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-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

A.Fokker 12-20-2010 05:18 PM

Yes, I did. Just got a bit carried away with excitement :)
It sure looks good

AndyJWest 12-20-2010 05:25 PM

It does indeed.

I'm still trying to figure out what the AI 'P-5' is referring to though. Any ideas, anyone? (or is it a typo?)

JG53Frankyboy 12-20-2010 05:29 PM

R-5 ,soviet biplane recon
http://en.wikipedia.org/wiki/Polikarpov_R-5

JG53Frankyboy 12-20-2010 05:31 PM

about Spit Vs, 12lb would be 1942 and 16lb 1943 ??

fruitbat 12-20-2010 05:43 PM

12lbs would be early '42, 16lbs late '42

JG53Frankyboy 12-20-2010 05:48 PM

so we have to wait till we can see how these new Spit Vs will compare with the already existend ones.

Kwiatek 12-20-2010 05:52 PM

16 lbs was cleared in Spit VB in late 1942. The question is about +12 lbs. I think actually there would be hard to find any evidence if +12 lbs was allowed from begining of service SPitfire Mark VB or it was allowed somewhere later? I suppose that +12 lbs was emergency boost in Merlin 45 from begining of service - so from 1941 year.

In previous Spitfire types - +12 lbs emergency was introduced with used 100 octan fuel in Merlins. So all Spits MK I which were allowed to used 100 octan fuel got new power settings - + 9lbs for nominal power and +12 lbs for emergency. The same Spitfire MK II which had +12 lbs emergency boost since begining. I think with Spitfire MK VB was the same - +12 lbs was emergency boost since begining, then incrased for +16 lbs in late 1942 ( and +18 lbs for LF Merlins).

fruitbat 12-20-2010 06:01 PM

I'm just really pleased Mrs Shilling's Orifice is in.

I asked, and i got!:grin:

mazex 12-20-2010 06:47 PM

"Stormtroopers over Manchuria"... Mmm is that a mod? ;)

anikollag 12-20-2010 07:35 PM

Thanks for the readme DT :)
Looking forward to enjoy your hard work!

LukeFF 12-20-2010 07:41 PM

Quote:

Originally Posted by JG53Frankyboy (Post 205639)
............In the cabins Fw-190 and Ta-152 lower windshield frame is made smaller.............

after all these years :D

Will be very curious to see how much that has been modified.

JtD 12-20-2010 07:47 PM

With switched off cockpit the effect is barely noticeable.

JG53Frankyboy 12-20-2010 07:59 PM

:D

Aviar 12-20-2010 09:00 PM

Can anyone from DT shed a little light on these two additions:

-The possibility of accidental discharge of external suspensions (bombs and missiles and BK7.5 Wfr.Gr. 21)

-Added random distribution for the missiles.


Also, I hope the following does not mean we will again be subjected to being shot down by a tank's main gun. We already went through that hell about 9 years ago.


"Moving tanks now do not hesitate to fire a large caliber gun in a fast-flying plane."

Aviar

kendo65 12-20-2010 09:06 PM

Quote:

Originally Posted by Aviar (Post 205719)
...

Also, I hope the following does not mean we will again be subjected to being shot down by a tank's main gun. We already went through that hell about 9 years ago.


"Moving tanks now do not hesitate to fire a large caliber gun in a fast-flying plane."

Aviar

It's poorly translated - in fact it gives the opposite meaning to that intended!

Believe it makes sense if you replace 'hesitate' with 'stop':

"Moving tanks now do not stop to fire a large caliber gun in (at) a fast-flying plane."

:)

also should add that I have nothing to do with DT - just that I went through the same process as yourself in trying to decipher this

FAE_Cazador 12-20-2010 09:11 PM

What about the announced change in AI awareness? I can remember a video update from DT months ago showing some AI fighter under a cloud that didn't realize enemy fighters were over them. The "AI radar", I would call it. But I can not find a reference to that here.

On the other side, it is said Zuti's MDS has been incorporated. But recently a DT member said there were difficulties and some bugs when using it, so it probably would not be released with 4.10.

Is this really the definitive 4.10 Readme or is an out-of-date version?

Anyhow it will be a great step forward and I only can thank DT a lot for their work for the Community!

swiss 12-20-2010 09:16 PM

Quote:

Originally Posted by Aviar (Post 205719)
"Moving tanks now do not hesitate to fire a large caliber gun in a fast-flying plane."

"Moving" tanks didn't even fire at other tanks, never.
They only fired from a halt, always.

