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-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

dFrog 12-17-2010 01:31 PM

daidalos.team@gmail.com

IceFire 12-17-2010 09:44 PM

Quote:

Originally Posted by II/JG54_Emil (Post 204984)
Just a little update on the bombs:

I found some historical data concerning the destruction radius for German SC bombs and FAB 5000.

Since some of TD said the shrapnel-radius needs to be taken into account for FABs blast-radius in game, I want to post a table for the shrapnel radius that I found in Wolfgang Thamms book Fliegerbomben:
  • Bomb__Shrapnel-Radius
  • SC50_______32,5m_______25m in game
  • SC250______65m_________77m in game
  • SC500______95m_________82m in game
  • SC1000____180m________168m in game
  • SC2000____350m________275,8m in game


Here is why the FABs destruction radius in game is very dubious:

The most common explosive in FAB bombs used was Amatol(exception FAB50 using pure TNT).
SC bombs contained a mix of 40% Amatol and 60% TNT.
The TNT equivalent for Amatol is given with 0,85. That means it´s less powerful.
Accordingly the TNT equivalent of SCs is 0,94 where the FABs TNT equivalent is 0,85, which results in 9% more explosive power for the SC bombs in comparison to FAB bombs.

Historically the SC bombs had a heavier filling than the FAB bombs.

I found a source in the internet giving away the blast radius of a FAB 5000 with 428m!!! in game we have 2500m!!!


Another source states the radii to destroy concrete/wood in FAB bombs are:
FAB-50____12m/25m(stone/wood)____25m in game
FAB-100___18m/35m(stone/wood)____50m in game
FAB-250___28m/56m(stone/wood)____50m in game
FAB-500___40m/80m(stone/wood)___250m in game
FAB-1000_55m/112m(stone/wood)___500m in game


With this historical data in the background, I kindly ask TD to change the blast radius of FAB and SC bombs.

Another concern was that some of the German Cockpits weren´t historical correct.
Is TD interested in data on that to be able to do a change?

Interesting research! I'm glad to see that someone has actually looked up some data on this rather than just saying something and running away :)

After hearing that the data was all out of whack... I had assumed that it was really badly screwed up. The data above suggests that although there are some glaring errors that it is very good in some areas.

Hans Burger 12-18-2010 08:00 AM

Is there a chance to see the 4.10 release as a Christmas gift or are you still debugging ?

JG53Frankyboy 12-18-2010 01:24 PM

MicroWave
Member Join Date: Sep 2009
Posts: 41



--------------------------------------------------------------------------------

Quote:
Originally Posted by Bearcat
So whats the story here with this ........... How's it coming..? Enough with the humor and what not.. I mean... it's ha ha ha ... but... seriously... whats the story.. anything? Possibly before year end? 4.10 while on my vacation at the end of the month perhaps...?

I hope it might be released by the end of this year.
But then again, I was hoping for end of the summer release...
It will be released eventually, it's not abandoned or anything like that.

So, the short answer would be something like:
It's possible, but I wouldn't hold my breath.




<- i personally dont expect a release this year !

Qpassa 12-19-2010 09:08 AM

just take a seat and wait with popcorns.
I want 4.10 but, if they dont release, well, there isnt anything more to do than wait

JtD 12-19-2010 09:43 AM

Quote:

Originally Posted by JG53Frankyboy (Post 205251)
<- i personally dont expect a release this year !

Have faith, there still are 10 days left. :)

addman 12-19-2010 10:23 AM

Quote:

Originally Posted by JtD (Post 205406)
Have faith, there still are 10 days left. :)

10 days til new year yes, 10 days til patch...no. I hope it will be out before SoW is released because I'm "worried" that after playing SoW, IL-2 will no longer be as interesting anymore and that would render 4.10 superfluous. IMHO of course :)

II/JG54_Emil 12-19-2010 11:22 AM

Quote:

Originally Posted by II/JG54_Emil (Post 204984)
Just a little update on the bombs:

I found some historical data concerning the destruction radius for German SC bombs and FAB 5000.

Since some of TD said the shrapnel-radius needs to be taken into account for FABs blast-radius in game, I want to post a table for the shrapnel radius that I found in Wolfgang Thamms book Fliegerbomben:
  • Bomb__Shrapnel-Radius
  • SC50_______32,5m_______25m in game
  • SC250______65m_________77m in game
  • SC500______95m_________82m in game
  • SC1000____180m________168m in game
  • SC2000____350m________275,8m in game


Here is why the FABs destruction radius in game is very dubious:

The most common explosive in FAB bombs used was Amatol(exception FAB50 using pure TNT).
SC bombs contained a mix of 40% Amatol and 60% TNT.
The TNT equivalent for Amatol is given with 0,85. That means it´s less powerful.
Accordingly the TNT equivalent of SCs is 0,94 where the FABs TNT equivalent is 0,85, which results in 9% more explosive power for the SC bombs in comparison to FAB bombs.

Historically the SC bombs had a heavier filling than the FAB bombs.

I found a source in the internet giving away the blast radius of a FAB 5000 with 428m!!! in game we have 2500m!!!
Quote:

one must think with horrific effect, as well-- the calculated zone of lethality for a non-armoured target in proximity to a 'normally fused' FAB 5000 blast was given as 428 meters!!

http://vvs.hobbyvista.com/Research/O...5000/index.php
Another source states the radii to destroy concrete/wood in FAB bombs are:
FAB-50____12m/25m(stone/wood)____25m in game
FAB-100___18m/35m(stone/wood)____50m in game
FAB-250___28m/56m(stone/wood)____50m in game
FAB-500___40m/80m(stone/wood)___250m in game
FAB-1000_55m/112m(stone/wood)___500m in game

FAB-5000_____428m(_____/wood)__2500m in game


With this historical data in the background, I kindly ask TD to change the blast radius of FAB and SC bombs.

Another concern was that some of the German cockpits are historical incorrect, along with temperature problems of Bf-110, underheat in I-185.
Is TD interested in data on that to be able to do a change?

Since I was asked not to post any such info as above here, but send them via email to TD, I did so three days ago, asking if they are interested in detailed info about several bugs and historical data on blast radii of bombs.

But since I don´t get any answer from TD, I begin to wonder if there is any serious interest in changing errors within the game.

I hope there is.

csThor 12-19-2010 12:34 PM

Ever considered that we have real lives, too? Ever considered that any investigation into that matter would take place only after the release of 4.10?

Jeez, Emil, don't you have any patience? ;)

IceFire 12-19-2010 02:07 PM

Quote:

Originally Posted by II/JG54_Emil (Post 205435)
Since I was asked not to post any such info as above here, but send them via email to TD, I did so three days ago, asking if they are interested in detailed info about several bugs and historical data on blast radii of bombs.

But since I don´t get any answer from TD, I begin to wonder if there is any serious interest in changing errors within the game.

I hope there is.

Three days? Heck where I used to work it'd be great if my boss got back to me on critical items in under 2 weeks! That person gets a pay cheque... TD is volunteer based.


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