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-   -   Friday 2010-01-22 Screenshots AND Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=12757)

nearmiss 01-25-2010 06:02 PM

Quote:

Originally Posted by Oleg Maddox (Post 139242)
For the real success on the market should be both in modern time.
And if we are speaking about fligth sims - we should put even more than two these terms.

Sounds to me like you know exactly what needs to be done for SOW.

Mysticpuma 01-25-2010 08:36 PM

From the brief video clip shown of the Spitfire, the lighting effects are outstanding as is the interior modeling.

Looking outside of the cockpit, the flare off the sea looks fantastic, as do the clouds in the distance.

Regarding the clouds and atmospheric effects, do you expect there to be columns of smoke rising from burning cities that reach and extend through cloud level?

Will it be possible to have smoke drifting over the landscape at ground level?

Lastly, can the weather effects simulate thick ground fog so that it is almost impossible to see the end of the runway?

Thanks, and really looking forward to this being released one day, cheers, MP.

Desgobbi 01-25-2010 09:51 PM

Quote:

Originally Posted by Qpassa (Post 138487)
The shadow of the rudder of the boat is bit weird

I think it's great. "the Shadow"? Do you mean the underwater screw things of the boat? It looks nice.

Romanator21 01-25-2010 10:46 PM

The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.

1) Keep the shaking as is to make up for the lack of tactile and inner-ear input.

2) Tone down the shaking to make the sim look visually accurate.

Galagonya 01-25-2010 11:35 PM

Quote:

Originally Posted by Romanator21 (Post 139429)
The problem is not the shaking. It's the visual representation of shaking that we only feel with our bodies. Since it's a computer game, all our input is visual.

1) Keep the shaking as is to make up for the lack of tactile and inner-ear input.

2) Tone down the shaking to make the sim look visually accurate.

Totally agree. I would go for option 2, since (although it might incorrect in strictly visual sense) this provides important information that a pilot would otherwise receive by feeling the physics. I think the present compromise (shaking visual and yet still focused view of the recticle) actually quite balanced and well thought.

airmalik 01-26-2010 02:42 AM

Quote:

Originally Posted by Skoshi Tiger (Post 139177)
I must say I'm a bit jelous and would love to see some of your footage.

Please check your PM.

I went out flying again to see exactly how turbulence looks like from a light plane - hey anything for research :)

It's quite smooth flying in the winter so it took a while to find turbulent air. Wasn't too bumpy but I noticed that at times there was enough shaking to make reading the instrument panel difficult but at the same time if I looked outside, it wasn't difficult to focus on any particular spot.

Looking at the spitfire video again, it seems to be similar in the respect that the view outside isn't as bumpy as the interior. Of course that also has to do with the proximity of the cockpit to the pilot but I think it's closer to reality than I thought previously. I guess while flying I'm mostly looking out and don't notice the shaky interior except when I'm consciously trying to read the instruments.

cheers!

Foo'bar 01-26-2010 05:05 AM

Quote:

Originally Posted by Desgobbi (Post 139423)
I think it's great. "the Shadow"? Do you mean the underwater screw things of the boat? It looks nice.

I think he meant the steering wheel's shadow.

Qpassa 01-26-2010 06:56 AM

I hope that shaking will be included in an improved force feedback engine

150GCT_Veltro 01-26-2010 10:00 AM

Quote:

Originally Posted by Oleg Maddox (Post 139242)
For the real success on the market should be both in modern time.
And if we are speaking about fligth sims - we should put even more than two these terms.

Well said, 100% agree.

The first SoW video ir really outstanding! Bravo!

SlipBall 01-26-2010 10:15 AM

Quote:

Originally Posted by Qpassa (Post 139474)
I hope that shaking will be included in an improved force feedback engine


You really don't feel much from the controls when its turbulent


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