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-   -   Friday 2010-10-01 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16751)

Hunden 10-02-2010 01:57 AM

Quote:

Originally Posted by Oleg Maddox (Post 186171)
I promised to look for some erlier video, but there isn't recorded sound, so I wont post it.
However we did new screen shots.

LMAO you just made every whiner cry.:grin:

Cobra8472 10-02-2010 02:01 AM

Folks, it's also quite obvious that the machine utilized to snap these screenshots is not running any form of Anistrophic Filtering, or Anti-Aliasing.

Those will make an incredibly massive difference in improving the quality of the ground textures.

It has also been stated multiple times that the ground textures are not set to the maximum setting.

Please wait for some definitive screenshots before ripping it apart ;)

Jimko 10-02-2010 02:13 AM

Quote:

Originally Posted by Romanator21 (Post 186469)


Tracer color, leaf color, etc are subjective based on our experiences and monitor calibrations. Pilot size is scaled in the 3D engine along with every other object. It's impossible to make a pilot which is shorter than you scale it to be. If it's 175cm, it's 175cm, no speculation necessary.

Ahh..and so you are saying that road width, tree trunk size, and all other sizes are not scaled like the pilot size or in your words "every other object"?

Strangely, some others noticed a discrepency as well, when it came to pilot size...

Nevertheless, all opinions and observations should be accepted without malice which was more to the point of my post.

Cheers!

Hunden 10-02-2010 02:13 AM

Quote:

Originally Posted by Oleg Maddox (Post 186288)
Read above. And never ask again. I think what I think. And I decide when its time to show something


Dislike to see sceenshots when It was almost impossible to post... ok I will not post for some time maybe.

You see what all you whiny retards did.:evil:

Blackdog_kt 10-02-2010 04:25 AM

I think this is because we don't have a dedicated moderating team. Nearmiss is just one person and he can't be everywhere all the time.
The double edged sword about forum moderation however, is the fact that those who spent a lot of time on a forum and could possibly moderate are usually also the same people who can't keep a level headed attitude and totally lack the qualities of a good moderator :grin:

I commented on the update previously but in an effort to get things back on track i'll just say that i can't wait to see the multi-engined birds in action, that wellington is making my hands sweat :-P
I usually fly 190s in IL2 but since there's no focke wulfs in BoB i'll have to choose a different ride.

Sure, i'll fly the fighters too, but with the improvements in FM/DM and systems modelling that are coming along i think i'll greatly enjoy flying a more complex aircraft on a regular basis. If this is coupled with improved multiplayer capabilities for online flying and a "smarter" dynamic campaign engine that can maintain a good balance between triggered events and free flowing action, i think we'll be in for a treat.

Just think of the kind of missions available to twin engined aircraft for the timeframe that SoW will focus on, there are some unusual mission types that have almost never been done properly so far.

Me 110s: Starting with the more common stuff here. Apart from the usual air combat, during BoB Erprobungsgruppe 210 (is that even the correct spelling? :-P) pioneered some experimental and very effective ground attack tactics in the Jabo role. If the AI in single player is multi-layered as has been told in some old interviews and we can be vectored by radar in multiplayer, then things will be pretty much interchangeable between offline and online with regards to the amount of cool tricks we can do.

Here you go then, jump in that 110 and fly at wave-top height across the channel without the advantage of increased visibility range that high altitude flying gives you. You can't fly by the landmarks and map if all you see around is water. Draw up a flightplan that you can distribute to your wingmen (AI or human), view and edit in flight so that you know what the route legs are. Then after take off, tune that direction finder antenna or have your navigator do it and vector you (either a human navigator in multiplayer or an AI one, i wonder if there will be some scripting support so that we can create crewmen functions). Just as you pass over the radio beacon you can see the needle in the instrument reversing. You call up your inflight map and take a look at your notes, the target is at a bearing of 300 from the beacon so now you know where to fly. Nearing the coast you lose signal reception but it's almost time for the pop-up anyway. Merely miles from the radar towers you are targetting, you climb up to 2000-3000 feet to take a look at the landscape and orient yourself. Your squadmate calls "there it is, 10 o'clock low", you instruct full military power and go on a shallow dive, the entire flight releasing bombs in a single shallow pass, leveling off at tree top level to dodge the flak. Swinging around in a wide arc you settle on a south-easterly heading and cross the coast outside the range of the flak batteries. A few miles later your navigator's voice crackles in your headphones "we've got reception from the NDB again, follow the needle and it'll take us straight to it, then after reaching the beacon vector 120 for home base". For extra cool points, do it with a single 110 as a pathfinder leading a flight of Jabo 109s.

Do17: Not flyable initially, but famous for its low level attacks.

Ju88/He111: Apart from day bombing raids the 111 was also heavily involved in the night pathfinder role. Try to fly a precise heading, altitude and airspeed, because the points where the radio beams intersect to signal bomb release are fixed and don't account for different altitude and speed. The rest of the formation drops on your command.

Blenheim: Good old suicidal low-level bombing runs across the channel, targetting occupied ports and airfields. Flak bursting all around, 109s whizzing by and you're stuck with one of the most vulnerable aircraft of the time. You'll have to rely on some pretty clever routing and high speed, low level flying to maintain the element of surprise and ensure survival, but that makes bomb aiming a bit difficult. Quite the nice challenge. Need i say more?

