Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

David603 02-14-2010 11:57 AM

Quote:

Originally Posted by csThor (Post 143294)
Quote:

Originally Posted by GF_Mastiff (Post 143287)
are your 109, Zeeks updates going to include the japcat model improvments?

No.

Why?

MikkOwl 02-14-2010 12:05 PM

Quote:

Originally Posted by MikkOwl (Post 142930)
Regarding engine management:

1. Will fuel mixture be supported on axis?

2. Fuel Mixture for individual engines?

3. Radiator will be on axis - will it also be bindable for seperate engines? Me 110 can set them individually already, but obviously it is unworkable with how weirdly the IL-2 engine selection/settings work.

4. Seperate engine start/stop/feather buttons?

5. Is there a possibility of (in the future) enabling seperate wheel brakes? The mechanism is there already, but it is bound to the rudder input from the pilot.

Bumping this post, as it was posted just after the forum came back and Team Daidalos announced they would post their update later in the day (it probably thus went unnoticed).

Another question - The Bf 110 G-2 loadout with Mk 108 cannons and the B.k. 3.7 only allows firing both at the same time, pressing "Weapon 2", making this load-out unusable. Could this be changed so the Mk 108's are Weapon 1? Or vice versa.

76.IAP-Blackbird 02-14-2010 01:33 PM

I have to say I´m very happy with the result we see from TD, il2 become a very nice and now a far more complex simulation, more than I could expect 10 years ago!

csThor 02-14-2010 01:34 PM

Quote:

Originally Posted by David603 (Post 143574)
Why?

The short answer is because they aren't exactly following Maddox Games specs. There is a bit more to that, though, but since I am not a modeller I am not fully fluent in the gibberish they use for slang and so I am not really in the position to give the full background. :rolleyes:

Mysticpuma 02-14-2010 02:37 PM

Any chance of re-mapping the P-38 so skins aren't mirrored on the opposite side, which leads to numbers and letters being the wrong way round?

Any chance of 3D smoke and vapour effects, along with gun barrel smoke and tracer smoke from non-cannon gunfire?

Actually, if I could have one request to be 'fixed' or edited, please,please,please can you tone down the muzzle flash effect on all aircraft. The Yellow/Green flash on the fuselage is just completely wrong. It's like JUly 4th on the side of the aircraft when the guns are fired. Is it possible to just remove that flash effect completely?

Cheers, MP

76.IAP-Blackbird 02-14-2010 02:55 PM

Have you ever fired a gun in RL?! the flash is large in the dark and still visibel at day so .. think about it;)

Mysticpuma 02-14-2010 06:30 PM

Nope don't see the big yellow flash?

http://www.youtube.com/watch?v=vh_FS...eature=related

ElAurens 02-14-2010 07:33 PM

Muzzle flash should only be visible at night, or in darkened conditions, like an indoor shooting range.

zaelu 02-15-2010 11:26 AM

Since MDS is going to be included in 4.10 (Hurey! :D) is there any chance to also include what the mode has and maybe even more? Like the carrier catapult/take off?

Also two other things:

1. How about adopting the sHr's 6DoF mod too? It adds a lot to the game and there are small minuses (many corrected already).

2. How about wide screen support with proper FOV so people with (stadard nowdays) wide screen monitors see more of the game.

Thanks.

maclean525 02-15-2010 11:35 AM

Quote:

Originally Posted by zaelu (Post 143752)
2. How about wide screen support with proper FOV so people with (stadard nowdays) wide screen monitors see more of the game.

I agree with this, it'd be nice to not have to run the FOV Changer application just to make the sim usable in triple screen.


All times are GMT. The time now is 05:41 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.