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-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

TheGrunch 12-12-2010 11:08 AM

I think that DT probably have enough on their plate for the moment. I don't think DT would be likely to include something in the sim that only affects a few aircraft and would have to be tailored individually for each one. It does look really awesome, though. :) Although, I fully admit that I'm not sure whether the mod already does this for all aircraft.

76.IAP-Blackbird 12-12-2010 12:14 PM

@ Caspar, thanks for the reply, you are right, I will take all patches and features you and your team include into the new patch and maybe other further patches! Thank you for your time and the amount of work you all put into the new patch!!!

patiently waiting

Martin

ImpalerNL 12-12-2010 12:18 PM

1 Attachment(s)
A working fuel pressure gauge for the bf109 would be nice.
The fuel pressure should be atleast 1.5 / 1.8 kg/cm2 in flight.

Also it would be nice to have a hestitating engine on start up, for the most common used aircraft. Especially in cold climates.

(This document is part of a original bf109G2 checklist.)

Furio 12-12-2010 12:25 PM

Quote:

Originally Posted by II/JG54_Emil (Post 204059)
And what if it was like that in reality?
I think in a simulation we should stick to what it really looked like.
Apart from that it doesn´t affect your FoV.

What is “like that in reality” is often a matter of debate. An example? In my opinion, the propeller effect we have in game is not realistic, and is needlessly hampering vision. Having flown hundreds of hours in single engine planes, I should even avoid saying “in my opinion”. In real world, propellers are not visible from the cockpit, period.
However, I understand that different opinions exist. Therefore, my proposal is simple: if some new visual effect must be added (for “realism”) it should be an option. I would like the possibility to turn off the propeller effect we have today and, if implemented someday, the flames from exhaust stacks.

II/JG54_Emil 12-12-2010 12:30 PM

That´s what I´m talking about.

If you can see the exhaust it should be in a sim, same goes for the exhaust flames, propeller look etc.

A sim should be as close as possible to the real look and feel.
Since we saw this is possible, I would love to see it in the stock sim.

Furio 12-12-2010 01:24 PM

I’m not sure to understand you well (I’m not English speaking).
What I’m trying to say is:
In my opinion, not all the visual effects today present in game are “realistic”. I cited the propeller case, which I find particularly unrealistic and annoying.
In adding new effects, the risk to obtain less realism instead of more is evident.
I’m not convinced about those blue flames. Are they always visible, or only under certain circumstances? If they’re visible under particular combination of atmospheric conditions, fuel mixture and engine temp, how should they be rendered in game?
As I believe a general consensus on this and other similar matters is hard to obtain, I’m simply asking to use prudence and options as much as possible. Unless clear evidence is obtained, nothing should be added to the “stock sim”. In conclusion, these are my preferences:
1) No flames effect by default. It should be an option.
2) If the flames effect is added, there should be the option to turn it off.

II/JG54_Emil 12-12-2010 01:53 PM

Looks like they are always there when the engine is runnign and most visible in the dark:
http://www.youtube.com/watch?v=Xs_qt...ayer_embedded#!
http://www.youtube.com/watch?v=QhFAw...layer_embedded
http://www.youtube.com/watch?v=4ZzvK...layer_embedded
http://www.youtube.com/watch?v=Aqrbt...ayer_embedded#!
http://forum.1cpublishing.eu/showthr...t=17629&page=7


and this is how it could look in game:
http://www.youtube.com/watch?v=1tzHT...layer_embedded

None of this will affect you FoV.

IceFire 12-12-2010 01:57 PM

Quote:

Originally Posted by ImpalerNL (Post 204076)
A working fuel pressure gauge for the bf109 would be nice.
The fuel pressure should be atleast 1.5 / 1.8 kg/cm2 in flight.

Also it would be nice to have a hestitating engine on start up, for the most common used aircraft. Especially in cold climates.

(This document is part of a original bf109G2 checklist.)

Hesitation was present in one of the 3.X patches... back in the day. I think that feature lasted one patch and was then taken out. I can't remember if there was some thoughts against it ... or what the situation was.

Furio 12-12-2010 02:11 PM

I never saw such flames with my eyes under normal daylight (and I saw a lot of “big iron” flying and big engines starting up from very close distance), exactly as I never saw turning propeller blades that look so evident in many videos.
It’s true that planes flying at night almost invariably had flame dampers, and planes without them usually were not flown in combat at night. Day fighters where flown at dawn or dusk, but at which light intensity should the flame effect disappear or appear?
Mi feeling remain that flames effect always on is not enhancing realism, even if it’s definitely a cool effect.
Anyway, this is my personal opinion. I stated it clearly enough, I think, and this is my last comment on this matter.

ElAurens 12-12-2010 02:57 PM

Quote:

Originally Posted by IceFire (Post 204095)
Hesitation was present in one of the 3.X patches... back in the day. I think that feature lasted one patch and was then taken out. I can't remember if there was some thoughts against it ... or what the situation was.


All the way back in V1.0 to V1.2 several aircraft would "foul" sparkplugs and run horribly if throttled up too quickly after initial start up. I don't know why this changed, but by the time of Forgotten Battles it was gone as I recall.


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