Bristol Beaufort: I don't even know if there are plans to include it at some point, but the type flew a lot of mine laying, torpedo/anti shipping and bombing sorties during BoB. Similar missions for the beaufighter and mosquito (if and when they are included) with the addition of night fighter sorties.

Avro Anson: It could make for a cool twin engined trainer and light attack aircraft in coastal command colours.

Hampden/Wellington: The start of bomber command's offensive. They too could be used for mine laying and anti-shipping strikes, but longer ranges and heavier payloads make for some pretty daring raids if a map is released to support them at some point.

Various types: Photo reconnaisance work.

I'm not going to lie. If the aircraft systems are sufficiently modelled then 5 years down the line i'm looking forward to a big enough map so that i can get a couple of mustang escorts to scout out ahead, assemble my flight of twin engined bombers and tear across occupied Europe at tree-top level, all the way from Norway to the Ruhr valley. And that's coming from someone who spends most of his time in IL2 flying luftwaffe birds :grin:

nearmiss 10-02-2010 04:49 AM

Everyone that is what I would call a viable member of this forums wants the updates and discussions with Oleg or Luthier. That is the crux of the matter that has been bantered around a good part of today.

The developers don't have to post updates or respond to anything on this forums. I don't think any of us wants to have a repeat of the old ORR days at Ubisoft.

Moderators have tried to keep On topic discussions in the update threads, but discussions get side tracked. After the first few hours it is very rare for Oleg or Luthier to make additional responses. IMO, I don't blame them.

Regardless, from a moderation standpoint all the fire is out after the update has been posted for a couple of hours...everything else afterward is just so much "smoke" and verbs.

It is important to have on topic discussions as long as Oleg or Luthier are posting the thread. When the negative stuff starts in they get back to work, which is more productive than trying to answer nonsense whines.

Report the junk postings, especially when the updates are fresh posted. Moderators get immediate email notifications and can usually deal with the trouble postings very quickly. Otherwise, we don't always hang on the forums... we have things to do as well.

tintifaxl 10-02-2010 06:56 AM

Thanks for the pictures of the Italian aircraft! Very much appreciated.

Baron 10-02-2010 07:25 AM

Thank you very much Oleg and team for this weeks update despite the move and all.

P.S. The extra vid was in my opinion way beyond nessesery.


If u think about it, 95% of us enjoy the hell out of friday updates and relize its a work in progress. Consructive input is one thing but we also know you and the team actually knows what u are doing, please keep that in mind and keep up the good work.


Thx.

kendo65 10-02-2010 07:38 AM

Haven't posted on the update before now as I was just too pissed off with the attitudes of some people here to be bothered.

As others have already said, to get such a level of ungrateful whinging after being told we may not even get an update at all made pretty bad reading. No wonder Oleg got annoyed.

I suspect part of the problem we're hitting now is a growing mismatch between what people have been able to imagine the game would be and the approaching reality of what it actually is. You can detect an air of disbelief in some posts - "that isn't the 'real' terrain/smoke/texture/clouds - Oleg's holding it back to nearer release date..."

We've all had plenty of time, unencumbered by too many inconvenient 'facts' to create a fantasy of complete perfection - a cinematically-perfect recreation of 1940 aerial combat in which every facet that is most important to us is perfectly recreated - be it 100% accurate fm/dm, cinematic terrain, perfectly reproduced clouds, totally accurate aircrew uniforms, etc.

And we've been able to get away with this for so long because we didn't have evidence to the contrary.

Now the release date is getting closer and we find that all we are going to get is a very good flight sim! The best on the market no doubt and with room for growth and improvement, but falling short of perfection in areas where we'd begun to feel a sense of entitled certainty.

And so the disillusionment kicks in.

Anyway, I'm sure things will continue to improve up to release (and beyond). As others have said, until we really see this nearer to final production release on high settings without jaggies, etc it is next to impossible to judge its overall quality anyway - personally I am already pleased with what I've seen - it won't take too much more tweaking to get it very, very good.

But maybe we'd better get used to the idea that 'perfection' might have to wait a little longer?
-------
MD_Titus said it pretty well...
Quote:

Originally Posted by MD_Titus (Post 186353)
click link to view - too long to reproduce in full

...while also claiming the record for the longest forum post I've ever seen (narrowly beating Blackdog_kt's recent efforts. Blackdog always puts in well-reasoned and interesting posts, but God, they're long. One of these days I hope to read one all the way through ;) )

Baron 10-02-2010 07:45 AM

Quote:

Originally Posted by Tree_UK (Post 186486)
Look at the bullet/canon damage in screen shot number 4 and then compare it to this, something has gone very wrong here IMHO. The damage in screenshot no: 4 looks like a black bitmap splodge over the top of the skin.




http://img704.imageshack.us/img704/4971/spitdamage.jpg


Yes it looks differant and while we are at it, tell me, what graphics setting is used in those last screens in this weeks update.

Im just asking since u seem to know something/alot the rest of us dont.


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