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Damn, my last post was on worng tread. I tohught was here :-(
So : - in robber2.atom there is error in longattack Code:
longattack { - entangle for royal thorns not working :-( Tryed it in melee range, click on icon in unit many nothing happening .Have to right click to cancle it and choose other action. Did you make it owrk in your game ? |
The number of moves on longattack is a bug - I had experimented with having reloading abilities run out after a certain time, but then went with disabling reload during long combats instead of charged reloads. I must have forgotten to remove that from the Marauders.
I'll check all the ATOM's for this bug in case there are others as well... As far as the Royal Thorn's ability it was working the last I checked so make sure you're using the latest version or the update I'm planning on putting up this coming weekend... /C\/C\ |
Any news for fix for frenzy skill Mat?
Found couple strange things : in eng_homm3_babies_neoka.lng jenova and gelare have [gold350] instead [estate1] like other bonus gold giving kids, same for rina kid nagash , rina / vidomina have -9%lds for bonedragon twice, as do death_haart twice bonedragon -lds% (but he have special bonus for bonedragons so maybe he`s ok) xeona / dace ... weird choice of bonuses for him :-( In original it`s bonus for minotaurs, why not transfer it into demon unit bonuses, |
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Since that requires a restart, I'm trying to get it done with all the other restart stuff. If I can't get it to work, though, I'll release what I've got right now since it is a lot of changes and then continue working on it. Since I've been playing in Windows 8 now, I've been finding bugs here and there that I didn't know about when I was developing in Windows 7. So this release is predominately a bugfix release. Quote:
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Kind of like Diana's Piquedram who gives bonuses to all plants, Mirabella's Christian who gives bonuses to all female troops, Mirabella's Roland who gives bonuses to Footmen, Guardsmen, Knights, and Horsemen, Neoka's Dracon who gives bonuses to all Mages, Orcelyn's Gurnisson who gives bonuses to all Orcs, Orcelyn's Krellion who gives bonuses to all Melee Orcs, Feanora's Arlach who gives bonuses to all Animals, Gerda's Ordwald who gives bonuses to all Dwarves, Rina's Sir Christain whose bonus is the same as Pyre's, or Xeona's Mutare Drake who gives bonuses to all Dragons. All these kids bonuses I tried to make unique since their skills applied to units that didn't exist in TL or were for the Ballista or other objects that didn't exist either. I haven't gone through and re-aligned the bonuses for AP / CW, yet, but since there are more units available some of the bonuses may extend to new units or others might completely change. For example, Ordwald is a prime candidate for bonuses to Droids in AP / CW. I may start working on posting all the changes since the list is long so you can see what changed and fixes that I've made so far... /C\/C\ |
Damn :-(
Run into weird thing. That paladin game i started long ago, and now trying to finish i updated with latest mod version and now when i play 10 battles with Orcelyn and time for first baby game just drop to windows :-( I had Rina, Feanora, Gerda, Mirabela and 4 kids with all of them no problems at all. Then i updated mod marry Orcelyn and got stuck. Weird thing is that even if i return previous mod version in what i started game (i saved it just in case) problem is still there. Any idea what to do ? And idea how to add more moral lvls? With Gerda i had +4 for all dwarf units and +5 for giants (got Synca). I hound unit_morale.lua and morale.txt, anywhere else to look for change this feature. |
I thought I fixed this problem already...
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If you think you have that, then what you need to do is look at WIFES.TXT and ORCELYN_BABIES.TXT. Go to Orcelyn's children= line in WIFES.TXT and then make sure all the kids listed (i.e. kid_crag_hack, kid_kilgor, etc.) exist in ORCELYN_BABIES.TXT. I did this in the latest update so they all should be there. Then go to ORCELYN_BABIES.TXT and make sure that your Gretchen has the same number of open braces ({) as close braces (}). The error that I fixed (that you should have) was that she was missing a brace at the end of her fight section (just before her mods section) that caused all the other babies below her to become invalid. Bad: Code:
kid_gretchen { Code:
kid_gretchen { If that is too much, just send me the save game and I'll track it down. /C\/C\ |
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Any idea about my moral question Mat ? I changed wife for Mirabella and got even more crazy thing (picture) - note that if i took regular swordman unit they`ll have +1 more because of `commander` guardsman talent.
I thought to make moral +/-6 lvls maybe , for each lvl 8% increase/decrease in unit stats. In this mod it`s very easy to get high moral for army, and in longer battles moral drop very low. So wanted to make it meaningful to got over +/-3 lvls. |
Something to think about...
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For example, on the Hero Attack / Defense bonuses, the way it works now is that I manually adjust each unit's Critical Hit / Resist All. I need to find a better way to do that (especially for AP/CW since Critical Hit is shown on the Unit Cards and can't be short circuited) and if I did anything with letting Morale go higher than the ±3 rating I'd want to use the current system if I could extend it. The other thing would be to rethink the baby Morale bonuses, but really Mirabella is the wife with the easiest chance to exceed the +3; however, as you state, you lose 1 Morale for each extended phase of long combats. Right now, if a HOMM3 Baby has the Leadership Skill, they give +1 Morale for each level of that Leadership Skill. When I implement such things in AP/CW, I may do things slightly differently with having that bonus work more like the Diplomacy skill works now. Not sure, but Catherine's Leadership skill, for example, would give +1 Morale to all human troops. That would be with her item level at level 1. Then as you level up Catherine's item level up to 5, the bonus would give +1 Morale to other races (i.e. Elves, then Dwarves, or maybe a couple of races together) until at Level 5 it was +1 Morale to all races. For TL, since the children don't have levels it might make sense to have Leadership Level 1 babies give +% to Leadership and then Leadership Level 2 babies give +% to Leadership and then +1 Morale to all, but Mullich is the only Leadership Level 2 baby so then there'd pretty much be no baby Morale bonuses. The way it works now might still be the best way, plus if you go into combat with +6 Morale, at least you can suffer 3 extended phase Morale penalties and still have max Morale. Plus don't forget about the new Bone Dragon Dread skill which is -3 Morale for Level 1-2 troops, -2 Morale for Level 3-4 troops, and -1 Morale for Level 5 troops. I may give other units -Morale capabilities now that it is easier to get it higher. So this is something to think about - I need to do more research into the game's Morale system and where it is implemented... /C\/C\ |
Almost forgot : Mirabela isn`t only way for high moral. You changed battle cry so it gives moral to units. My swordman got +11 moral with 2lvl battle cry spell :-)
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