FAE_Cazador 12-20-2010 09:30 PM

By the way, once the official Readme has been released in English, I think it would deserve a new "Sticky Thread" on top for discussions, doubts, etc. so this post could be closed. The End of a Season.

Avimimus 12-20-2010 10:13 PM

Quote:

Originally Posted by Aviar (Post 205719)
Can anyone from DT shed a little light on these two additions:

-The possibility of accidental discharge of external suspensions (bombs and missiles and BK7.5 Wfr.Gr. 21)

-Added random distribution for the missiles.

[....]

Aviar

I'm fairly certain that the first entry refers to the ability to "dump" external stores (ie. release without arming the fuses)
- Although I'd love it if there was the possibility of weapons being "torn" from hardpoints during high-g's or malfunctioning and refusing to releaser or detonate (apparently up to 25% of RP-3's failed to detonate when fired at ground targets).

The second should refer to dispersion for unguided rockets (which has been a major omission in the series)!
- It would be lovely if gravity influenced trajectory drop (ie. the not just gravity drop, but gravity effect on the orientation of the projectile) was modeled (although this is unlikely due to the need to update AI).

It is nice to the new AI for biplane ground attacks. We could really do with AI capable of making shallow (25-45 degrees) dive-bombing attacks (sometimes referred to as "glide bombing"). Most high-speed aircraft used this type of attack.

bf-110 12-20-2010 10:19 PM

At whom the tank would fire if there was a plane passing by and tanks coming?

Fafnir_6 12-20-2010 11:40 PM

Quote:

Originally Posted by Avimimus (Post 205743)
I'm fairly certain that the first entry refers to the ability to "dump" external stores (ie. release without arming the fuses)
- Although I'd love it if there was the possibility of weapons being "torn" from hardpoints during high-g's or malfunctioning and refusing to releaser or detonate (apparently up to 25% of RP-3's failed to detonate when fired at ground targets).

I believe jettsioning external stores was detailed in an older DT video. Anyhow, the patch looks to be an amazing addition to the sim. Thank you to everyone involved :).

Cheers,

Fafnir_6

swiss 12-21-2010 01:05 AM

Quote:

Originally Posted by bf-110 (Post 205744)
At whom the tank would fire if there was a plane passing by and tanks coming?

Fire priority goes by level of threat.
In a modern tank that would be helicopter over battle tank, battle tank over APC and even RPG over APC if closer than 400yards.

If you have two tanks you'll have check their position, or more precisely, the position of the gun - if it points to you the decision is obvious.

However, WW2 main guns were not stabilized, therefore they were unable to fire while moving.
You could try to fire upon an incoming plane with the tower MG though.
I knew a German WW2 tank crew member, he never mentioned they gave it a try on airplane with the main gun - I mean hitting a moving target, in the air, in WW2? Thats not worth it.

Tempest123 12-21-2010 02:29 AM

Just read the readme, wow, thats way more features than I expected even if it is unofficial, thnkx to DT for taking the time to correct some of the longstanding issues in IL2. I'm interested to see the FM tweaks (esp. the p-51) and the engine reliability changes, gonna be spending a lot of time in front of the computer in the next 4 months I think.

Erkki 12-21-2010 05:51 AM

No mention of FM or loadout fixes for late 109s. :(


The G damage however, at least if done well, I think will change the nature of online flying. No more bombers doing +-5G maneuvers carrying tons of bombs.

_RAAF_Smouch 12-21-2010 06:04 AM

Thank You very much TD!!! :grin::grin:

Very much appreciated!!!

Gonna be a big d'load me thinks ;)

zaelu 12-21-2010 06:53 AM

Quote:

Originally Posted by swiss (Post 205722)
"Moving" tanks didn't even fire at other tanks, never.
They only fired from a halt, always.

the readme talks about hesitation only... the tanks in IL2 fire at the planes since old times... now... they will only not hesitate :grin:

..hopefully they will miss more this way. :-P

kendo65 12-21-2010 06:56 AM

Quote:

Originally Posted by swiss (Post 205722)
"Moving" tanks didn't even fire at other tanks, never.
They only fired from a halt, always.

Quote:

Originally Posted by swiss (Post 205773)
...
However, WW2 main guns were not stabilized, therefore they were unable to fire while moving.
You could try to fire upon an incoming plane with the tower MG though.
I knew a German WW2 tank crew member, he never mentioned they gave it a try on airplane with the main gun - I mean hitting a moving target, in the air, in WW2? Thats not worth it.

It all makes sense if you read the quote as:

"Moving tanks now do not stop to fire a large caliber gun at a fast-flying plane."

