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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-08-06 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=15864)

Jumperado 08-13-2010 12:35 PM

Quote:

Originally Posted by Hecke (Post 173782)
Good shots Luthier.

1. Aren't the trees in picture 2 maybe a bit too high?

Lol, much higher than a 3 floor building. Its really out of scale.

I missed some anti-alias.

For a hurry beta image is pretty fine. Congratz for the good work.

lbuchele 08-13-2010 12:40 PM

Ok, this photo showed by KaHzModan reminds me to shut my mouth next time.
Luthier said that the trees was OK regarding height and amount and I thougt that he was probably wrong.
I was really wrong,instead.
They know what they are doing, I will just accept that.

KG26_Alpha 08-13-2010 12:43 PM

I live in the London suburbs and the trees v houses proportions looks absolutely correct from a telephoto perspective, bearing in mind it is still WIP.

Even in wide angle from the top of a church steeple these pictures at Rye East Sussex shows trees close to houses and over roof tops.

Excuse the poor quality pictures.

http://img.photobucket.com/albums/v1...g?t=1281704394
http://img.photobucket.com/albums/v1...g?t=1281704530

engarde 08-13-2010 01:23 PM

has anyone stopped to think that the devs may well have modelled the tree info off period photos?

has anyone asked how exactly they arrived at the current tree situation? This may have happened and I havent found it.

including the trade off between (*cough* squirrel hair) FPS, dev time and the fact this is a combat flight sim and not a damn tree modelling exercise?

current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.

nearmiss 08-13-2010 02:26 PM

Quote:

Originally Posted by engarde (Post 174862)
has anyone stopped to think that the devs may well have modelled the tree info off period photos?

has anyone asked how exactly they arrived at the current tree situation? This may have happened and I havent found it.

including the trade off between (*cough* squirrel hair) FPS, dev time and the fact this is a combat flight sim and not a damn tree modelling exercise?

current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.

1+

IceFire 08-13-2010 02:48 PM

Quote:

Originally Posted by Jumperado (Post 174845)
Lol, much higher than a 3 floor building. Its really out of scale.

I missed some anti-alias.

For a hurry beta image is pretty fine. Congratz for the good work.

You must have short trees. Here in Southern Ontario I'm staring out the window at trees that are several meters taller than a reasonably sized two floor home. These are not unusual trees...

KG26_Alpha 08-13-2010 03:09 PM

Quote:

Originally Posted by engarde (Post 174862)

I dont actually care about trees in a flight sim, there i said it, but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.

http://forum.1cpublishing.eu/attachm...2&d=1281706478


So you only care about what ?

Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool........

I want immersion if the terrain adds to that then they can spend as long as they like getting it right, as I spend my time online in Coop and campaign missions I want everything they have to make my time spent flying more than a mere shootem up.

If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir !!

Oh BTW you need to read about how trees grow :) : http://www.forestry.gov.uk/fr/INFD-626LBY

kendo65 08-13-2010 04:21 PM

Quote:

Originally Posted by KG26_Alpha (Post 174908)
So you only care about what ?

Flying around in a DF server with no terrain and clear cloudless skies Pwning your way around amassing as many points as you can to look cool........

I want immersion if the terrain adds to that then they can spend as long as they like getting it right, as I spend my time online in Coop and campaign missions I want everything they have to make my time spent flying more than a mere shootem up.

If you want something else apart from immersion then fly something else, a desert flight sim probaly Suit You Sir !!

Oh BTW you need to read about how trees grow :) : http://www.forestry.gov.uk/fr/INFD-626LBY

+1

Quote:

Originally Posted by engarde
has anyone stopped to think that the devs may well have modelled the tree info off period photos?
... ...
current tree photos are, frankly, useless.

60 years too late. Has nobody thought about this??????????????????????

Are you suggesting that trees have genetically mutated in the last 60 years?! ;)

(edit: BTW, I thought the trees looked fine height-wise and number-wise)

Quote:

Originally Posted by engarde
I dont actually care about trees in a flight sim, there i said it,

A flight SIMulator has to simulate the ground; the ground has trees; therefore....

And if they're going to do them they may as well do them well (not perfect, mind, but to a standard in keeping with the rest of this excellent game)

Quote:

Originally Posted by engarde
...but I despair that devs waste time on this stupid tree situation when air to air or aircraft system details are better worked on.

the old 'either..or' situation again. Who says they can't do both?! Also the current state of air/aircraft pics suggest they're pretty well on the ball. The tree-landscape situation was/is at a less advanced stage. It's right that attention was/is paid to improving them.

Anyway, this whole thing is getting pretty tired now.

nearmiss 08-13-2010 06:17 PM

http://picsdigger.com/image/bb1bba63/http://i683.photobucket.com/albums/v...hingsmiley.gif

This has become a tree thread, and pages of the thread are on trees.

Maybe Luthier are Oleg can add something to this discussion, but either way you look at it. The trees are a huge improvement over IL2 and it has been great.

Sure we want all the graphics, but remember we have to allow for a minimum system requirement to meet sales goals. If the system requirements are too high it will eliminate purchasers.

So, I like the old system of making changes within the config file for the level of detail.

Also, remember we did get updates over the years from IL2 that were graphic improvements.

Flutter 08-13-2010 06:31 PM

Not trees, houses
 
Hi Luthier, Hi Oleg,
Seeing the quality of the latest screenshots, I cannot help but wonder:
Will screenshots taken with a machine with a higher end GPU show buildings with specular and parallax mapping?

With the overall quality of everything else, the lack of recessed and shiny windows seems to stick out to me.

I am fairly sure other objects in the sim are already using more advanced materials, and hope that applying them to houses will not hog too much GPU resources.

If this issue has been discussed and answered before, then please accept my apologies for not having read all the latest 12.438 postings.

Flutter


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