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At least I found out a way to get you to use Swordsmen!
:grin: /C\/C\ |
Well with Sorsha, they are logical pick :-) And with low lds, they are great unit in high numbers.
On side note, i played with rage spirit files, and got to lina/gizmo. What dmg type is it`s attack ? For ice thorns, you make it physical , for slime there is poison type and physical for fishes. But for gizmo no dmg type ? And rage spirit skills prevail physical dmg, and fire dmg not at all. Zerroc 3 phy skills, Sleem have 2 poison/1 phy , Lina 2 phy (orb and now ice thorns)/1 magic (i think gizmo is magic type), Death 2 astral, and soul rip i have no idea dmg type. How about make falling rocks 50% phy/50% fire dmg ? Rocks falling from sky, burn chunks of lava ... ? Quake is pure phy dmg, and it makes sense , but how about making at least 1 rage skill part fire ? And is there any way to make destroying rock wall and thorns to regain rage ? As it is now there are lots of situations i want to spend rage to get at least some exp for spirits, but without dmging enemy units i keep at bay before finishing battle. So my choices are rock wall/glot armor/frozen orb/time return. Only rage skill I as player can attack are wall and thorns, but as it is now they give absolutely no rage in return (as it is in Ap/CW). Idea is this possible. |
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/C\/C\ |
Does not reduce the negative moral the attack, defense, critical hits. This bug?
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It should...
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Thanks! /C\/C\ |
I tried to save a picture, but I do not know where to save the print screen button.
For example: If you are undead and people in the military, did not reduce the attack, defense, critical blow when poor morale. Nothing changes. |
Let me investigate this further...
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So let me investigate this further, I assumed that this part of the game was working in the original TL, but maybe it's not and I'll have to do something about it if possible... Thanks for pointing this out! /C\/C\ |
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Wow - Morale Bonuses / Penalties not updated during combat
You know, it's kind of funny, but I never thought that part of the game would not work.
I never bothered to check whether your Attack, Defense, and Critical Hit were decreasing during combat as your Morale changed - I assumed it worked since this is part of the original game. I guess the point is that now I have to fiddle with Attack, Defense, and Critical Hit when a unit's Morale changes. Should be fun - not!;) /C\/C\ |
Aside from a bit of a confusing name, it seems like you've created a really nice mod (and definately more than just a micro-expansion). I was just planning on playing through both Legend and Crossworlds once again. Might as well install your mod to spice things up. Is it compatible with the interface mod by the way (or does it include similar tweaks)?
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