Previously, the tank AI could make them stop to take a shot at planes with their main guns. Now they won't. :)

See my previous post - it's a translation thing

swiss 12-21-2010 06:58 AM

Quote:

Originally Posted by kendo65 (Post 205798)
It all makes sense if you read the quote as:

"Moving tanks now do not stop to fire a large caliber gun at a fast-flying plane."

Previously, the tank AI could make them stop to take a shot at planes with their main guns. Now they won't. :)

But firing with MG would indeed be ok.

Quote:

No mention of FM or loadout fixes for late 109s.
What needed a fix there?

KWM_Schnaps 12-21-2010 07:13 AM

Quote:

Originally Posted by swiss (Post 205799)



What needed a fix there?

Loadouts.
Typically, allowing a Bf109G10 to be fitted with a co-axial MG151/20, the Mk108 being an Umbausatz...
As to the FM, I'm no specialist on the one side, and would not like to reopen Pandora's box on the other side.

JG53Frankyboy 12-21-2010 08:28 AM

Quote:

Originally Posted by Erkki (Post 205792)
No mention of .... or loadout fixes for late 109s. :(


.....................

????
-> "Change the choices of weapons for all the Bf-109, He-111 H-6 and Ju 88 A-4"

that will include as examples bombs for the F-4 , MG151/20 as default for G-14 & G-10.

Daniël 12-21-2010 10:43 AM

Quote:

Originally Posted by mazex (Post 205692)
"Stormtroopers over Manchuria"... Mmm is that a mod? ;)

"Sturmoviks over Manchuria" :grin:

TinyTim 12-21-2010 11:59 AM

Besides the heap of lovely additions that we are getting, I'm most amazed at the fact, that TD brings us a major overhaul of existing code. Many corrections, bug fixes and tweakings of mostly small but numerous issues that got overlooked or maybe overshadowed by constant influx of new additions up to now.

daidalos.team 12-21-2010 12:02 PM

User guide PDF posted here: http://forum.1cpublishing.eu/showthread.php?t=17730

It contains less obscure feature list. :-P

Avimimus 12-23-2010 04:51 AM

Quote:

Originally Posted by swiss (Post 205799)
But firing with MG would indeed be ok.



What needed a fix there?

Most tanks of this era did not have roof machine guns - it was something of an innovation when they were installed. The Coaxial machinegun has the same limitations as the main gun (lack of automatic traverse & elevation, narrow sight) and is just as poor for shooting at aircraft (although with shorter range and higher rate of fire).

That said, tanks were indeed ordered to shoot at aircraft during the war and there are a indeed a couple of cases where they scored hits.

SPITACE 12-23-2010 11:11 AM

great news about the bf110 g radio pos/seat :cool:

swiss 12-23-2010 11:21 AM

Quote:

Originally Posted by Avimimus (Post 206081)
That said, tanks were indeed ordered to shoot at aircraft during the war and there are a indeed a couple of cases where they scored hits.

With the main gun?
And they weren't moving(the tanks), were they?


Quote:

Most tanks of this era did not have roof machine guns
Never noticed that fact. Thx.

Avimimus 12-23-2010 11:24 AM

Yes, with the main gun. The tank would stop to fire, of course. There is also one case reported of an artillery crew shooting down a fighter.

LukeFF 12-24-2010 09:27 PM

Quote:

Originally Posted by Avimimus (Post 206123)
Yes, with the main gun. The tank would stop to fire, of course. There is also one case reported of an artillery crew shooting down a fighter.

...which just proves these instances were outlying cases and not the norm.

bf-110 12-24-2010 09:45 PM

This thread is obsolete.

When Patch 4.11 - Development Updates by Daidalos Team thread will be open?:grin:

WAIT WAIT!I´M JOKING!!!!

Fafnir_6 12-24-2010 11:40 PM

Quote:

Originally Posted by bf-110 (Post 206596)
This thread is obsolete.

When Patch 4.11 - Development Updates by Daidalos Team thread will be open?:grin:

WAIT WAIT!I´M JOKING!!!!

Haha. I look forward to it too. Perhaps we should let DT rest over the holidays, though :).

Cheers,

Fafnir_6

FlyingShark 12-25-2010 02:33 AM

Quote:

Originally Posted by Fafnir_6 (Post 206646)
Haha. I look forward to it too. Perhaps we should let DT rest over the holidays, though :).

Cheers,

Fafnir_6

OK, from today untill the 1st of Januari 2011 then back to work:mad:.

Off course they should take a well deserved rest:grin:.

4.10 Rocks.


~S~


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