thanks.

PS Oleg...i remember the Birmingham flight sim show where you first told the world about SOW, i asked you the first question :)

Greb 10-22-2010 10:31 PM

Dah-rooooooool!!!!

Freycinet 10-22-2010 10:37 PM

Quote:

Originally Posted by JtD (Post 191996)
You asked for it: Position of "weak" and "rich" mixture in the Hurricane cockpit is the wrong way round, you want rich mixture as you close the throttle.

Can anybody confirm that there is an error here?

And should it be "lean" instead of "weak"?


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