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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

Skoshi Tiger 10-16-2010 05:20 AM

Quote:

Originally Posted by swiss (Post 190112)
A 500 pages book? Uh...

You know, there are some print shops who can turn a .pdf in real book. ;)

Your right, but for the money I would be more inclined to pick up an ebook reader or IPad clone (I don't think I'ld be able to afford a real IPad, my money will going towards graphics upgrades I expect), then I'ld be able to look at the map pdf's as well!

By the time I got the SOW, A-10C and Rise of flight documents printed I'ld be up for some serious spoondoolies!

Cheers!

zapatista 10-16-2010 06:03 AM

oleg,

thank you for the update !

the cities look very good with dense housing/buildings, and i like the small fences placed around the front door gardens/courtyard that some english city houses do have in real life to. i suspect there will be similar (but much more) fences around some countryside houses ?

if you have a moment can you plz answer the questions this poster asked earlier ?
- i am particularly interested in the function of using 3 monitors and being able to set FoV's for them correctly (partic since the monitors might have to be DIFFERENT sizes, which requires a different FoV setting for each monitor)
- the 64 bit question and being able to use more ram is also important


Quote:

Originally Posted by JAMF (Post 190053)
Mr. Maddox, I don't know if these questions have passed here already, or if they have been answered, so here they are:

- Will we see raindrops on the windscreen, like in the original IL2 demo?
- Will we see rivets on the wing and would they be bump- or normal-mapped?
- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?
- Is the SoW engine ready for future 64Bit development, so it can use more than 2GB and load everything into memory on systems that have the memory? Like load all LoD models and all textures into memory to fill up 8GB?


HFC_Dolphin 10-16-2010 06:12 AM

Not much to say, these pictures are excellent and, along with previous updates, prove that game is almost finished.
I'm pretty confident that soon we'll be discussing about the release game :)

Richie 10-16-2010 07:03 AM

Quote:

Originally Posted by JG27CaptStubing (Post 189930)
Well I hope DX11 Offers Oleg's team some performance improvement but not at the cost of eye candy. The promise of DX10 fell flat to be honest. Tesselation could be really help out with cockpit frames guages wheels etc at no extra cost depending on your hardware.

I will also be interesting to see how well multithreading and multicore could help out the simulation. That's no easy feat to pull off correctly.

I thought Dx 11 makes everything look better?


http://www.youtube.com/watch?v=rkWsVBpApOY

furbs 10-16-2010 07:16 AM

Quote:

Originally Posted by Ailantd (Post 190075)
I think the problem is the "blue" and "violet" colors in some of the parcels.
I also live in a green land and that colors are never in the country here.

original:
http://test.ailantd.com/shots/BOBGroundColors_2.jpg

whit only green parcels
http://test.ailantd.com/shots/BOBGroundColors_1.jpg

To me that is much better...all it would need is dark hedgerows around the fields and it would be very good.

Richie 10-16-2010 07:19 AM

Quote:

Originally Posted by Insuber (Post 190061)
Roger Oleg tank you. No manual at all? I guess it is bit of late night humour, isn'it? :D

I still have my big original 2001 IL-2 box with it's thick manual. White pages with light gray lettering . After a couple of minutes my eyes were tearing up trying to read it. LOL Also on the Pacific Fighter box....That's the only product I've seen where the Axis fighter wins the fight in the art shown....Awesome!

Flymo3000 10-16-2010 07:23 AM

An excellent update, it's looking very good! A question about clouds:

We can see that clouds cast shadows onto the ground and buildings, and presumably onto planes, vehicles, etc... But will clouds also receive shadows? If there are multiple cloud layers the top layer should cast shadows onto the lower layer.

major_setback 10-16-2010 07:53 AM

Quote:

Originally Posted by Oleg Maddox (Post 190058)

.... we already started together with third party team the third sim... and the name of this this probably will be anounced next month. Why the third will be anounced earlier than the second... for this is many reasons... One of them the team must be educated before they really will have output.

And again if all will be Ok... there was Korea in plan with dozens of things already modelled.

....

Very interesting!!

furbs 10-16-2010 07:55 AM

Here is some pics i found of the english countryside...

http://img196.imageshack.us/img196/9892/country4.jpg
By furbs9999 at 2010-10-16

http://img214.imageshack.us/img214/2...untryside3.jpg
By furbs9999 at 2010-10-16

http://img709.imageshack.us/img709/7...untryside2.jpg
By furbs9999 at 2010-10-16

http://img257.imageshack.us/img257/7...untryside1.jpg
By furbs9999 at 2010-10-16

and here is a good one of the isle of wight...

http://img409.imageshack.us/img409/8...embridgeis.jpg
By furbs9999 at 2010-10-16

Now i know Oleg said the pic may not be a true image of the colours seen, we dont know time of day etc, but it is quite clear that the landscape should be alot darker with more green fields and dark hedgerows, and i dont see any lavender or bulish violet fields anyway....this is what i see everyday with my own eyes.

now compair it with this weeks shot...

http://img819.imageshack.us/img819/1146/land2.jpg
By furbs9999 at 2010-10-15


Now...i have to say this is the only problem ive seen with the SOW updates, everything else looks like it will set the new standard for flight sims.

Osprey 10-16-2010 08:07 AM

Quote:

Originally Posted by furbs (Post 190128)
Here is some pics i found of the english countryside...

http://img196.imageshack.us/img196/9892/country4.jpg
By furbs9999 at 2010-10-16

http://img214.imageshack.us/img214/2...untryside3.jpg
By furbs9999 at 2010-10-16

http://img709.imageshack.us/img709/7...untryside2.jpg
By furbs9999 at 2010-10-16

http://img257.imageshack.us/img257/7...untryside1.jpg
By furbs9999 at 2010-10-16

and here is a good one of the isle of wight...

http://img409.imageshack.us/img409/8...embridgeis.jpg
By furbs9999 at 2010-10-16

Now i know Oleg said the pic may not be a true image of the colours seen, we dont know time of day etc, but it is quite clear that the landscape should be alot darker with more green fields and dark hedgerows, and i dont see any lavender or bulish violet fields anyway....this is what i see everyday with my own eyes.

now compair it with this weeks shot...

http://img819.imageshack.us/img819/1146/land2.jpg
By furbs9999 at 2010-10-15


Now...i have to say this is the only problem ive seen with the SOW updates, everything else looks like it will set the new standard for flight sims.


So did you read Oleg's reply about this or did you just not understand a word of it?


It beggars belief. There are genuinely some people here that seem to be expecting real life with the imagery. I'm more interested in the FM and DM being accurate than whether or not the farmer has barley or potatoes in his fields.

As somebody already pointed out the real gems of information are not from the shots but Oleg's commentary this week, very exciting future but obviously dependent on finance. It makes me want to buy multiple copies just in case!!! ;)


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