Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   CoD vs some other sims that model Kent? (http://forum.fulqrumpublishing.com/showthread.php?t=22249)

fish99 04-30-2011 09:02 AM

Quote:

Originally Posted by David Hayward (Post 276183)
The problem is that they still have to calculate all these things for every tree on the map. When you say "within a certain limited distance", they currently still have to calculate what the distance is for every tree and every aircraft.

If that IS true for CoD then it certainly shouldn't be, and it isn't how collisions are typically done. The visible trees should be arranged into spatial hierarchies or groups so 95% of them can be excluded from individual collisions tests with just a few bounding box or sphere tests. You do not have to calculate the distance from every tree to every aircraft.

I'm sure the devs know all this though, they just haven't had time to implement it yet.

Heliocon 04-30-2011 09:13 AM

Quote:

Originally Posted by fish99 (Post 276274)
If that IS true for CoD then it certainly shouldn't be, and it isn't how collisions are typically done. The visible trees should be arranged into spatial hierarchies or groups so 95% of them can be excluded from individual collisions tests with just a few bounding box or sphere tests. You do not have to calculate the distance from every tree to every aircraft.

I'm sure the devs know all this though, they just haven't had time to implement it yet.

exactly +1

But the devs said they do not know how to fix the problem because there are too many trees... they said they could offload it to another core but that would change min specs...

They need new programmers...

unreasonable 04-30-2011 09:25 AM

Quote:

Originally Posted by Friendly_flyer (Post 276061)
The other kind. Did my thesis on amphibian migration in agricultural landscapes.

http://en.wikipedia.org/wiki/Landscape_ecology

You are a frog-botherer!

BigPickle 04-30-2011 10:00 AM

@ David Hayward, do you own IL2 Cliffs of Dover?

sigur_ros 04-30-2011 10:08 AM

CloD is least England looking flight sim terrain I have EVER played (and I started with SWOTLW). Even sims that only render terrain as flat green color look more like England!

http://www.oldgames.sk/images/oldgam.../swotl-004.png

ctec1 04-30-2011 12:37 PM

Maybe they should fix collisions with the brick and mortar before they attempt the trees:)

And BTW, its not CoD, WOP or IL2 and not England but FSX with the right addons looks pretty realistic to me. Beauty is in the eye of the beholder, to each his own:-P:

http://sbcglobalpwp.att.net/c/t/ctec...-37-36-883.jpg

Buchon 04-30-2011 12:57 PM

The ground of that screenshot just hurt my eyes, I saw better ground in screenshots from the 6 years old IL2-1946, to each his own.

David Hayward 04-30-2011 02:00 PM

Quote:

Originally Posted by fish99 (Post 276274)
If that IS true for CoD then it certainly shouldn't be, and it isn't how collisions are typically done. The visible trees should be arranged into spatial hierarchies or groups so 95% of them can be excluded from individual collisions tests with just a few bounding box or sphere tests. You do not have to calculate the distance from every tree to every aircraft.

I'm sure the devs know all this though, they just haven't had time to implement it yet.

I can only go by what Luthier posted here. He said they were checking every tree for every aircraft. I'm guessing that is what they did for IL-2, and they thought it would work ok for CoD, but I am just guessing.

Yes, they obviously have to group the trees so that only certain groups have to be check for every aircraft. The trick is how you do that.

David Hayward 04-30-2011 02:14 PM

Quote:

Originally Posted by Heliocon (Post 276242)
Java, programming is not just programming, because when you say that it makes you look rather stupid. Any qualifications you claim here and cannot back up make you look idiotic. Programming simple operations for utilities is NOTHING like programming a game engine. Different language, different requirments. Also you are not a programmer either, unless you are willing to publish your personal details I would say argument from authority is best left unsaid.

You sound like a kid who knows how to play a song on a guitar and since he can do that, he can conduct an orchestra. Also please expand on what equipment you programme exactly? Does it use hitboxes?

The sort of programming I do is absolutely nothing like programming a game, that's why I never even considered offering solutions to Luthier. It's also why I'm only using generalities.

You said that you have minimal programming knowledge. Where do you get the nerve to criticize something when you have virtually no experience of your own?

BigPickle 04-30-2011 02:22 PM

mate do you own the game ?


All times are GMT. The time now is 10:40 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.