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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA Patch v 1.03.15527 BUG Thread (http://forum.fulqrumpublishing.com/showthread.php?t=25905)

Dano 09-08-2011 08:39 AM

Darn double post :/

ChicoMick 09-08-2011 09:04 AM

Quote:

Originally Posted by cheesehawk (Post 332993)
I can't fly in a Tiger Moth at all, even with default or London Yellow paint schemes, it loads up and CTD within a minute.

Yep same here, my first ctd's. You can fly outside view, but as soon as in cockpit CTD.

FPS, sounds and colours great btw

mcmatt 09-08-2011 09:21 AM

I have problems with switching view to desktop. When playing quick mission only flying and sightseeing it's ok. When I load some mission with action, after some gun firing game freezes, then minimize. I get desktop. I can't switch to game (even with alt+enter). It brings me immediately to desktop again. If I'm quick enough with alt tabbing and then ESC I get in game menu. But when returning to fly again desktop. I must exit game and start it again. I haven't got this problem before.

merlin1 09-08-2011 09:31 AM

Quote:

Originally Posted by hc_wolf (Post 333004)
Hey Merlin1,

Ok you have buggy paintshemes. Try deleting them in your Documents folder install not your steam folder. Then copy the steam paintscheme folder into your doc install area.

Also delete everything in your cache folder.


Now, Your images look nice. looks like your AA is working. Can you post your conf.ini settings Also what nvidia drivers are you using?


Pics are posted on 3rd side. I was set epilepsy filter off and now is everithing ok.
Latest Nvidia drivers.
conf.ini

[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1680
height=1050
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=59

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=1
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=1

[rts]
tickLen=30
ProcessAffinityMask=14
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
vgMaster=7
vgVoice=7
vgMusic=7

[game]
mapPadX=0.05
mapPadY=0.1104762

quebecyankee 09-08-2011 09:42 AM

Guns sounds far too low
 
The guns sound volume is too low

albx 09-08-2011 10:35 AM

Quote:

Originally Posted by quebecyankee (Post 333108)
The guns sound volume is too low

errrr... how do you know? have you been in a WWII fighter shooting somebody? :grin:

ReconNZ 09-08-2011 10:38 AM

Yep Gun sounds too low in the RAF planes, also no change in sound when opening and closing canopy. Even a slight muffling of sound when canopy closed would be good if possible Luthier?

Dano 09-08-2011 10:48 AM

State of sunwashout now:

After patch... looks awful in my eyes:

http://dl.dropbox.com/u/7721109/IL2%...908_110315.jpg

And pre-patch:

http://dl.dropbox.com/u/7721109/IL2%...908_110818.jpg

Nephris 09-08-2011 11:22 AM

2 Attachment(s)
I got the static shadows on the gauges back in the 109 (didnt check remaining planes)
When i remember correct, these were already introduced in the first CoD version.
http://img220.imageshack.us/img220/3...1090700030.jpg

Stutters in low level flight (below 300m) got more.When deactivating the trees stutters are gone again!
As trees have no function but eyecandy, ill keep them deactivated online to gain more perfromance in MP.

FPS drop of 10-15% at all towards version 1.02.

Noticed flaws on two of the new MP maps (attached shots)

(i7 920@3.99ghz;HD5870;6gig Ram;Win7 64bit)

Rickusty 09-08-2011 11:23 AM

Quote:

Originally Posted by Vengeanze (Post 333052)
No, thank you for flying the italian machines. ;-)

Kinda right tbh :cool:

Fiats were crap but hey... it's fun to fly crap planes!

Had I the possibility to fly a Defiant or even a Battle, I'd be the first one to fly it consistently. ;)
And somebody has to do it!

Cheers


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