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With switched off cockpit the effect is barely noticeable.
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:D
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Can anyone from DT shed a little light on these two additions:
-The possibility of accidental discharge of external suspensions (bombs and missiles and BK7.5 Wfr.Gr. 21) -Added random distribution for the missiles. Also, I hope the following does not mean we will again be subjected to being shot down by a tank's main gun. We already went through that hell about 9 years ago. "Moving tanks now do not hesitate to fire a large caliber gun in a fast-flying plane." Aviar |
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Believe it makes sense if you replace 'hesitate' with 'stop': "Moving tanks now do not stop to fire a large caliber gun in (at) a fast-flying plane." :) also should add that I have nothing to do with DT - just that I went through the same process as yourself in trying to decipher this |
What about the announced change in AI awareness? I can remember a video update from DT months ago showing some AI fighter under a cloud that didn't realize enemy fighters were over them. The "AI radar", I would call it. But I can not find a reference to that here.
On the other side, it is said Zuti's MDS has been incorporated. But recently a DT member said there were difficulties and some bugs when using it, so it probably would not be released with 4.10. Is this really the definitive 4.10 Readme or is an out-of-date version? Anyhow it will be a great step forward and I only can thank DT a lot for their work for the Community! |
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They only fired from a halt, always. |
By the way, once the official Readme has been released in English, I think it would deserve a new "Sticky Thread" on top for discussions, doubts, etc. so this post could be closed. The End of a Season.
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- Although I'd love it if there was the possibility of weapons being "torn" from hardpoints during high-g's or malfunctioning and refusing to releaser or detonate (apparently up to 25% of RP-3's failed to detonate when fired at ground targets). The second should refer to dispersion for unguided rockets (which has been a major omission in the series)! - It would be lovely if gravity influenced trajectory drop (ie. the not just gravity drop, but gravity effect on the orientation of the projectile) was modeled (although this is unlikely due to the need to update AI). It is nice to the new AI for biplane ground attacks. We could really do with AI capable of making shallow (25-45 degrees) dive-bombing attacks (sometimes referred to as "glide bombing"). Most high-speed aircraft used this type of attack. |
At whom the tank would fire if there was a plane passing by and tanks coming?
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