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Yes, I did. Just got a bit carried away with excitement :)
It sure looks good |
It does indeed.
I'm still trying to figure out what the AI 'P-5' is referring to though. Any ideas, anyone? (or is it a typo?) |
R-5 ,soviet biplane recon
http://en.wikipedia.org/wiki/Polikarpov_R-5 |
about Spit Vs, 12lb would be 1942 and 16lb 1943 ??
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12lbs would be early '42, 16lbs late '42
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so we have to wait till we can see how these new Spit Vs will compare with the already existend ones.
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16 lbs was cleared in Spit VB in late 1942. The question is about +12 lbs. I think actually there would be hard to find any evidence if +12 lbs was allowed from begining of service SPitfire Mark VB or it was allowed somewhere later? I suppose that +12 lbs was emergency boost in Merlin 45 from begining of service - so from 1941 year.
In previous Spitfire types - +12 lbs emergency was introduced with used 100 octan fuel in Merlins. So all Spits MK I which were allowed to used 100 octan fuel got new power settings - + 9lbs for nominal power and +12 lbs for emergency. The same Spitfire MK II which had +12 lbs emergency boost since begining. I think with Spitfire MK VB was the same - +12 lbs was emergency boost since begining, then incrased for +16 lbs in late 1942 ( and +18 lbs for LF Merlins). |
I'm just really pleased Mrs Shilling's Orifice is in.
I asked, and i got!:grin: |
"Stormtroopers over Manchuria"... Mmm is that a mod? ;)
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Thanks for the readme DT :)
Looking forward to enjoy your hard work! |
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With switched off cockpit the effect is barely noticeable.
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:D
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Can anyone from DT shed a little light on these two additions:
-The possibility of accidental discharge of external suspensions (bombs and missiles and BK7.5 Wfr.Gr. 21) -Added random distribution for the missiles. Also, I hope the following does not mean we will again be subjected to being shot down by a tank's main gun. We already went through that hell about 9 years ago. "Moving tanks now do not hesitate to fire a large caliber gun in a fast-flying plane." Aviar |
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Believe it makes sense if you replace 'hesitate' with 'stop': "Moving tanks now do not stop to fire a large caliber gun in (at) a fast-flying plane." :) also should add that I have nothing to do with DT - just that I went through the same process as yourself in trying to decipher this |
What about the announced change in AI awareness? I can remember a video update from DT months ago showing some AI fighter under a cloud that didn't realize enemy fighters were over them. The "AI radar", I would call it. But I can not find a reference to that here.
On the other side, it is said Zuti's MDS has been incorporated. But recently a DT member said there were difficulties and some bugs when using it, so it probably would not be released with 4.10. Is this really the definitive 4.10 Readme or is an out-of-date version? Anyhow it will be a great step forward and I only can thank DT a lot for their work for the Community! |
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They only fired from a halt, always. |
By the way, once the official Readme has been released in English, I think it would deserve a new "Sticky Thread" on top for discussions, doubts, etc. so this post could be closed. The End of a Season.
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- Although I'd love it if there was the possibility of weapons being "torn" from hardpoints during high-g's or malfunctioning and refusing to releaser or detonate (apparently up to 25% of RP-3's failed to detonate when fired at ground targets). The second should refer to dispersion for unguided rockets (which has been a major omission in the series)! - It would be lovely if gravity influenced trajectory drop (ie. the not just gravity drop, but gravity effect on the orientation of the projectile) was modeled (although this is unlikely due to the need to update AI). It is nice to the new AI for biplane ground attacks. We could really do with AI capable of making shallow (25-45 degrees) dive-bombing attacks (sometimes referred to as "glide bombing"). Most high-speed aircraft used this type of attack. |
At whom the tank would fire if there was a plane passing by and tanks coming?
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Cheers, Fafnir_6 |
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In a modern tank that would be helicopter over battle tank, battle tank over APC and even RPG over APC if closer than 400yards. If you have two tanks you'll have check their position, or more precisely, the position of the gun - if it points to you the decision is obvious. However, WW2 main guns were not stabilized, therefore they were unable to fire while moving. You could try to fire upon an incoming plane with the tower MG though. I knew a German WW2 tank crew member, he never mentioned they gave it a try on airplane with the main gun - I mean hitting a moving target, in the air, in WW2? Thats not worth it. |
Just read the readme, wow, thats way more features than I expected even if it is unofficial, thnkx to DT for taking the time to correct some of the longstanding issues in IL2. I'm interested to see the FM tweaks (esp. the p-51) and the engine reliability changes, gonna be spending a lot of time in front of the computer in the next 4 months I think.
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No mention of FM or loadout fixes for late 109s. :(
The G damage however, at least if done well, I think will change the nature of online flying. No more bombers doing +-5G maneuvers carrying tons of bombs. |
Thank You very much TD!!! :grin::grin:
Very much appreciated!!! Gonna be a big d'load me thinks ;) |
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..hopefully they will miss more this way. :-P |
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"Moving tanks now do not stop to fire a large caliber gun at a fast-flying plane." Previously, the tank AI could make them stop to take a shot at planes with their main guns. Now they won't. :) See my previous post - it's a translation thing |
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Typically, allowing a Bf109G10 to be fitted with a co-axial MG151/20, the Mk108 being an Umbausatz... As to the FM, I'm no specialist on the one side, and would not like to reopen Pandora's box on the other side. |
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-> "Change the choices of weapons for all the Bf-109, He-111 H-6 and Ju 88 A-4" that will include as examples bombs for the F-4 , MG151/20 as default for G-14 & G-10. |
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Besides the heap of lovely additions that we are getting, I'm most amazed at the fact, that TD brings us a major overhaul of existing code. Many corrections, bug fixes and tweakings of mostly small but numerous issues that got overlooked or maybe overshadowed by constant influx of new additions up to now.
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User guide PDF posted here: http://forum.1cpublishing.eu/showthread.php?t=17730
It contains less obscure feature list. :-P |
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That said, tanks were indeed ordered to shoot at aircraft during the war and there are a indeed a couple of cases where they scored hits. |
great news about the bf110 g radio pos/seat :cool:
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And they weren't moving(the tanks), were they? Quote:
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Yes, with the main gun. The tank would stop to fire, of course. There is also one case reported of an artillery crew shooting down a fighter.
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This thread is obsolete.
When Patch 4.11 - Development Updates by Daidalos Team thread will be open?:grin: WAIT WAIT!I´M JOKING!!!! |
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Cheers, Fafnir_6 |
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Off course they should take a well deserved rest:grin:. 4.10 Rocks. ~S~ |
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