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on paco's mole mission, i progressed along the mission as normal, and came back, though kelly died in the firefight. now when i talk to him, he says "bring kelly here, and we'll talk" and my only option is to say "i'll be right back with her" and end the conversation. what now?
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Can anyone please tell me what th different backpacks are for? They all seem to have the same space.
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I had a lot of free time at work today and got a lot done with the field radio code. I found a way around the old militia spawn bug and that's now fixed. With this new system you'll get a better overview of the militias and the economy of the thing, which was what I was aiming for. I think I'll spend some time improving the weapon ordering system this weekend, and if I have time, maybe do a new mission or two:) |
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Once you've finished the mole mission you'll get sent to Billy-Bob to pick up a bribe. Once that is done you'll need to do all the missions Billy-Bob offers before you get sent to help Tang. I recommend that you do the Jim-Bob missions too, you'll get access to some very good shops.
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Feedback, check your email for uniforms...
Xiola,
No, I haven't yet experienced the bug as you described it. Wish I could help you out more on that. R@S, WOW! I was surprised to see that with this release we no longer had access to the firearms smorgasbord, but that's still fine for testing purposes. I was quite surprised to find that my lost possessions no longer consisted of the HK, but the SPAS did me just fine. I think that it actually makes one's first attempt at taking a town more suspenseful, and I like that. :) There's a spelling error that I've been overlooking for quite some time. When the Player finally interacts with Paco Diaz and Pacquito's in the squad, Paco offers up the first mission as a "deputy;" the Player has some dialog that could be polished a bit. Instead of responding with "...are pump..." the verbiage needs to be changed to "...are pumped..." My game ended with two crashes, the last one resulting in a crash to desktop. Both of them occurred near dusk as Cameron tosses the flashbang from the rooftop of the Police Dept. towards the five police officers below, all of whom are standing in a line formation near the steps of the station's main entrance, all of whom are nervously eying said entrance, because it is setup to receive a hail of fire from my two squadmates should any of them foolishly come wandering in. I cook the flashbang for a second before throwing it, and then it's a few fractions of a second after that the crashes occurred. Before I go, check your email account, as the SF uniforms are ready to download. Also, could anyone direct me towards two types of armor? I'm looking for the all-black "scorpion" armor (the second best in terms of toughness) and also for the toughest armor (kind of looks like the carapace of a bug). Should time allow, I'd like to come up with matching skins on those armors for the SF. Thanks in advance, and good night! :grin: |
also, is there any dev-implemented weapons testing range or something? because i find myself shooting at the garage doors in the army base to try out new weapons and types of ammo.
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I experienced a crash to desktop when going to the Librarian for the mine mission.
If I chose to go to Rob Yu, the game started loading the underground and then crashed. I attempted it 4 times and every time it crashed upon loading the underground I had no option but to fight my way in, am I missing anything by doing this the hard way? Once I had fought through the mine map, to the entrance, the underground loaded fine. Just thought I would report this for you. My group consists of Cameron (pc) , Kelly, the drunk guy and Baddabing, not sure if this is relavent or not? |
New report
Having a real blast. I'm really exploring around, trying to push the known boundaries, but it's still early in the game, Day 4 or so.
I got a real kick out of seeing Pepe's range of items he's willing to sell you once he sees your badge! Everything he had was sensible too. Some suggestions: When selling all of the items from one's trunk, the second dialogue option that the Player has needs a little bit of adjusting, to: "You kiddin'? Should I throw my wife and kids into the car too?" This might be a pain in the butt to do, but it would save the Player a lot of time hunting around. When it comes to seeing one's Current Missions, it would be handy to have at the very start of each mission description the following... Mission's Starting Location: Location X Mission's Current Destination: Location Y This way the Player can quickly assess where he has to go. Point Costs: For the Skirmisher class, I was surprised to see that the hand-to-hand cost was set at 3. Hand-to-hand is a challenging skill, but I'd consider lowering its cost to 2 for this class, because of how much hand-to-hand combat practice these guys must get. Possible Bug: I took over Puerto Viejo after acquiring my goods from Paco. When I returned to Sagrada to run a package delivery to the Mayor from the arms dealer immediately near Alexy Rezvi, none of the heavily armed guards attacked me. Two builds ago, they did. In fact, when I accepted this mission, I pressed the arms dealer to pay me three times as much due to expecting severe resistance in getting the package to the Mayor. Instead, I was able to walk around without so much as raising an eyebrow, and I got $6,000 for an easy job that should've paid me only $2,000. Now, the only thing that makes me wonder why they're not attacking me, is that everyone in my squad was wearing police officer uniforms when we spawned in. To test this, I had one of my squadmates take it off right in front of the heavily armed guards. Nothing, their allegiance stayed yellow instead of switching to red. Alright, that's it for now. Good night! Keep up the great work! :grin: |
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